Arma 3
Command Operations [BETA]
76 Comments
Rad  [author] 21 Jun @ 1:02pm 
not yet
EL Ramirez 21 Jun @ 12:09pm 
can we hire ai group members?
Moose2020 8 Apr @ 1:07am 
Where can i find the mpmission file?
MFd00m1775 4 Feb @ 8:20am 
awesomeee
Rad  [author] 4 Feb @ 1:09am 
@MFd00m1775 This is a multiplayer mission, but you can play it alone on a local lan server.
@leonferrarese Im glad you like it, it plays even better on some other maps. I have a lot planned to add and change, but i only work on it every now and again so it takes a while.
leonferrarese 3 Feb @ 3:21pm 
Dude i just play some missions and i gotta say, you guys did an amazing job in this, i love all the different mission types, the hq is really well designed, kinda reminds me of OPEX. frankly this dynamic generator, tops others like DCO in my opinnion. really well put together, the procedural generation feels quite natural, i cant wait for the addition of naval and logistics missions, after testing it for my coop group, i think we are gonna put a lot of hours into this, im gonna recomend it a lot, i wish you guys the best of luck, and i hope you can realese all of the future content. :))
MFd00m1775 3 Feb @ 12:05pm 
IS this a module for editor or Zeus ? Or is it a Mission for Altis Map in multiplayer? I would very much like to try this!
Rad  [author] 3 Feb @ 1:39am 
Dependency fixed. Remember, the Sabotage (General type) and Intel recovery (special type) missions dont work at the moment, as im in the process of reworking them.
leonferrarese 2 Feb @ 5:23pm 
Thanks!!! And what about the mission not having any slots to join? the same dependency?
Rad  [author] 31 Jan @ 2:28pm 
Its a mod dependency that i accidentally left in the mission. Ill fix it over the weekend, sorry for the trouble.
leonferrarese 31 Jan @ 10:20am 
When i host the mission in LAN to play, it doesnt show me any player slots nor ai slots to join and start the game, i try to launch without mods but the problem persists, also i have the same dependency as the guy below me
I'm Poppy 30 Jan @ 11:48am 
Whats the play boss? should I run that along side this mission is it planned to be removed? Thanks for the timely response.
Rad  [author] 30 Jan @ 10:47am 
Ah, community factions project, accidentally left a dependency in the mission
I'm Poppy 30 Jan @ 8:42am 
cfp uniforms or something like that
I'm Poppy 30 Jan @ 8:41am 
Got some error about uniforms when i loaded this up, no mods. couldnt select a role
Rad  [author] 30 Nov, 2024 @ 6:55pm 
Yeah pretty soon actually
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 30 Nov, 2024 @ 3:57pm 
Are you gonna release that updated version or nah? :jake:
KH0000 204KevinH301 20 Aug, 2024 @ 6:04am 
Glad to know that. Great job :D
Rad  [author] 20 Aug, 2024 @ 5:53am 
There is a "Get building attachments" script that I wrote. I recommend you wait just a little while longer because I have already made setups for Tanoan and Livonian buildings. I will release the update but some of the missions are broken because I reworked spawning systems. I plan on doing a lot more but im currently busy with my university stuff
KH0000 204KevinH301 20 Aug, 2024 @ 2:19am 
Sir, How did you convert the output of a composition*(e.g. items form those garrison building) in to the giving formation "[_type,_relPos,_relDir,_damage]"?
I m trying to convert this mission into a Tanoa .ver and play it with friends, I create some composition for spawning garrisons in the buildings just like the origin mission, I found it hard to manually input those coordinates and type names or rotation data for nearly 60 objects per building and for each 15+ buildings. Any efficient solution for it when creating this scenario?
(I tried to use a script to take it but failed)
Iclarus 8 Aug, 2024 @ 12:56pm 
Oh! cool, thanks!
Rad  [author] 8 Aug, 2024 @ 5:27am 
Updated version is unreleased (fyi: Armaholic is dead), but if you want to play it with people add me and you can join me and some friends when we're playing.
Iclarus 7 Aug, 2024 @ 5:38pm 
Wow, really? that sounds great! where can i find the updated version then? in Armaholic? or is still unreleased? i have never touched other modding websites for Arma at all, so that's probably why i never knew.
Rad  [author] 31 Jul, 2024 @ 1:52am 
No, I actually still play it regularly and work on improving it. I just never updated the steam workshop. I have implemented support for CUP factions, overhauled a lot of the spawning scripts and improved a lot of stuff on the back end. Currently I'm working on improving CQB with AI better AI behavior instead of forcing them to stay in buildings. I have also ported the mission to a couple of maps (Chernarus 2020, UMB Colombia, Yulakia and Zagorsk countryside).
Iclarus 30 Jul, 2024 @ 11:31pm 
Is this project abandoned? I really like this scenario.
Rad  [author] 4 Nov, 2022 @ 11:14am 
I was working on it but due to a lack of time had to stop. Might open a link for donations to speed up the development.
Rui_Sludge 29 Oct, 2022 @ 12:52pm 
Excellent job, i waiting for custom factions!
O_K4M1 6 Mar, 2022 @ 10:29am 
how can i download it outside the workshop ?
Rad  [author] 5 Mar, 2022 @ 3:29am 
You'd have to edit the mission file and delete the support module. I didn't add an option to disable it in mission parameters.
O_K4M1 4 Mar, 2022 @ 9:03pm 
for players
Rad  [author] 4 Mar, 2022 @ 4:35pm 
Hey, what do you mean by aerial supports? Do you mean supports for the player or enemy support?
O_K4M1 4 Mar, 2022 @ 11:51am 
Hello, is it possible to deactivate the aerial supports? If yes, how ?
Saki (1stGLI) 29 Nov, 2021 @ 12:36pm 
Thx for information
Rad  [author] 29 Nov, 2021 @ 12:13pm 
Yes
Saki (1stGLI) 29 Nov, 2021 @ 11:13am 
is there a option to turn off random ai spawning?
Iclarus 28 Sep, 2021 @ 2:19pm 
Cool, thanks. :selike:
Broken_Algorithm  [author] 28 Sep, 2021 @ 1:32pm 
Thanks, AI recruitment is planned, please refer to the future plans section on this page. Reinforcements near the AO might be cool to add as a support just like the heli transport we'll see about that.
Iclarus 28 Sep, 2021 @ 1:05pm 
One of the best scenarios i ever played! very good work! :selike:

