Garry's Mod

Garry's Mod

Star Wars Mortar
46 kommentarer
Atomik Cosmonaut (lobotomized) 29. maj kl. 12:14 
very cool :steamthumbsup:
Nagisa 18. apr. 2024 kl. 11:14 
Good day,
Can I create my own add-on from your add-on? By that I mean I can take the sounds, models, materials and particles from your add-ons and put it all into an unlisted content pack. Of course without the Lua files @DolUnity
Waffular 3. dec. 2023 kl. 12:03 
amazing mod
Nickers 8. sep. 2023 kl. 15:07 
I think this is broken, I cant fire.
Icarus 3. aug. 2023 kl. 12:00 
Doubt this addon is even still being worked on, but just incase it is I have a suggestion!

No clue if you've used the WH40k mortars from gmod workshop, but a top down view instead of practical ironsights would be lovely. Also adding in a better projectile system that doesn't rely on a giant skybox
Kerk 23. nov. 2022 kl. 18:32 
Hello again, I'm unsure if the creators for this will respond, but would you guys know how to fix the turn rate? on the server, I play on its unbearable to turn with your instructions. Would it be this addon that's doing it or the server? any response helps out alot
Kerk 14. sep. 2022 kl. 13:44 
Question, how do you increase the turn rate for the mortar? In the video, it provides a faster turn rate, but in single player or on the server, its super slow
Bob the Xeno-Builder 16. aug. 2022 kl. 13:30 
Ah yes, the famous m224 republican mortar
HauptmannKrause 1. maj 2022 kl. 19:08 
Would it be possible to increase the turn rate?
no.name 20. mar. 2022 kl. 6:23 
i cant find the rangefinder can any body help
MrdiegoWar 25. aug. 2021 kl. 19:42 
Hey bro do you know how to convert miliradian into a meters? i dont know how do it without a rangefinder
VoxShroom 2. aug. 2021 kl. 11:57 
I was using the rangefinder but for some reason it wasn’t giving me a distance, any ideas?
DolUnity  [ophavsmand] 20. juli 2021 kl. 2:11 
Yes you can pick it up by crouching and pressing e on it
Reggie Business 19. juli 2021 kl. 18:44 
Can you pick it back up or remove it?
Machinephilip 12. juli 2021 kl. 6:01 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP!
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DolUnity  [ophavsmand] 4. juli 2021 kl. 5:33 
@Dion I shot, checked the distance, adjusted the settings and so on
Dion 4. juli 2021 kl. 0:52 
Question, how did you come up with the mortar Distance Tabel?
Vrag 19. juni 2021 kl. 11:08 
noice
DolUnity  [ophavsmand] 19. juni 2021 kl. 5:06 
@【VG】 Vrag thank you for your suggestion, I've now added health to the mortar and the ability to repair it with the fusion cutter from Alydus (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1700003070)
bbneax 19. juni 2021 kl. 0:09 
Can you make a new mortar addon for ww2 and modern mortar
Vrag 17. juni 2021 kl. 12:07 
the code i gave u is for the mortar to be destroyed
DolUnity  [ophavsmand] 17. juni 2021 kl. 5:46 
@【VG】 Vrag I don't quite understand what you wanna tell me. Would you like me to add a feature so the mortar can be destroyed or would you like me to implement so the person who is controlling the mortar gets damange while aiming the mortar?
Vrag 16. juni 2021 kl. 21:51 
ok fixed it add this

function ENT:Initialize()
self.damage = 500
end

function ENT:OnTakeDamage(dmg)

self.damage = (self.damage or TentSpawns.Health) - dmg:GetDamage()
if self.damage <= 0 then
self:Remove()
end

end
Vrag 16. juni 2021 kl. 19:53 
you are invincible while in the mortar, thats a pretty bad bug
♿Nuclear Warmaster Tank♿ 12. juni 2021 kl. 1:19 
like SQUAD's mortar
Mr. Calcium 5. juni 2021 kl. 13:43 
Now we just need the mortar trooper....
Bezimienny 5. juni 2021 kl. 12:52 
Wery good mortal. My life is now better, now I can hit rebeliants without looking behind a wall.
Freaking Fission 4. juni 2021 kl. 15:56 
great mod
esqueleto comunista anti-otako 3. juni 2021 kl. 11:45 
let me try
DolUnity  [ophavsmand] 3. juni 2021 kl. 11:33 
That reloading you are talking about is the first part of the firing procedure you add a new round in the mortar which gets fired after about 2 seconds after you have pressed space (+jump), just like a real mortar fires.
esqueleto comunista anti-otako 3. juni 2021 kl. 9:48 
the space (+jump) it's just reloading de mortar
DolUnity  [ophavsmand] 3. juni 2021 kl. 6:16 
@Unbreakable pumpkin what do you mean with broken?
DolUnity  [ophavsmand] 3. juni 2021 kl. 6:16 
@1471 | 編集された you can fire the mortar with space (+jump)
Leonas Jones 3. juni 2021 kl. 3:35 
should combine the range finder with electric binoculars
Eurasia 3. juni 2021 kl. 2:14 
broken
Hyper Vyper 2. juni 2021 kl. 17:09 
how fire?
Steel Rain 1. juni 2021 kl. 6:44 
Finally an indirect fire mortar! Thank you!
xrlt 1. juni 2021 kl. 6:14 
why is this in vehicles?
DolUnity  [ophavsmand] 31. maj 2021 kl. 13:06 
@[EnT]PsiKO911 it wouldn't make a lot of sense in terms of realism to supply your rangefinder with distances and angles relative to the mortar.
DolUnity  [ophavsmand] 31. maj 2021 kl. 13:05 
@Tony The Tiger you could propably use some mathmatical function to do so, but your probably better off with just trial and error.
TheGamingPlumber 31. maj 2021 kl. 12:50 
Hey wanted to ask about the conversion table, when converting meters to milliradian is there a calculation I could use or would I have to eyeball it through trial and error?
DolUnity  [ophavsmand] 31. maj 2021 kl. 11:08 
Try to restart your game and check if the addon is activated @SerMind
SerMind🐺 31. maj 2021 kl. 11:06 
I downloaded the addon and i dont see the rangefinder and the mortar like the screenshoots. I mean, i dont see their menus or datatables for meters and angles. Any idea?
Festive [EnT]PsiKO911 31. maj 2021 kl. 10:48 
With the rangefinder, the values for distance and angle are relative to the rangefinder right?

Do you think it will be possible to add a secondary mode where it displays the values relative to the mortar, would that be too unbalanced/unrealistic?
Lauch 31. maj 2021 kl. 3:02 
bumm
[AoC] Rino 30. maj 2021 kl. 13:00 
Entschuldigen sie der Herr