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Its also vary long time ago i tried to mod rome 2
& I would love to see that the soldiers have trousers too.
How do i submit the changes? I have looked everywhere..
my ingame brightness and gamma settings are 19/10 or 12 i think
/ Curves settings
'-----------------------------------------------------------*/
#define Curves_mode 0 //[0|1|2] Choose what to apply contrast to. 0 = Luma, 1 = Chroma, 2 = both Luma and Chroma. Default is 0 (Luma)
#define Curves_contrast 0.25 //[-1.00 to 1.00] The amount of contrast you want
/ -- Advanced curve settings --
#define Curves_formula 7 //[1|2|3|4|5|6|7|8|9] The contrast s-curve you want to use
/ Vibrance settings /
'-----------------------------------------------------------*/
#define Vibrance 0.10 //[-1.00 to 1.00] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define Vibrance_RGB_balance float3(1.00, 1.00, 1.00) //[-10.00 to 10.00,-10.00 to 10.00,-10.00 to 10.00] A per channel multiplier to the Vibrance strength so you can give more boost to certain colors over others
/ Gaussian Blur settings /
'-----------------------------------------------------------*/
#define GaussEffect 0 //[0|1|2|3] 0 = Blur, 1 = Unsharpmask (expensive), 2 = Bloom, 3 = Sketchy. Default is 2
#define GaussQuality 1 //[0|1|2|3] Warning: 2 and 3 are expensive. Default is 1
#define GaussSigma 0.2 //[1 to 4] The higher the wider blur/bloom is (only effective when Bloom selected)
#define GaussBloomWarmth 2 //[0|1|2] "Temperature" of the bloom - 0 = neutral, 1 = warm, 2 = hazy/foggy
#define GaussThreshold 0.00 //[0.00 to 1.00] [DX10/11 only] Threshold for what is a bright light (that causes bloom) and what isn't.
#define GaussExposure 150.0 //[0.00 to 100.00] [DX10/11 only] Exposure of the effect (the lower the brighter)
#define GaussStrength 0.27 //[0.00 to 1.00] Amount of effect blended into the final image
/ FXAA Anti-aliasing settings /
'-----------------------------------------------------------*/
#define FXAA_QUALITY__PRESET 39 //[1 to 39] Choose the quality preset. 39 is the highest quality.
#define fxaa_Subpix 0.400 //[0.000 to 1.000] Choose the amount of sub-pixel aliasing removal.
#define fxaa_EdgeThreshold 0.400 //[0.000 to 1.000] Edge detection threshold. The minimum amount of local contrast required to apply algorithm.
#define fxaa_EdgeThresholdMin 0.030 //[0.000 to 1.000] Darkness threshold. Trims the algorithm from processing darks.
----------------------------------------------------------
#define USE_GAUSSIAN 1 //[0 or 1] Gaussian Blur : can be used to... blur, but also bloom/hazy/glowy look, also unsharp masking
#define USE_VIBRANCE 1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define USE_CURVES 1 //[0 or 1] Curves : Contrast adjustments using S-curves.
The rest that you can choose from are on 0 basically turned off
#define GHBOShift 2.95 //[0.00 to 5.00] Amount of HBO color shift (standard 2.95).
// -- GEM general settings --
#define GaussStrength 0.27 //[0.00 to 1.00] Amount of blur effect blended into the final image.
// -- GEM optional settings --
#define GEMBlur 0 //[0.00 or 1.00] Additional blur on the edges when pressing K
#define GBlurPwr 395 //[300 to 600] Additional blur on the edges when pressing K (standard 395).
#define GBlurRad 0.00585 //[0.00 to 1.00] Additional blur radius on the edges when pressing K (standard 0.00585).
#define GBlurFocus 0.5 //[0.00 to 1.00] Additional blur focus position on the y-axis when pressing K (standard 0.5).
#define ExpEffects 1 //[0.00 or 1.00] All new effects like blur & ambiente lightning since GEMv4.2.2
#define gHFlInt 0.35 //[0.00 to 1.00] Additional intensity of horizontal flares (standard 0.35).
#define gHFlThresh 0.40 //[0.00 to 1.00] Threshold what causes horizontal flares (standard 0.40).
#define USE_GEMHD 1 //[0 or 1] GEM : Applies basic GEMShader.
#define USE_GEMHBO 0 //[0 or 1] GEM : Applies HBO like GEMShader.
// -- GEM HD settings --
#define GQuality 0 //[0 or 1 or 2] Adjust GEM Quality (performance hit on 2).
#define SSAO 1 //[0 or 1] Applies SSAO like shadowing effect.
#define GSceneDepth 1.02 //[1.00 to 2.00] Adjust Darkness of Scenery (standard 1.02) Higher -> darker.
#define GShadowDepth 0.00 //[0.00 to 2.00] Adjust Darkness of Shadows (standard 1.00) Lower -> darker.
#define GSat 0.95 //[0.00 to 1.00] Adjust GEM-Saturation (standard 0.95).
#define GTBright 1.26 //[1.00 to 1.36] Adjust GEM-TextureBrightness (standard 1.26) Lower -> darker.
#define GCBright 0.90 //[0.00 to 2.00] Adjust GEM-Contrast (standard 0.90) Lower -> darker.
And thanks for wanting to post your GEM settings, this really looks amazing :)