Sid Meier's Civilization VI

Sid Meier's Civilization VI

Stakataka: Unit Stacking
40 Comments
Lincubus6153 22 Apr @ 6:05am 
It seems naval combat units flags are not applied by this mod appropriately. they still overlap all together!
Yuki的游戏 24 Feb @ 11:11pm 
无法移动只能删除了
Yuki的游戏 24 Feb @ 11:11pm 
发现一个很离谱的,单位叠到一起会没有移动力
InfoManiac 25 Dec, 2023 @ 5:45am 
the ai cant use the unit stacking because unit position swapping is enabled. If it were disabled then the ai could attempt to use stacking accidentally.
TMP 21 Dec, 2023 @ 7:03am 
lua.log里面有个反复报错,经测试后是这个mod引起的:
ControlBase::SetHide could not be called: 4 values on stack. Expected 1 parent table and 1 argument.
看了半天源代码没发现什么问题,作者有什么头猪嘛.jpg
76flashman 7 Oct, 2023 @ 6:43am 
Can't AI enable this function, too?
АОЕ 2 Oct, 2023 @ 7:16am 
怎么不管用啊大佬。进入游戏没有作用,开新档也不行。
Dazz Aephiex  [author] 19 Mar, 2023 @ 11:22am 
1000 units per tile, virtually infinite.

Never tried aircraft carriers, they suck.
KampfTomate007 19 Mar, 2023 @ 5:50am 
How many units per tile can you have then?
Also how are aircraft carriers and aircraft handled?
IIRC with the old 3 units per tile mod for civ beyond earth you could have 3 carriers with 3 aircraft each, so 9 aircraft on a single tile, which was pretty messy because the UI didn't handle it well because of 9 aircraft.
Dazz Aephiex  [author] 13 Mar, 2023 @ 6:09pm 
Unit stacking has nothing to do with unit fusing.
KampfTomate007 13 Mar, 2023 @ 10:31am 
Idk if that used to be a feature back then, but atleast now it seems like there is a new mechanic that is somewhat similar to unit stacking: Forming Corps/Armies, and the naval equivalents.

Eg you can fuse together 2 or 3 seperate units of the same type to get a single unit with +10 or +17 strength boost to both melee and ranged.

Is it still possible to have these fused units move through each other, or would they still count as 3 seperate units and block anybodies path except for siege/support/civilian units (if this mod changes the stacking limit to 3)?

Also is there a general maximum amount of units that can be stacked on the same tile in this mod, like the 3 units per tile mods, or is it unlimited?
Dazz Aephiex  [author] 10 Nov, 2022 @ 2:40am 
Health decreases combat strength. It seems two units that are exactly the same stacking on the same tile will take incoming attacks in turn, but I'm not sure.
Vaeringjar 9 Nov, 2022 @ 9:25am 
"one with the highest base melee combat strength will take the incoming attack"

