Killing Floor

Killing Floor

Meltdown v1.0
5 Comments
01072088394 2 Dec, 2020 @ 2:22am 
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Xel'crin 7 May, 2014 @ 7:53pm 
Yeah I was wondering about the lag thing. Also of course you can use my video! It's your map after all and it would be an honor :). I have one more of your maps I recorded as well that I’ll comment on when I get to it.
crondog8  [author] 7 May, 2014 @ 7:00pm 
If you're curious about why the map doesn't lag it's because there are various tricks that you can put into maps so that certain objects aren't rendered, and in this map any rocks below or above the sky aren't rendered.

The "randomly pushed into the sky" is when you're in water and it gets deep enough that you're actually swimming for a moment instead of just walking, and when you move out of the deep water you jump. I tried to make the water shallow enough to avoid it but it looks like I missed a few.
crondog8  [author] 7 May, 2014 @ 6:59pm 
Thanks a bunch for all the feedback. I hope you don't mind if I add the video to this map page. Don't forget to rate if you liked the map.

The map melts for 2 hours, then the last rocks will stay as is. I'm not sure how to make it continousily go, and I figured 2 hours would be longer than any normal match should last.

I know that ZED are pretty stupid in this map. I have no idea how to fix this. As I learn more about map making I might find a way to get The main reason I put the height - damaging zone is to kill off any ZED that might get stuck in the rocks as they move up.

I like your idea of turning out the lights and a Patriarch arena. Maybe the arena would be like the charred remains of Evil Santa's Lair. You'll have to make it to the end to see the Pat's entrance, I think it's entertaining and has an Easter Egg a few people might recognize.

KFO maps are a monster I don't feel like tackling yet. I have a few other dynamic map ideas that I might get to eventually.
Xel'crin 6 May, 2014 @ 8:16pm 
The concept is very simple and I can kinda tell what you did with the rocks for the "melting effect" but I’ve literally played no other map like this! This was an amazing map that kept me playing until I finally died after like 40 minutes of game time. The environment changes constantly with the rocks blocking paths and making "caves" that you have to travel thru rather than just running in an open circle like in the beginning. I really loved this map... but can you imagine if someone was inspired by this concept of "environmental changes" and applied it to something like a KFO map? It would be in one word... amazing. I can't wait to see what other kind of map's you make in the future :). I also did a video on this map as well. Here's the link: https://www.youtube.com/watch?v=SpxVCUWjZ3Y