Call to Arms

Call to Arms

Containment Zombies
40 Comments
ThisOLman 12 Sep, 2023 @ 8:18pm 
there a specific order to install the modes ?
Silver 16 Jul, 2023 @ 11:26am 
I made a disscussion about my problem, could the author or someone know how to fix it review it?
Buk Lee 4 Dec, 2021 @ 9:34am 
TJ, would u like to make some zombie mods for GOH?
Tjdagger  [author] 3 Sep, 2021 @ 2:44am 
There should be a code box to reveal the code. The codes are randomly generated every play through.
ដៃរុកកាក 3 Sep, 2021 @ 1:55am 
what code number did i need to enter when i already bring Naji here
woosuk 26 Aug, 2021 @ 4:06am 
can multiplay?
E 18 Aug, 2021 @ 9:24pm 
Can this be Co-op?
Tjdagger  [author] 24 Jul, 2021 @ 1:02pm 
Hi Nobutora,
At what point does this happen?
Once you clear the area sealing up where the zombies are coming in. A cut scene should play where she opens the door.

I'm wondering if there may be a zombie stuck on a wall somewhere. You may need to kill them all to trigger the cut scene.

Zombies have a tendency to climb walls and get stuck occasionally. This whole map was an experiment and the zombie script isn't mine, although I've played with it a bit. Some of the issue seems to be around narrow passage ways and packs of zombies trying to social distance. They'll climb the walls.
Nobutora 24 Jul, 2021 @ 10:59am 
2 mission has some bugs like when trying to clear the area for the second scientist no zombies appears anymore
AlexThePlayer 16 Jul, 2021 @ 11:58pm 
Add police faction plzz
Tjdagger  [author] 16 Jul, 2021 @ 11:56pm 
Hi All,
I've just updated this with a second mission. Give it a test and let me know if you find any issues.
Tjdagger  [author] 10 Jul, 2021 @ 5:33pm 
Hi AlexAlex,

Artist: Elena Siegman (Composed by Kevin Sherwood)
Song: Lullaby for a Dead Man
Album: Call of Duty: World at War (Zombies Soundtrack)
AlexThePlayer 10 Jul, 2021 @ 5:21am 
Song theme editor??
Tjdagger  [author] 4 Jul, 2021 @ 4:50pm 
Hi Sar Meister,
Watch the videos in the description.
The icon will only show when using a unit with a plank is selected. Single click seems to be more reliable than double clicking.

If the animation is cancelled or interrupted by user or enemy attack. The plank will simply fall to the ground and not link. Try to let the process/animation complete before moving your unit.

You will get audio ques to help you determine if the link was a success or fail. You will also get visual cue when a pipe or floor plate is completed.

Pipe links are vertical to block the pipes. On Floor plates, the planks link to the floor over the plates.

I plan to make another mission very soon to continue the story. I've been distracted having a little play in Gates of Hell editor.

If I can get it to work, I'll have something unique lined up for the next mission.
Sar Meister 4 Jul, 2021 @ 11:56am 
I ask cause I'm really confused on how to progress
Sar Meister 4 Jul, 2021 @ 11:44am 
Wait so it's supposed to look like the planks are on the ground? just checking
Tjdagger  [author] 27 Jun, 2021 @ 5:29pm 
@Dip_n_Swag,

Thanks for the extra info.
Hopefully i can work out whats going on in co-op.

Cheers Mate.
Dip_n_Swag 27 Jun, 2021 @ 5:13pm 
an icon shows and when you tell a unit to place the plank they run over to it do the animation then drop the plank on the ground i have tried multiple times and im not canceling the animation. i have played it in single player and it works
Tjdagger  [author] 27 Jun, 2021 @ 4:44pm 
@Dip_n_Swag,

Really?
In co-op everything should work the same as single player.
Does the icon show when you hover over the area?

Thanks for letting me know, I hadn't had the chance to test it all in co-op myself yet.