is health taken into account? Or will for example, a 40 strength unit at 1 health be selected fro defense instead of a 100 health 39 strength unit?
Janoth 11 Sep, 2022 @ 9:31am 
我想问一下可不可以设置堆叠数目,无限堆叠真的太bug了:alphys:
236825619 30 Mar, 2022 @ 8:03am 
为什么现在不起作用
Dazz Aephiex  [author] 2 Feb, 2022 @ 12:57pm 
Forgot to mention, these edits are done in the UI. The AI does not use the UI.
Dazz Aephiex  [author] 2 Feb, 2022 @ 12:52pm 
Civ6 UI modding is a piece of ʃɪt. It's tedious to make compatibility patch of multiple mods editing the same file. This is why the feature is added as a bonus.
cowboydan 2 Feb, 2022 @ 11:58am 
Can you separate the ranged units being able to perform melee attacks onto cities at zero health? It would be the only mod of its kind on the workshop. I downloaded this mod for that feature alone
天阳的搅拌机 16 Jan, 2022 @ 7:31am 
大佬有没有同个单元格建造多个建筑物的mod 啊
Meat 28 Nov, 2021 @ 7:29pm 
this is so unbalanced, like is there a way to make the AI understand how to use death stacks? or make it where ranged units did like full damage to units in the stack or something idk.
蓬勃的泽土铭守护精灵 6 Oct, 2021 @ 2:31pm 
有没有可能加一个同时移动叠在一起的单位的功能?
陵夏唐 30 Sep, 2021 @ 6:57am 
如果和你打架的ai从你这里偷了3w块钱...然后开了这个mod...你就会发现...他突然爆了一屏幕的兵!!!!!
君泽. 21 Sep, 2021 @ 9:15pm 
JuryCyber 13 Aug, 2021 @ 8:30pm 
cool
楚狂 9 Jul, 2021 @ 5:56am 
原来如此。对了我是在玩黄金时代MOD的同时使用本MOd的。黄金时代其实也使用了堆叠设定,不过那个不能造部分改良的BUG没有修复。如果方便的话可以沟通修复一下~
Dazz Aephiex  [author] 8 Jul, 2021 @ 8:47am 
@楚狂
禁止车王互换,是基于UI的修改,而电脑不走任何UI流程,此修改对电脑完全无效。

在原版中,玩家不能以多个单位重叠在同一格的状态结束回合,必须移出那一格,如果做不到的话只能删单位,因此很可能电脑也拥有相同行为。拓荒者移动到别的平民单位所在的那一格以后,电脑优先把拓荒者移出那一格,但移动力只够往回跑,所以它就往回跑了。

如果这个猜想为真,我看这事还有一个解决方案,那就是给拓荒者+1移动,或者给个无视地形、无视河流的效果。
楚狂 8 Jul, 2021 @ 8:28am 
推测是AI的开拓者和工人本来要互换位置,但堆叠MOD取消了互换位置设定,改为堆叠。但堆叠后AI不知道可以这样堆叠,转而让开拓者移动回去。
楚狂 8 Jul, 2021 @ 8:18am 
我在用上帝视角观海测试MOD的时候,发现这个MOD可能导致AI的民用单位来回移动。最严重的例子,AI的移民可能来回走动不铺城。我开的一局斯基泰第15回合还在来回走动。
Dazz Aephiex  [author] 2 Jul, 2021 @ 5:37am 
@ldl
修好了!
ldl 1 Jul, 2021 @ 8:20pm 
这个mod会导致修不了滑雪场,我测试了好几次,单开这一个mod,关掉后就可以修了.如果可以的话,还请修复一下.
Dazz Aephiex  [author] 22 Jun, 2021 @ 4:40am 
@imiami
Fixed, I guess.
imiami 22 Jun, 2021 @ 2:37am 
Is there a solution for this mod to work together with Builder / Military Engineer Lag Fix ?
utf-8字体 20 Jun, 2021 @ 6:11pm 
这样玩那高卢岂不是牛逼爆了??~!!!
Dazz Aephiex  [author] 19 Jun, 2021 @ 6:40pm 
@Vaeringjar
Nope. Only 1 military unit will escort 1 civilian / support unit, and this cannot be changed. If 3 or more units are stacking on a same tile, no escort banner will display with the unit flags, to avoid it to look confusing.

@phoenixfredoom
Fixed.
zenith_jing 18 Jun, 2021 @ 11:04pm 
然而并没有作用,重开档也没有用
Kouko Nosa 18 Jun, 2021 @ 8:53pm 
好耶
cristian 18 Jun, 2021 @ 12:16pm 
the special force unit no longer parachutes, the paradroop ability stops working
Vaeringjar 16 Jun, 2021 @ 12:15pm 
can all the units in a stack be linked with the escort feature and moved in unison?
D34DLY 12 Jun, 2021 @ 9:36pm 
*doom stacks
johnyoga 12 Jun, 2021 @ 7:22pm 
Thank you!