RimWorld

RimWorld

Packs Are Not Belts
236 Comments
Turnovus  [author] 30 Jul @ 5:59pm 
@Jet
In the base game, just the shield belt. Though you can make smokepop packs behave like belts by enabling the "legacy smokepop pack" mod setting.

Vanilla Apparel Expanded is supported by this mod and adds a few "true" belts.
Jet 30 Jul @ 4:55pm 
What are some equipments that still use the waist layer?
Tannheuser 27 Jul @ 2:35am 
@Turnovus

Hi friend! I'm using this mod alongside Rimmu-Nation, but when I enable the Tactical Layer option for Rimmu, my pawns end up wearing several layers of the same gear. It's like it doesn't disable the original vanilla layer.

https://imgur.com/gallery/packs-are-not-belts-rimmu-AYoEGQS

Maybe I'm missing something here, I've only played the game for about a week.

Thanks for a great mod!
Avakim 25 Jul @ 10:30pm 
RIMSide NSO Combat Armors
pls
Turnovus  [author] 23 Jul @ 8:13pm 
@Crazy Dog
This has been added in the latest patch. Try verifying your game files to make sure the update applies. The mods menu should display mod version 2.4.1.
Crazy Dog 23 Jul @ 7:26pm 
^^ Fix for VAE
into the VaeAmmunitionLayerPatch.xml file pls change PacksAreNotBelts_Tactical to PacksAreNotBelts_Ammo. This solves the missing texture.
Croctus 23 Jul @ 1:24pm 
Thank you very much!
Turnovus  [author] 23 Jul @ 12:39pm 
@Croctus
Should be fixed now.
Turnovus  [author] 22 Jul @ 4:00pm 
@Deggial
It may be an issue with Steam's content delivery, given recent issues I've been having. Try validating the game's files, or unsubscribing and resubscribing. That should force Steam to download all of the required files.
Croctus 22 Jul @ 2:46pm 
Hello, I have found the problem with Vanilla Apparel Expanded Accessories. The layer is set to PacksAreNotBelts_Tactical instead of PacksAreNotBelts_Ammo in the VaeAmmunitionLayerPatch.xml file. This solves the missing texture. Figured that wasn't intended from what it says in the mod options. Just wanted to let you know if you wanted to implement this change.
Deggial 22 Jul @ 10:54am 
Hi Turnovus,
what could be the reason my pawn is unable to wear the 'Masterwork' jump pack alongside a shield belt (a normal one, not the ranged version added by the VE mod)?

Fixing this limitation is the purpose of this mod, or have I overlooked something?
Turnovus  [author] 22 Jul @ 9:24am 
@Imranfish
Thank you. It doesn't seem to support the version of Linux I'm running, but that's what I keep the Windows laptop around for.

Bloat files should be removed now.
Imranfish 22 Jul @ 1:22am 
@Turnovus Try using the PublisherPlus mod
Turnovus  [author] 22 Jul @ 1:00am 
@Gerewoatle
It should be feasible to remove the source files, but I need to figure out a way of doing it properly first.

As for Rim-Effect: It won't be immediately compatible unless the new version uses the same package ID and def names. I'll look into it when I can.
Gerewoatle 22 Jul @ 12:32am 
May I politely ask if it would be feasible to remove the 242 MB source folder?

And an additional question that I don't think has been asked yet - do the settings for the Rim-Effect ammo belts effect the Renegade/Legacy versions of Rim-Effect being maintained and expanded by Neronix17 and their team?
L. Velociraptor 21 Jul @ 10:17pm 
I used a mod [FM] Apparels and Weapons Fixes that adjusted the layers, restored Vanilla Expanded Armour/Apparel cut content, did some light balancing, and retextured some stuff. Supported a lot of mods for the XML layer patching.

What you've got going is pretty close, honestly, and I'm not sure if Farx will be returning to modding. I don't have any say, of course, just a fan of both mods... so I wanted to suggest maybe incorporating some of those changes or supported mods into your mod options, kinda make yours a "all in one" apparel layer tweaks mod like some of the other tweak bundle mods?

Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3222566093

Totally understand if not, btw, just figured I'd suggest it as I really like your mod and would love to see more tweaks like this. Thanks for the great mod! :)
Ferty 21 Jul @ 12:56am 
Hi, I believe it makes Mercer's backpacks wearable while not increasing carrying weight
Zoe, the Bad Wolf 13 Jul @ 1:08pm 
Thank you do much for the update, Turnovus!
OmegaEntertainment 8 Jul @ 10:51am 
@Turnovus

Fuckin' based, man, thank you.

My beyond-Ultratech colony that includes a thirty-one man program of clone supersoldiers was ever so slightly inconvenienced by the inability to wear Deadlife and Disruptor Flare packs with T3 EMPResist Ranged Shield Belts. Wheeze
Turnovus  [author] 8 Jul @ 6:43am 
@OmegaEntertainment

Anomaly support is now live.

