Space Engineers

Space Engineers

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Tiny Turret WeaponCore 1.3
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
8.242 MB
31 May, 2021 @ 11:22am
30 Sep, 2023 @ 3:06am
4 Change Notes ( view )

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Tiny Turret WeaponCore 1.3

Description
Introduction

This is the WeaponCore version of the Tiny Small Block 25mm Gatling Turret by Skallabjorn.

Update information for this mod can be found in the Change Notes tab.

Warning
Under no circumstances is this mod to be re-uploaded by anyone for any reason!

Latest Update - Version 1.3
The following is what's new in Version 1.3:
  • Fix for small grid turret conveyor port not working.

Coming Soon - Version 1.4
Here I will list the additions / deletions / fixes / balances for the next release only. Disclaimer: This list may change between posting and the actual update.

The following is what's planned for Version 1.4:
  • Nothing planned.

My Workshop
If you like this mod pack then please visit Qarannia's Space Engineers Workshop to check out my other mods.

If you like it, please give it a thumbs up or leave comments.



Credits

Thanks and credit to the following people, either for making fantastic mods that inspired me or for helping me with tutorials or on Discord.

  • Skallabjorn for allowing me to use his models for republishing the original mod.
  • Pilfit for his help on Discord.

Description

Large Block
Small Block
Size
1x1x2
1x1x2
Targeting Range
1,200 metres
600 metres
Rate of Fire
1,200 rounds per minute
600 rounds per minute
Reload Time
5 seconds
5 seconds

General
The Tiny Turret WeaponCore can be found under Block Weapons in the G-Menu and can be produced in a standard assembler. There is a smaller version of the NATO 25mm x 184 ammo box that is designed to fit through a small conveyor junction. Note that Keen names this ammo type Gatling Ammo Box; this has not been changed to avoid confusion. This weapon cannot be manually controlled like the vanilla Gatling Turret as its code is not based on the vanilla weapon. This is done to increase performance, especially when using a lot of them. They can still be manually aimed using WeaponCore's camera channel function.

Support
If you like my work and would like to support me, then you can buy me a coffee by clicking on the image below. Any support is greatly appreciated.
[www.buymeacoffee.com]
23 Comments
Qarannia  [author] 30 Sep, 2023 @ 3:07am 
@wingmaster Should be fixed now.
Qarannia  [author] 30 Sep, 2023 @ 2:10am 
@wingmaster Hmmm, it was working last I checked. I'll take a look.
wingmaster 29 Sep, 2023 @ 7:13pm 
the conveyor port on the bottom is not working:steamsad:
Qarannia  [author] 20 Apr, 2023 @ 1:29am 
@ComputerErika

3. The range of this gun is 1,200m which is 400m further than the vanilla gun.
4. I could add in a bit of negative elevation, but I'm not willing to put in the -43° that Keen uses. I'd go to maybe -10°.

I would say that your best bet is asking Skallbjorn for permission to post an unlisted modification of this weapon. Reducing stats like ROF, and possibly others, is potentially going to annoy some of the other users of the turret and I don't need that headache.
Qarannia  [author] 20 Apr, 2023 @ 1:29am 
@ComputerErika If Skallabjorn says yes then that's fine by me, as long as it stays unlisted. A couple of notes though.

1. The access ports are in the same configuration as the vanilla gatling turret. When placed, inventory access is at the front and terminal access is at the back; I just checked in game with the two side by side. The only difference is Keen has the inventory highlight include the bits below the ammo drawer handle where I don't. This could be changed but I can't make it a priority right now.
2. The rate of fire of the gun is actually 1,200 rounds per minute which is 20 rounds per second. This sounds fast but it's actually pretty pathetic as even the 50 year old 30mm cannon on the F-15 Eagle is capable of 6,000 rounds per minute. Makes the vanilla Gatling look even worse, even by today's standards since it fires 700 rounds per minute.
Erikan39 19 Apr, 2023 @ 2:25pm 
Ah oki
What if I ask the original author and they say yes? I'd be ok with it being unlisted
Qarannia  [author] 19 Apr, 2023 @ 2:15pm 
@ComputerErika I'll see what I can do; but it won't be soon as I'm in the middle of another project right now.

Also, no reuploads please, even unlisted ones. This wasn't my mod to begin with so I can't authorise reuploads.
Erikan39 19 Apr, 2023 @ 1:12pm 
I guess I was hoping to aim lower than 0 elevation since the regular turret can too
Especially since I heard that WC turrets dont damage their own grids

And in my game just now checking again, it now was able to shoot just fine (at a regular rate)
Which lead me to notice, its a lot faster than the regular turret, at 11.72 sps than the regular 8.8

Lastly about the model, yea not only was I getting the error but the ports are flipped,
Like, the conveyor port is on the terminal side and vice versa for both LG and SG

So
A) would you change SPS and Elevation Restrictions to be in line with the regular WC turrets?
And B) If not, do I have permission to modify this mod to do so? As in maybe upload it if I want to play with friends using it
Qarannia  [author] 18 Apr, 2023 @ 12:53am 
@ComputerErika Hmmm, it was working fine before Automatons; I'll take a look at it when I get the chance.

That error about loading of model is a red herring from Keen; there isn't actually any error and it can be safely ignored. You'll find that error pops up when placing many WC weapons for the first time.

It shouldn't be aiming below 0° elevation in any case; it's set to elevate between 0 and 90. If it is aiming below 0 elevation then that's something else in WC causing that; not the weapon config. I did find a discrepancy between the small and large grid weapons; the small grid gun has a minimum elevation of -0 where the large grid is set to 0 minimum elevation. You'd think that'd be the same thing but knowing SE this is a problem. I tend to not let my guns go below 0 elevation because then I get complaints that peoples guns are shooting their bases and connected grids and whatnot.
Erikan39 17 Apr, 2023 @ 9:18pm 
Turns out the LG Version can't aim under 0 degrees pitch unless target specfic subsystems are enabled?
And even then, it seems to be running at like 1/60th the speed, only giving off one shot per second
Also the interact highlights are backwards
Sorry about finding so many bugs xD