Also, i agree with Apocalypse, it would be cool to recruit AI, sometimes the missions are heavy without them, specially when the player is alone, it also would be a good idea to have infantry reinforcements that spawns near the AO.
Apocalypse 28 Sep, 2021 @ 12:49pm 
This is really nice. Good work!

Is there any way to recruit AI? I play with a small group that needs AI drivers and gunners sometimes.
MSFMiller 16 Jul, 2021 @ 9:24pm 
using vcom
Rad  [author] 16 Jul, 2021 @ 10:59am 
@MSFMiller The AI have their pathing disabled so they can't move. Are you using some mod that might be re-enabling their pathing somehow?
MSFMiller 16 Jul, 2021 @ 10:10am 
also is it possible to make the base ai freeze in place? whenever one of my dumbass friends shoots in base or throws a nade the ai just scatter so i cant select the mission
Rad  [author] 15 Jul, 2021 @ 5:00pm 
@MSFMiller planned
MSFMiller 15 Jul, 2021 @ 4:12pm 
can you allow us to select custom factions? i would love to use RHS factions in this mission.
KEK 12 Jul, 2021 @ 6:20pm 
This is really impressive, Rad. Frankly I'm amazed. Wonderful job with this scenario. I'll definitely be playing this for a long time. Full warning in advance: in 14 days, you're gonna get a LOT of steam point notifications. Best 6,000-odd steam points I ever spent PAHAHAHAHA.
Xherdos 29 Jun, 2021 @ 6:24am 
looks like a good mission kinda remembers me when i was still in a Arma 3 milsim after someone invited me from a vanilla zeus match :)

keep up the good work.
Rad  [author] 28 Jun, 2021 @ 7:49am 
A new update is out, be sure to leave feedback about improvements and the new mission. A lot more will be added soon!
Rad  [author] 26 Jun, 2021 @ 3:51am 
Thanks, we cant wait to release more missions and features.
Nacho 25 Jun, 2021 @ 9:11pm 
very nice scenario, also very well optimized. looking forward to future updates.
Rad  [author] 20 Jun, 2021 @ 4:34pm 
@Jack Bauer we know
@Currihane2 The tent should now heal ace wounds too, try it out ;)