Space Engineers

Space Engineers

Tiny Turret WeaponCore 1.3
23 Comments
Qarannia  [author] 30 Sep, 2023 @ 3:07am 
@wingmaster Should be fixed now.
Qarannia  [author] 30 Sep, 2023 @ 2:10am 
@wingmaster Hmmm, it was working last I checked. I'll take a look.
wingmaster 29 Sep, 2023 @ 7:13pm 
the conveyor port on the bottom is not working:steamsad:
Qarannia  [author] 20 Apr, 2023 @ 1:29am 
@ComputerErika

3. The range of this gun is 1,200m which is 400m further than the vanilla gun.
4. I could add in a bit of negative elevation, but I'm not willing to put in the -43° that Keen uses. I'd go to maybe -10°.

I would say that your best bet is asking Skallbjorn for permission to post an unlisted modification of this weapon. Reducing stats like ROF, and possibly others, is potentially going to annoy some of the other users of the turret and I don't need that headache.
Qarannia  [author] 20 Apr, 2023 @ 1:29am 
@ComputerErika If Skallabjorn says yes then that's fine by me, as long as it stays unlisted. A couple of notes though.

1. The access ports are in the same configuration as the vanilla gatling turret. When placed, inventory access is at the front and terminal access is at the back; I just checked in game with the two side by side. The only difference is Keen has the inventory highlight include the bits below the ammo drawer handle where I don't. This could be changed but I can't make it a priority right now.
2. The rate of fire of the gun is actually 1,200 rounds per minute which is 20 rounds per second. This sounds fast but it's actually pretty pathetic as even the 50 year old 30mm cannon on the F-15 Eagle is capable of 6,000 rounds per minute. Makes the vanilla Gatling look even worse, even by today's standards since it fires 700 rounds per minute.
Erikan39 19 Apr, 2023 @ 2:25pm 
Ah oki
What if I ask the original author and they say yes? I'd be ok with it being unlisted
Qarannia  [author] 19 Apr, 2023 @ 2:15pm 
@ComputerErika I'll see what I can do; but it won't be soon as I'm in the middle of another project right now.

Also, no reuploads please, even unlisted ones. This wasn't my mod to begin with so I can't authorise reuploads.
Erikan39 19 Apr, 2023 @ 1:12pm 
I guess I was hoping to aim lower than 0 elevation since the regular turret can too
Especially since I heard that WC turrets dont damage their own grids

And in my game just now checking again, it now was able to shoot just fine (at a regular rate)
Which lead me to notice, its a lot faster than the regular turret, at 11.72 sps than the regular 8.8

Lastly about the model, yea not only was I getting the error but the ports are flipped,
Like, the conveyor port is on the terminal side and vice versa for both LG and SG

So
A) would you change SPS and Elevation Restrictions to be in line with the regular WC turrets?
And B) If not, do I have permission to modify this mod to do so? As in maybe upload it if I want to play with friends using it
Qarannia  [author] 18 Apr, 2023 @ 12:53am 
@ComputerErika Hmmm, it was working fine before Automatons; I'll take a look at it when I get the chance.

That error about loading of model is a red herring from Keen; there isn't actually any error and it can be safely ignored. You'll find that error pops up when placing many WC weapons for the first time.

It shouldn't be aiming below 0° elevation in any case; it's set to elevate between 0 and 90. If it is aiming below 0 elevation then that's something else in WC causing that; not the weapon config. I did find a discrepancy between the small and large grid weapons; the small grid gun has a minimum elevation of -0 where the large grid is set to 0 minimum elevation. You'd think that'd be the same thing but knowing SE this is a problem. I tend to not let my guns go below 0 elevation because then I get complaints that peoples guns are shooting their bases and connected grids and whatnot.
Erikan39 17 Apr, 2023 @ 9:18pm 
Turns out the LG Version can't aim under 0 degrees pitch unless target specfic subsystems are enabled?
And even then, it seems to be running at like 1/60th the speed, only giving off one shot per second
Also the interact highlights are backwards
Sorry about finding so many bugs xD
Erikan39 17 Apr, 2023 @ 7:21pm 
Yea seems to be only the large grid version
And Im getting errors about CubeBlocks.sbc:

There was error during loading of model, please check log file.

But thats all thats in the logs
Erikan39 17 Apr, 2023 @ 3:49pm 
Heyya, Seems this turret no longer starts shooting automatically?
If I set up a regular turret with the same default settings, they work just fine
But this one, no matter what I try, it won't shoot using AI
Hikari 20 Jan, 2023 @ 7:13pm 
Thanks, i'll double my effort to make sure i'm not blind.
Qarannia  [author] 20 Jan, 2023 @ 1:36am 
@Alia So I checked and it's still where it's meant to be. You can find it in the Block Weapons tab.
Qarannia  [author] 19 Jan, 2023 @ 11:12pm 
@Alia Not sure. I'll take a look when I get the chance. I haven't touched it since I did the rewrite and it was working fine then.
Hikari 19 Jan, 2023 @ 3:41pm 
For some reason it isn't appearing on my blocks list. Might be due to updates between 2021 and now?
Skallabjorn  [author] 4 Jun, 2021 @ 10:41am 
Cheers, I posted a permission entry on the original :)
Qarannia  [author] 4 Jun, 2021 @ 10:40am 
@Skallabjorn Sure thing; I'll let you know as and when I get time to tackle it.
Skallabjorn  [author] 4 Jun, 2021 @ 10:37am 
No worries, it was just a thought, should U wish to tackle it go for it, same conditions :)
Qarannia  [author] 4 Jun, 2021 @ 8:56am 
@Skallabjorn I can; it will take some time though. I'm busy converting another friend's weapon pack as well, plus I'm going through some changeovers at work. I can't guarantee when I would be able to devote enough time to it.
Skallabjorn  [author] 4 Jun, 2021 @ 8:35am 
Since you are versed with WC, I have been getting requests on one of my bundles be converted to WC, you up for it?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2476971411
Qarannia  [author] 31 May, 2021 @ 11:00pm 
@ Skallabjorn Thanks very much. :steamhappy:
Skallabjorn  [author] 31 May, 2021 @ 1:13pm 
Skallabjorn approved and Approves :)