I'll have a look into it when I get the chance.
Dip_n_Swag 27 Jun, 2021 @ 1:54pm 
placing planks does not work in multiplayer
Tjdagger  [author] 27 Jun, 2021 @ 6:05am 
@Dip_n_Swag, you should be able to play co-op, if that's what you mean?
Dip_n_Swag 26 Jun, 2021 @ 10:09pm 
is multiplayer compatibility possible?
Tjdagger  [author] 26 Jun, 2021 @ 2:30pm 
Hi WavyWatson,
Was it just that you moved your guy too soon. That can cancel the action. I'm still working out all the nuances of creating "Action" buttons.
WavyWatson 26 Jun, 2021 @ 12:32pm 
Nevermind I figured it out
WavyWatson 26 Jun, 2021 @ 12:14pm 
I can't cover up the pipes with the planks. When I tell my men to board the pipes up, they just place the planks on the ground.
uri 25 Jun, 2021 @ 5:56pm 
que buen mod, llevo mucho tiempo esperando que call to armas agregara un modo zombie de supervivencia al juego. este mod es muy bueno =)
Deserted Gamer 22 Jun, 2021 @ 7:50am 
good job
Sherman 19 Jun, 2021 @ 6:50am 
But I cannot skip ahead in the editor using some magic? :/
Tjdagger  [author] 18 Jun, 2021 @ 3:37pm 
@ Shermanator,

After thought....
So this is a major factor as to why I'm thinking about keeping additional missions to a length of about 30-40 min play through.

You were almost at the end of the mission.
Tjdagger  [author] 18 Jun, 2021 @ 3:32pm 
Hi Shermanator,
Yes my experience with reloading saves has been hit and miss. Sometimes the'll work, other times crash.
I'm yet to solve this and still trying to determine if it's on my end of things. As I have always had issues with reloading saves reliably in my CTA mods.
Sherman 18 Jun, 2021 @ 11:17am 
So I got to the point where I had to turn on the power, figured I would come back later as I had spent 30ish minutes, tried to save, got a crash related to saving the game :/

Is there a way to progress to that point through the editor?
Tjdagger  [author] 15 Jun, 2021 @ 1:56am 
@ Edward Dragonblood
You need to pick up the wooden plank pieces. Then with selected unit hover the cursor over the area so the icon changes. Then simply click with the mouse.
It may not work if you activated "Zombie Mod Script by Guga666555" mod last.
Edward Dragonblood 14 Jun, 2021 @ 11:31pm 
how do you plug the pipes? i tried and it doesn't seem to work
Tjdagger  [author] 14 Jun, 2021 @ 3:30am 
Hey everybody. Share your thoughts. I've got two options on how to proceed.
I could continue to expand the current concept test mission and simply open up more of the map.

Or I could continue the story with the next mission starting where the first ends.

If I expand the existing mission, you will retain all your men and equipment. The mission can just continue on. However the game is prone to the odd crash and sometimes save games won't load.

So by making a series of smaller missions, each beginning where the previous one ended. We can avoid some of the stability issues that force you to loose your progress. But each new mission you will not have the same men & equipment.

The map I'm using is an older map I made a long time ago with this sort of mission concept in mind. It is a huge map.
azamat.excelsior 12 Jun, 2021 @ 11:57am 
I want more missions!
Charger Shaped Helldiver 11 Jun, 2021 @ 12:33pm 
This is so fudging good (Totally didn't wrongly set up defences in the wrong derection)
Tjdagger  [author] 11 Jun, 2021 @ 3:43am 
@ 🅿🅷🅴🅽🅾
Hey mate, I picked up a few things from some of those mods you showed me. Thanks man.
Tjdagger  [author] 11 Jun, 2021 @ 3:38am 
@ ICEmoney,
I have some old mission tutorial videos for Assault Squad 2. You find them in the steam Guide section called "The Guide Files".
I love to think I could find the motivation to do some updated tutorials with Gates of Hell and CTA.
Ξ 10 Jun, 2021 @ 2:41pm 
Sweet! :lunar2020hearteyesrabbit:
ICEmoney 10 Jun, 2021 @ 1:46pm 
do you have any mission tutorials ? you make very good missions