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ty headup
10/10
Thanks for playing and for commenting. Glad you enjoyed it. Turns out I forgot to update some variables that I changed in a script, thanks for helping me ID and fix this bug, I just pushed a small update that should address this issue.
You should be able to access Virtual Arsenal using the "Arsenal" action on the truck, you may have to move kinda close to get it to show up. If not, try reloading the mission perhaps?
Thanks for replying to answer my question. I have tried to tweak the respawn module and pushed a small update to this scenario. Do let me know if you try again whether that helps. I'm totally new to editing for coop having mostly stuck to SP, so plz forgive the bugs as I learn the ropes.
As for the content, I think the RWO-inspired missions are great.
Thanks for playing and for sharing feedback - glad to hear you enjoyed the details and references.
Re issue #1:
The warlord will be positioned inside 1 of the 4 buildings in the area. Did you maybe level a building and he got pushed below? 3 of those buildings are part of the JBAD addon for Lythium, they behave strangely, I'm not surprised to hear they're buggy.
Re issue #2:
I have just pushed a small update to remove the Chinook entirely from the extraction area for now, and disable damage to Gerry and Khostum, which should prevent them from getting capped. Thanks for reporting those easy to fix bugs!
As for a mini-campaign, it will not be possible any time in the near future to be 100% honest. Scenarios are feasible - easy, quick and fun to make, play and release. If there's a specific area you're dying to play, though, leave a comment. No promises, but you never know, I might get inspired and crank something out.
#1 Warlord is laying prone under the rubble. So basically invisible. I had to use a 3D teleport cheat to get "under the rubble" and finish him off.
#2 Gerry is dead at the extraction point so technically, he cannot speak :)
Also, as already reported, the Chinook crashes into the trees.
Overall, amazing job! If i may ask, a mini-campaign maybe? No pressure, just asking, thanks for all the effort!
Thank you for playing, glad to hear you made it to the end.
My apologies, maybe there was some confusion in the task or notifications or dialogue, but to end the mission once the Warlord is either captured or killed, you simply go to the extraction point and speak to Gerry. You do not need to board the chopper. It's just scenery. I might remove it haha.
It is correct your team's heli transport should be a Chinook.
Thanks for playing and for sharing feedback! Did you play solo or with a group?
Regarding AI spawn:
There should only be two groups of Taliban and infantry spawning inside each of the three major territories as you approach them, and an additional two groups each of Northern Alliance and Taliban that spawn outside the territory and make their way towards the center to Seek and Destroy once you physically enter the territory. All groups are set to delete when empty. I didn't experience any CPU lag while testing myself, but I haven't been able to test this in coop. Did it somehow spawn more units than described above?
Regarding respawn:
There should only be one respawn point, at LZ Donna. I'll take a look into it.
Instead of landing, the helicopter hovers above the ground, and slowly drifts backwards down the slope terrain that it is attempting to land on, it knocks over a few trees before hitting the bottom of the slope and exploding.
The three crew members disembark and then run up the hill to where the extraction point trigger is, but you cannot end the mission as you don't actually get extracted via the helicopter.
Is the helicopter supposed to be a Chinook, or something else?
Reason I ask is I do recall having a Chinook mod installed, and i'm wondering if the extraction helicopter in this scenario is something smaller and therefore doesn't have this bug/glitch, but because I've got that mod installed my extraction helicopter is a chinook, and therefore i'm suffering with this issue.