Garry's Mod

Garry's Mod

Star Wars Mortar
46 Comments
very cool :steamthumbsup:
Nagisa 18 Apr, 2024 @ 11:14am 
Good day,
Can I create my own add-on from your add-on? By that I mean I can take the sounds, models, materials and particles from your add-ons and put it all into an unlisted content pack. Of course without the Lua files @DolUnity
Waffular 3 Dec, 2023 @ 12:03pm 
amazing mod
Nickers 8 Sep, 2023 @ 3:07pm 
I think this is broken, I cant fire.
Icarus 3 Aug, 2023 @ 12:00pm 
Doubt this addon is even still being worked on, but just incase it is I have a suggestion!

No clue if you've used the WH40k mortars from gmod workshop, but a top down view instead of practical ironsights would be lovely. Also adding in a better projectile system that doesn't rely on a giant skybox
Kerk 23 Nov, 2022 @ 6:32pm 
Hello again, I'm unsure if the creators for this will respond, but would you guys know how to fix the turn rate? on the server, I play on its unbearable to turn with your instructions. Would it be this addon that's doing it or the server? any response helps out alot
Kerk 14 Sep, 2022 @ 1:44pm 
Question, how do you increase the turn rate for the mortar? In the video, it provides a faster turn rate, but in single player or on the server, its super slow
Bob the Xeno-Builder 16 Aug, 2022 @ 1:30pm 
Ah yes, the famous m224 republican mortar
HauptmannKrause 1 May, 2022 @ 7:08pm 
Would it be possible to increase the turn rate?
no.name 20 Mar, 2022 @ 6:23am 
i cant find the rangefinder can any body help
MrdiegoWar 25 Aug, 2021 @ 7:42pm 
Hey bro do you know how to convert miliradian into a meters? i dont know how do it without a rangefinder
VoxShroom 2 Aug, 2021 @ 11:57am 
I was using the rangefinder but for some reason it wasn’t giving me a distance, any ideas?
DolUnity  [author] 20 Jul, 2021 @ 2:11am 
Yes you can pick it up by crouching and pressing e on it
Reggie Business 19 Jul, 2021 @ 6:44pm 
Can you pick it back up or remove it?
Machinephilip 12 Jul, 2021 @ 6:01am 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP!
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DolUnity  [author] 4 Jul, 2021 @ 5:33am 
@Dion I shot, checked the distance, adjusted the settings and so on
Dion 4 Jul, 2021 @ 12:52am 
Question, how did you come up with the mortar Distance Tabel?
Vrag 19 Jun, 2021 @ 11:08am 
noice
DolUnity  [author] 19 Jun, 2021 @ 5:06am 
@【VG】 Vrag thank you for your suggestion, I've now added health to the mortar and the ability to repair it with the fusion cutter from Alydus (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1700003070)
bbneax 19 Jun, 2021 @ 12:09am 
Can you make a new mortar addon for ww2 and modern mortar
Vrag 17 Jun, 2021 @ 12:07pm 
the code i gave u is for the mortar to be destroyed
DolUnity  [author] 17 Jun, 2021 @ 5:46am 
@【VG】 Vrag I don't quite understand what you wanna tell me. Would you like me to add a feature so the mortar can be destroyed or would you like me to implement so the person who is controlling the mortar gets damange while aiming the mortar?
Vrag 16 Jun, 2021 @ 9:51pm 
ok fixed it add this

function ENT:Initialize()
self.damage = 500
end

function ENT:OnTakeDamage(dmg)

self.damage = (self.damage or TentSpawns.Health) - dmg:GetDamage()
if self.damage <= 0 then
self:Remove()
end

end
Vrag 16 Jun, 2021 @ 7:53pm 
you are invincible while in the mortar, thats a pretty bad bug
♿Nuclear Warmaster Tank♿ 12 Jun, 2021 @ 1:19am 
like SQUAD's mortar
Mr. Calcium 5 Jun, 2021 @ 1:43pm 
Now we just need the mortar trooper....
Bezimienny 5 Jun, 2021 @ 12:52pm 
Wery good mortal. My life is now better, now I can hit rebeliants without looking behind a wall.
Freaking Fission 4 Jun, 2021 @ 3:56pm 
great mod
esqueleto comunista anti-otako 3 Jun, 2021 @ 11:45am 
let me try
DolUnity  [author] 3 Jun, 2021 @ 11:33am 
That reloading you are talking about is the first part of the firing procedure you add a new round in the mortar which gets fired after about 2 seconds after you have pressed space (+jump), just like a real mortar fires.
esqueleto comunista anti-otako 3 Jun, 2021 @ 9:48am 
the space (+jump) it's just reloading de mortar
DolUnity  [author] 3 Jun, 2021 @ 6:16am 
@Unbreakable pumpkin what do you mean with broken?
DolUnity  [author] 3 Jun, 2021 @ 6:16am 
@1471 | 編集された you can fire the mortar with space (+jump)
Leonas Jones 3 Jun, 2021 @ 3:35am 
should combine the range finder with electric binoculars
Eurasia 3 Jun, 2021 @ 2:14am 
broken
Hyper Vyper 2 Jun, 2021 @ 5:09pm 
how fire?
Steel Rain 1 Jun, 2021 @ 6:44am 
Finally an indirect fire mortar! Thank you!
xrlt 1 Jun, 2021 @ 6:14am 
why is this in vehicles?
DolUnity  [author] 31 May, 2021 @ 1:06pm 
@[EnT]PsiKO911 it wouldn't make a lot of sense in terms of realism to supply your rangefinder with distances and angles relative to the mortar.
DolUnity  [author] 31 May, 2021 @ 1:05pm 
@Tony The Tiger you could propably use some mathmatical function to do so, but your probably better off with just trial and error.
TheGamingPlumber 31 May, 2021 @ 12:50pm 
Hey wanted to ask about the conversion table, when converting meters to milliradian is there a calculation I could use or would I have to eyeball it through trial and error?
DolUnity  [author] 31 May, 2021 @ 11:08am 
Try to restart your game and check if the addon is activated @SerMind
SerMind🐺 31 May, 2021 @ 11:06am 
I downloaded the addon and i dont see the rangefinder and the mortar like the screenshoots. I mean, i dont see their menus or datatables for meters and angles. Any idea?
Festive [EnT]PsiKO911 31 May, 2021 @ 10:48am 
With the rangefinder, the values for distance and angle are relative to the rangefinder right?

Do you think it will be possible to add a secondary mode where it displays the values relative to the mortar, would that be too unbalanced/unrealistic?
Lauch 31 May, 2021 @ 3:02am 
bumm
[AoC] Rino 30 May, 2021 @ 1:00pm 
Entschuldigen sie der Herr