Arma 3
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20 Comments
Apricot_ale 11 Jan @ 5:22am 
That's definitely not good for clientSide.

I actually looked for similar issues, but I haven't found any yet.

Maybe the server admin was just stupid.

But your new update was good. Thanks for listening.
Reeveli  [author] 11 Jan @ 5:08am 
I do not think that is advisable. The mod is intended to work client side. Giving clients control over VON settings via addonn options could allow them to overwrite server settings.

I must also honestly say that you are the first and only person to have ever mentioned VON. As such I cannot see this being much of an issue for the playerbase that uses this mod. Even I've never had any issues despite using this mod ever since its release (and before).
Apricot_ale 11 Jan @ 4:51am 
I will inform server administrators to set disableChannels correctly for all channels.

However, it is still a desirable feature to be able to turn VoN enableChannel on and off with addonOption regardless of disableChannels.
It would be much better if it was a 3-item LIST setting that would get the default setting and also allow for force on and force off.
i.e:
SideChat [Default, Force On, Force Off]
SideVON [Default, Force On, Force Off]
on addonOption

Anyway, thanks for your quick mod update. <3
Apricot_ale 11 Jan @ 4:51am 
Thanks for the update.
After new update and adding "disableChannels" appropriately, VoN appears to be disabled correctly. Thank you.

Btw, I'd not using disableChannels and only using disableVoN ever before.
In vanilla, When disableVoN = 1; in server.cfg, VoN was apparently disabled and can not be used anywhere, including in the lobby (it was actually being sent, but it acted as if everyone was muted maybe)
Until now, that was works fine (when with out this mod).
But if doing "enableChannel" again in a script, disableVoN was overwritten internally, and it seems that a bug in Arma3 itself occurred, where VoN could be used in the everywhere (and it's not showing the who sending. very bugged Bohemia...)

Also, since disabledVoN is not set to false in channelEnabled, it seems that the new script does not disable all VoN as it is. I never noticed this before.
Reeveli  [author] 11 Jan @ 3:54am 
@Apricot_ale After latest update mod should no longer overwrite VON settings so make sure your preferred state is set in either mission or server config.
Apricot_ale 10 Jan @ 6:39am 
Hi, Reeveli.
This addon overwrite server VON restriction.
Can you Adds Enable/Disable VON Option?
pvmj 4 Mar, 2024 @ 4:42am 
awesome mod!!
Nybo 15 Nov, 2023 @ 4:24pm 
Playing on Exile. Left upper Menu not showing up...
Bendy 20 Sep, 2023 @ 8:53pm 
what is the point of this? the battlefield constantly changes....
Reeveli  [author] 17 Jun, 2023 @ 1:41pm 
The saving of drawn markers is featured in the showcase video.
Saint Jimmy 15 Jun, 2023 @ 10:34pm 
does this include the drawings, the control left click option
Puotek 20 Jan, 2022 @ 1:44pm 
k thanks
Reeveli  [author] 17 Jan, 2022 @ 10:20am 
Actually I have to add a caviat to that statement. I am not entirely sure how the addon-options work if only one client is using the mod. There should be no issues but I have not specifically tested this.
Reeveli  [author] 17 Jan, 2022 @ 9:07am 
@Puotek Yes, assuming the mod is allowed on the server.
Puotek 17 Jan, 2022 @ 7:58am 
Is this client side?
Reeveli  [author] 20 Dec, 2021 @ 7:46am 
Sorry for the late reply, this took a while to diagnose what was going on. The newest update should have restored full functionality with all DLC's.
Heyday 20 Nov, 2021 @ 12:27pm 
Anyone having server issues with this mod after the CDLC update?
Combat 4 Jun, 2021 @ 7:46am 
Lovely. My only regret is It wasn't here few years back when I was more active in Arma :D
You did a God's work with this one. Thank You
Reeveli  [author] 4 Jun, 2021 @ 7:01am 
@Combat This is purely client side.
Combat 4 Jun, 2021 @ 3:56am 
Is it required to be run on the server too or purely client side?