Cities: Skylines

Cities: Skylines

Rottepolderplein North A9/A200
9 Comments
74091796519793665 1 Jun, 2021 @ 12:52pm 
Great! Now it is listed.
Pz.Magnus  [author] 1 Jun, 2021 @ 12:49pm 
Yeah noticed the same not showing up in the browser. I just checked it set to public will switch between them.

Edit: Fixed now workshop glitch.
74091796519793665 1 Jun, 2021 @ 12:42pm 
Hmm, this one does not appear to be listed among your items. Did you publish it as unlisted?
sebesams 1 Jun, 2021 @ 12:20pm 
There was one on the A9 indeed at that time :)
Pz.Magnus  [author] 1 Jun, 2021 @ 12:17pm 
@ sebesams; I always hear about these interchanges on the radio for traffic jams.
74091796519793665 1 Jun, 2021 @ 12:03pm 
Yeah, TM:PE is mandatory. I never play without it.
Thanks for the video, very helpful.
That's a lot of time. And yeah, I now about the pains of editors rendering.
Thanks a lot for your hard work, it's very appreciated.
sebesams 1 Jun, 2021 @ 11:53am 
Nice and compact. I biked right under it last weekend. So cool to have it in CS now too. Thanks!
Pz.Magnus  [author] 1 Jun, 2021 @ 11:48am 
TM:PE is mandatory imho I can't play this game without it.

Have a look at my video and see the difference Default and with TM:PE and those aren't even fancy rules.

In total I guess 10 hours of work including overlay, custom snapshots and thumbnails. A lot of time is wasted by loading the asset in the game to see how it looks. The #%&$@! editors rendering, you probably will have the same experience.
74091796519793665 1 Jun, 2021 @ 10:08am 
Well, I'm not a fan of roundabouts (in CSL) but I guess using TMPE rules may help to get a good performance.

Excellent work doing this. How much time did it take you to finish it?