Cortex Command

Cortex Command

Megalodon
28 Comments
bladeRUNNER 29 Jan, 2019 @ 7:08pm 
didnt expect a response man thanks
Ask  [author] 29 Jan, 2019 @ 2:59pm 
If you mean faction for the campaign no, he doesn't. If you want to enable him as a standalone purchasable body you can find his code and add the line Buyable = 1.
bladeRUNNER 29 Jan, 2019 @ 12:52am 
love the actor, does he have his own faction?
Sense 3 May, 2016 @ 6:06pm 
Ah alright, the mods you have now are still great to play though ;)
Ask  [author] 3 May, 2016 @ 4:24pm 
I have another mod here in steam, and both are kind of old (~2012) and those were the last "real mods" I made, since then only small random projects to mess around. I have a few more small mods in the official Data Realms Fan Forums (everything should work as far as I know).

I really doubt I'd make more mods because it's rather time consuming, and also because I can't sprite at all, so things that I can do limiting myself to scripts end up being small things.
Sense 2 May, 2016 @ 6:42pm 
Ah. Will you be doing more CC mods? I realy love the game and the mods just make the game funner and funner!
Ask  [author] 2 May, 2016 @ 6:40pm 
Lol, glad you like it! I really feel in debt with this mod, gotta make a huge revisit to all of it eventually but time hasn't been on my side for quite a while now.
Sense 1 May, 2016 @ 9:06am 
TY!
Love your mod Btw. Its the only craft i use now xD
Ask  [author] 1 May, 2016 @ 8:19am 
I copied and pasted the user's guide in the description! There you'll find how to do it :D
Sense 30 Apr, 2016 @ 9:34pm 
Whats the button to open its hatch to Allow actors in?
Thanks!
Ask  [author] 14 Mar, 2016 @ 6:33pm 
I'm well aware that this crashes the game under a few circumstances (listed in the official thread, which I'm pretty sure no one ever read lol), of which I tried to fix many, and some are unfixable as far as I know, unless I reworked it entirely (which I really want to do, but lately I keep getting involved in bigger, more important projects that take too much of my time).

However, if you managed to recreate the situation that gave you the crash and told me what happened, I could check up the scripts and see if it's something simple to fix or if it's one of those more complicated problems.
Mistake Not... 13 Mar, 2016 @ 2:17pm 
is it crashing the game for anybody else?
Ask  [author] 21 Feb, 2016 @ 11:47am 
In the shop menu, under crafts, under "Military Industries". One thing you might want to keep in mind though, Cortex Command tends to get pretty wonky when you have an excess of mods going on, so try to keep it within reasonable numbers (as hard as that may be lol).
CDR F. Cadigan 21 Feb, 2016 @ 10:13am 
How do you spawn it? Sorry if its obvious I do have alot of mods.
Game of Ur 17 May, 2015 @ 8:38pm 
That's great to hear you're willing to work on it.
Ask  [author] 17 May, 2015 @ 8:24pm 
Completely forgot about this! Yes it is slightly abandoned, I've been really really busy and I'll probably be for quite a while. Thanks for the reminder though, since I have some free time I'll try to fix the claw thing and maybe get around to the other things that were planned.
Game of Ur 17 May, 2015 @ 8:07pm 
Found a horrific glitch with the claw. If you press C when right at the ground the megalodon becomes a silhouette, becomes about seven different silhouettes and warps through the ground, into hyperspace and crashes the game.
Game of Ur 17 May, 2015 @ 8:02pm 
Is this mod abandoned?
Silverfox-2K 2 Nov, 2014 @ 9:49am 
I crashed a Blue's Plane into this...I't did not end well...(Brain got crushed, somehow.)
Ask  [author] 6 Oct, 2014 @ 4:33pm 
I haven't had the chance to see if the new builds have brought comptability issues, as far as I know I fixed everything. Now, there's some bugs that can't be fixed without removing features from the gunship, while others would definately take much more time to fix. Horrible habits of someone learning to programming makes the code very unoptimized and unstable... Yeah, crashes are expected, though looking back at it it could be worse.

Most of the crashes are listed on the readme file included in the mod's folder (right click Cortex Command > properties > browse game files > mi.rte > readme.txt) and in the official thread on DataRealms Fan Forums.

I've already got a bunch of ideas to remake the script of the gunship and hopefuly make it more optimized , less buggy and more Cortex Command-ish. The rework will be so huge that I won't be able to do it anytime soon, and developing it will take a good period of time, so updates won't be common for some time. I'll get back to it asap.
ECG163 6 Oct, 2014 @ 10:50am 
Crashes the game every Six seconds.
Ask  [author] 18 Aug, 2014 @ 7:44pm 
Rockets with R, bombs with F and claw with C. Left mouse button to fire. All this instructions and some additional information is provided within the mod, there's a read-me file.

c:
Lethio 18 Aug, 2014 @ 5:20pm 
hey what are the shooting keys
Bungo-Chungo 26 Apr, 2014 @ 5:44pm 
A couple things:
1. The Megalodon seems to have problems recognizing that there's more than one actor on board, it also won't recognize that actors without weapons are on board, including gatling drones and the like.
2. Bombs will come in contact with actors aboard the Megalodon, causing the ship to explode.
It's pretty great still, and I hope you can somehow fix these problems.
Ask  [author] 23 Apr, 2014 @ 3:56pm 
Noted Pwnage, I'm working on it now, though, progress might take a while since the game just silently crashes instead of helping me with an error :P
=)EC(= Critical Pwnage 22 Apr, 2014 @ 6:16pm 
Crashes the game when you extend the claw too far :(
Lieutenant Laxative 19 Apr, 2014 @ 11:28am 
Pagan the intructions are in the buy menu discription
Pagan_PL 19 Apr, 2014 @ 3:03am 
Exellent job! This is the most done graphic of vehicle unit from all I have now! ( I have all I think)
But - How to fire a missile?