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I really doubt I'd make more mods because it's rather time consuming, and also because I can't sprite at all, so things that I can do limiting myself to scripts end up being small things.
Love your mod Btw. Its the only craft i use now xD
Thanks!
However, if you managed to recreate the situation that gave you the crash and told me what happened, I could check up the scripts and see if it's something simple to fix or if it's one of those more complicated problems.
Most of the crashes are listed on the readme file included in the mod's folder (right click Cortex Command > properties > browse game files > mi.rte > readme.txt) and in the official thread on DataRealms Fan Forums.
I've already got a bunch of ideas to remake the script of the gunship and hopefuly make it more optimized , less buggy and more Cortex Command-ish. The rework will be so huge that I won't be able to do it anytime soon, and developing it will take a good period of time, so updates won't be common for some time. I'll get back to it asap.
c:
1. The Megalodon seems to have problems recognizing that there's more than one actor on board, it also won't recognize that actors without weapons are on board, including gatling drones and the like.
2. Bombs will come in contact with actors aboard the Megalodon, causing the ship to explode.
It's pretty great still, and I hope you can somehow fix these problems.
But - How to fire a missile?