Arma 3
Invasion: Afghanistan ODA 523 (SP/CO12)
25 Comments
Komodo 6 Apr @ 7:32pm 
felt like a movie
ty headup

10/10
Ikue30 15 Jul, 2024 @ 5:24pm 
NOT PLAYABLE, TOO MUCH IA AND SMOKE
williamspinto 17 Jun, 2024 @ 12:26pm 
Very good mission.
Pvt. Barry [MM] 20 Jul, 2023 @ 12:17pm 
Really nice mission! Would put a transport vehicle at initial LZ capable to holding the full squad, maybe I missed it. Very challenging.
J 4 May, 2022 @ 7:06am 
@:Poundcake dePBO the mission, open it in Eden and switch out whatever gear you want.
Z-Mez 3 May, 2022 @ 5:15pm 
Is there a way to play this without the CUP weapons? I have a custom pack and my Arsenal is already cluttered hah.
grizz_actual 10 Apr, 2022 @ 12:52pm 
Awesome mission man
illumni 11 Nov, 2021 @ 8:22am 
i loved this i give it 5 outta 5 stars :steamthumbsup:
Thesroth 9 Nov, 2021 @ 1:30am 
Very good mission!
cnice73 14 Jun, 2021 @ 1:11pm 
Cool. Any chance the second 6 man element can be put in high command? I used team switch to go back and forth to cover and move but the AI seems to do weird things when I switched back and forth.
HeadUp  [author] 13 Jun, 2021 @ 12:55pm 
@cnice73
Thanks for playing and for commenting. Glad you enjoyed it. Turns out I forgot to update some variables that I changed in a script, thanks for helping me ID and fix this bug, I just pushed a small update that should address this issue.
cnice73 12 Jun, 2021 @ 8:54pm 
Awesome scenario! Only issue was no Gerry at extraction point so no end to the mission. It was fun the whole way through though, nicely done!
vince510 10 Jun, 2021 @ 3:42pm 
ok thank you
HeadUp  [author] 10 Jun, 2021 @ 3:08pm 
@vince510
You should be able to access Virtual Arsenal using the "Arsenal" action on the truck, you may have to move kinda close to get it to show up. If not, try reloading the mission perhaps?
vince510 10 Jun, 2021 @ 2:42pm 
how do i get to the virtual arsenal? wouldnt let me access it at the truck
HeadUp  [author] 6 Jun, 2021 @ 4:14pm 
@NeRvE
Thanks for replying to answer my question. I have tried to tweak the respawn module and pushed a small update to this scenario. Do let me know if you try again whether that helps. I'm totally new to editing for coop having mostly stuck to SP, so plz forgive the bugs as I learn the ropes.
NeRvE 5 Jun, 2021 @ 10:05pm 
I played with a group of 8 players. Yeah I guess it was just a random bug. Me as host was the only one from the group able to respawn at the LZ.
Godis 4 Jun, 2021 @ 4:56pm 
Anyone having issues with JBAD on older maps (like Lythium) use this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2442475820
mason77 4 Jun, 2021 @ 1:21pm 
Yeah i already had strange issues with JBAD buildings in another scenario.
As for the content, I think the RWO-inspired missions are great.
HeadUp  [author] 3 Jun, 2021 @ 6:09pm 
@mason77

Thanks for playing and for sharing feedback - glad to hear you enjoyed the details and references.

Re issue #1:
The warlord will be positioned inside 1 of the 4 buildings in the area. Did you maybe level a building and he got pushed below? 3 of those buildings are part of the JBAD addon for Lythium, they behave strangely, I'm not surprised to hear they're buggy.

Re issue #2:
I have just pushed a small update to remove the Chinook entirely from the extraction area for now, and disable damage to Gerry and Khostum, which should prevent them from getting capped. Thanks for reporting those easy to fix bugs!

As for a mini-campaign, it will not be possible any time in the near future to be 100% honest. Scenarios are feasible - easy, quick and fun to make, play and release. If there's a specific area you're dying to play, though, leave a comment. No promises, but you never know, I might get inspired and crank something out.
mason77 3 Jun, 2021 @ 4:10pm 
Brilliant mission, very atmospheric, authentic gear and mission flow, i had a blast playing it. Reminds me of the 12 Strong movie and the old MoH Warfighter missions with Arma's flair. It was well balanced and performance was very good. If it means anything i can report two issues:
#1 Warlord is laying prone under the rubble. So basically invisible. I had to use a 3D teleport cheat to get "under the rubble" and finish him off.
#2 Gerry is dead at the extraction point so technically, he cannot speak :)
Also, as already reported, the Chinook crashes into the trees.


Overall, amazing job! If i may ask, a mini-campaign maybe? No pressure, just asking, thanks for all the effort!
HeadUp  [author] 3 Jun, 2021 @ 6:11am 
@thecomputerguy aka Will

Thank you for playing, glad to hear you made it to the end.

My apologies, maybe there was some confusion in the task or notifications or dialogue, but to end the mission once the Warlord is either captured or killed, you simply go to the extraction point and speak to Gerry. You do not need to board the chopper. It's just scenery. I might remove it haha.

It is correct your team's heli transport should be a Chinook.
HeadUp  [author] 3 Jun, 2021 @ 5:41am 
@NeRvE

Thanks for playing and for sharing feedback! Did you play solo or with a group?

Regarding AI spawn:
There should only be two groups of Taliban and infantry spawning inside each of the three major territories as you approach them, and an additional two groups each of Northern Alliance and Taliban that spawn outside the territory and make their way towards the center to Seek and Destroy once you physically enter the territory. All groups are set to delete when empty. I didn't experience any CPU lag while testing myself, but I haven't been able to test this in coop. Did it somehow spawn more units than described above?

Regarding respawn:
There should only be one respawn point, at LZ Donna. I'll take a look into it.
thecomputerguy aka Will 2 Jun, 2021 @ 10:31am 
There appears to be a serious issue with this. I completed the entire scenario right up until the end, where the helicopter lands, and you mount it after killing or capturing the warlord.

Instead of landing, the helicopter hovers above the ground, and slowly drifts backwards down the slope terrain that it is attempting to land on, it knocks over a few trees before hitting the bottom of the slope and exploding.

The three crew members disembark and then run up the hill to where the extraction point trigger is, but you cannot end the mission as you don't actually get extracted via the helicopter.

Is the helicopter supposed to be a Chinook, or something else?

Reason I ask is I do recall having a Chinook mod installed, and i'm wondering if the extraction helicopter in this scenario is something smaller and therefore doesn't have this bug/glitch, but because I've got that mod installed my extraction helicopter is a chinook, and therefore i'm suffering with this issue.
NeRvE 31 May, 2021 @ 4:30pm 
I got some points to bring up, at times the fact that so many ai spawn. It has some pretty major effects on game play. Is it intentional that players spawn right next to where they died?