I will now be moving on to adding 1.6 support, for this and all of my mods.
OmegaEntertainment 7 Jul @ 12:57pm 
Hi, sorry to bother you, but I'd like to request that the mod be updated to provide compatibility with the Anomaly DLC (specifically the packs added by it).
C0lin2000 6 Jul @ 2:44pm 
Maybe ask mile for updating it
Evono 5 Jul @ 5:30pm 
is 1.6 planned please?
giosuepolato1 5 Jul @ 3:58am 
when will 1.6 be added?
ozfresh 28 Jun @ 3:44pm 
Is this supposed to be loaded right at the top of the mod list? Because that's what auto sort is doing
Gerewoatle 22 Apr @ 8:50pm 
@Zoe - When mod options say they require a restart, they mean you need to restart the entire game, not simply reload a save.
Zoe, the Bad Wolf 22 Apr @ 5:03pm 
@Author,
Does the "Require Restart" implies in restarting a game or Rimworld? Cause I've been trying to change an option but everytime I reload my save, the itens are still in the tactical layer.
Dekent 18 Apr @ 9:47pm 
The issue with the rendering seemed to only happen with the fish performance mod for me. Try turning it off and see if that is it for you too?
pug 18 Apr @ 4:03am 
Enabling "Use ammunition layer for VAE accessories" causes quiver and ammo pack to not render properly. The errors in this log were generated after forcing different pawns to wear a quiver and a ammo pack from VAE accessories with the setting enabled and only base game, VAE Accessories and Packs Are Not Belts enabled plus their dependencies.

https://gist.github.com/HugsLibRecordKeeper/d64aecc17f4f299bcf48ead52b9e7830

Changing the mod order so Packs Are Not Belts is loaded before or after VAE Acessories makes no difference.
ChilloW 7 Apr @ 9:21pm 
Could this mod possibly be updated to include the packs from the latest anomaly DLC? (Disruptor flare pack, turret pack, deadlife pack)
Blood Drawing Symbol 16 Dec, 2024 @ 2:47am 
will this eventually support "More Utility Packs" mod?. thank you so much for this mod i love using the shield packs but i also like combining it with shield belts
Pillowesque 20 Sep, 2024 @ 1:18pm 
@chainlinc3 holy moly THANK you I knew it was VEAccessories but 475,000 people or something are using it no problems so I knew it was some other mod. Cheers
TheTrueJohnMadden 18 Sep, 2024 @ 3:34pm 
I know you've probably been asked this but what mod is the robotic rig from?
Ranger Dimitri 11 Jul, 2024 @ 3:51am 
Any plans on having the tac belts and such from the various RH2 Faction mod's also work like what you got for the RImmu-Nation Clothing mod already? Just to help expand on what they got for their overall kit's to help make them even more tacti-cool on my Rimworld, as well as also just giving more they can work with on average.
Flamangos 11 Jul, 2024 @ 12:14am 
Looks like this isnt compatible with Combat Extended. I can't equip and of the items effected by this mod. It just says 'Cannot wear [Item] Inventory full'.
chainlinc3 21 May, 2024 @ 10:35pm 
Anyone having issues with the VAE Ammo Pack / Quiver, I was able to resolve the issue on my end by disabling "Use ammunition layer for VAE Accessories" in the mod settings. Having looked at the patch, I'm not sure WHY it borks those items, but it borks them good and proper, so... Yeah.
pig in a pumpkin 20 May, 2024 @ 1:21am 
also neither the ammo pack nor the quiver take effect
Sunny 9 May, 2024 @ 12:18pm 
I can second VAE Accessories having issues. For me, I've specifically noticed the ammo pack is missing its texture and renders as a pink box.
Victor 8 May, 2024 @ 6:37am 
There are issues with pawns equipping Quivers from Vanilla Apparel Expanded — Accessories
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2521176396
With the 'Use ammunition layer for VAE Accessories' option turned on

https://gist.github.com/HugsLibRecordKeeper/351bb5651b42081597e26b96bafb6405
pikachu12999 4 May, 2024 @ 8:24am 
What about alpha mechs void link pack and similar?
Zoe, the Bad Wolf 22 Apr, 2024 @ 8:39pm 
@Author
Would it be possible that Anomaly's Flare Pack get's a dedicated slot or similar?
Newbetacraft 21 Apr, 2024 @ 11:12pm 
Has this mod been updated to work with anomaly yet? I just started a new game and it seems that the turret packs aren't working with the vanilla shield belt or the VE ranged shield belt.
tarantio 21 Apr, 2024 @ 12:37pm 
i would like to use grenade belts from : Vanilla Weapons Expanded - Grenades
and Shield from : Vanilla Apparel Expanded — Accessories . But they use the same slot, can you do some magic about it ? or add in options ability to change number of utility slots ?? I was looking for some mods to change number of slots but no success :(
FrufLukas 19 Apr, 2024 @ 6:07am 
i love you so much
lobosan 17 Apr, 2024 @ 10:22pm 
@Parker_TheGhost same for me - nice catch with the VAE quiver incompatibility.
Parker_TheGhost 13 Apr, 2024 @ 1:56am 
This mod is causing all map pawns and other gui effects to disappear when I put on a single quiver from VAE and zoom out a bit. https://gist.github.com/HugsLibRecordKeeper/94112449318d6b7a1409d26552507bc6
Slikkelas 6 Feb, 2024 @ 1:24am 
I can safely say, that this mod broke something in the Toggleable Overlays mod making readouts be reversed. So if you experience this, you know why.
Amethyst the otter 30 Dec, 2023 @ 1:04pm 
i have a few issues in my playthroughs and i have a big feeling that this mod messes up a little with animal apparel and more advanced animals, i need to dig into it more but it glitches out with some stuff of animals
V∆ŁĶẎŘĒΞ 30 Dec, 2023 @ 2:09am 
Hi, can you make a patch for the equipment in the belt slot from the Altered Carbon: Ultratech Unleashed and School Defense mod
Allachor 16 Dec, 2023 @ 12:29pm 
Hello, the setting 'Equipment ignores damage' which is enabled by default causes significant lag in combat. Maybe set it to disabled by default?