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Is there any fix or workaround?
Did you name them correctly? Thats main issue people have when his scripts dont work. Or any script... Just found this one as came out after i stopped playing :-( But get his demo world And test it with no additional mods "other then required plugin/mod of course".
It should likely work. Lot of scripts stay good years after last update. I also use ISY's scripts and some havent been touched in years as welll.
1. Get demo world
2. get required plugin load and plugin
3. just run its current setup
4. if works let me know lol If not then ya might need a rewrite. AAnd that would be lot of work possible. But victor might touch it up if can. He is one of best modder / Scripter i know. SE4modder is another good one.
Long answer: Those automated ship builds are scripted (as a timeline) to build a specific blueprint only. This can be done with timers or with a single Programmable Block. This solution can control any number of custom robotic arms to build any blueprint. But for this it needs the data about the projected blocks and their current build state, which is provided by the MGP plugin.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2517203096
It is also linked from the description above.
The script can be reused in other worlds, but it is looking for specific groups / blocks by name on the PB's grid. Please see at the top of script in the configuration section.
You can build custom arms of any complexity with any combination of mechanical connections. Simple arms tend to work better in practice. All large block mechanical connections work. Small block mechanical connections with a 3x3 conveyor port also work.
If you want to avoid arm collisions and damage, then cover the "static" part of each arm segment with sensors. Sensors on the arm segments are detected and used automatically.
Please analyze the arms in the world, they serve as good examples.
Some blueprints won't work reliably due to the arms blocking themselves out. It may be improved in the future if I have enough time and interest to work on it.
Please read the older chat messages for more details.
is that only possible with the ship or also with others?
So still, the best solution is a good welder wall, plus 4 of these robotic welder arms on the side to build any external decoration / PDCs missed by the welder wall. You are free to give this a go and release it on the workshop if you like.
It just builds the body of the ship a bit faster, but then the welder arms get stuck in the forest of spider legs at the bottom, which is hard to solve. I think it can be optimized down to about 5-6 minutes if this could be solved. Maybe using camera ray casts to spot free pathways for the arms would help, but it is non-trivial. I may give it a try later if time allows, but no promises.
There is also some logic trying to avoid leaving "holes" in the built grids. It does not work well with ships having interiors, which include any large blocks builds except of the skinniest ones. They just block out the arms too early, leaving blocks not built or finished.
It is ideal to built mechs, spiders and small block ships. It may be reworked to work with all blueprints, including the ones having interior spaces.
I just copied the description from there, maybe it was confusing. Sorry, rewording the description of the script here to make it clear that you need the above world to test the script.
Create and enter the world
Join the Testers faction
Spawn to the medical room
Enter the pilot seat at the top
Recompile the program in the Shipyard Projector
so thats basically saying that this script... i dont get it ;-;
okay, this "how to use" guide is basically saying that there is a faction named "testers" and has a premade grid. from a script you put in a PB?
u ment to say something like build it yourself? or is it put into a world upon creation...
i just dont understand ._.
other than that this is fucking cool, it could be a revolutionary script if used correctly.
i look forward to seeing how this updates
The MGP has an API available for the PB scripts. You can see the client side of this API embedded into the robotic arm controller script.