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By the way the mod is very fun and I like the unique playstyle it provides!
But I am currently working on a custom graphical asset for the Borough myself, which i'll release with the next update soon.
@RaptorMother Thank you very much, i'm glad you're engoying it! About the music, I'll look into this for the next update.
@Kyuubi Thank you for your kind words!
Only thing I've noticed, is that playing as venice, there is no music! Only music that plays is in the diplomacy screen, and very, very rarely otherwise. Can something be done for it? CIV6 ost is just too good to mute :3
@Scrunt I didn't want to make a third version of Enrico Dandolo available on the workshop.
Thank you
The mod does seem to have been updated though, so it's not an issue with the update going through or anything. Would it help if I sent over any screenshots I get? There is a Civ 6 Modding Helpline server on Discord that I am on, and if you're on the server too, I would be able to post the screenshots there easily.
I just wanted to mention something I found with this mod and a mod called Nomina, which gives civs different names based on their government.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1825310855&searchtext=nomina
When playing as Venice, their title comes up with something that looks like it came from a line of code, rather than something like "Venetian Chiefdom" which is what other civs get once they've had a turn or two with their first city.
I've not had this happen with other civs as far as I can tell, but I thought to mention the issue here.
If SeelingCat has its own plans for Venice, i have no reason to not comply.
About the destruction of boroughs due to natural disasters: Its a fair point. if you want to be technical, its not only 4 Pop, but also every time you build a caravan, the next one is more expensive (akin to settler production). I'll see what I can do.
My only fix would be to make borough impossible to destroy with natural disasters. Breaking isn't an issue but when a tornado just destroy 4 of your borough, which equal 4 pop without any mean to repair it it feels really unfair.
About capturing Settlers: This is intentional. The Dogado Unique ability is explicit is that you cannot purchase or produce Settlers. Alternative ways to get Settlers are fair game. If you've captured a Settler that was in the city, you've captured a Settler. Capturing a settler is not as easy as one would think, specially as Venice, so it was made this way as a reward. Although if there is enough feedback, I should be able to entirely disable settlers for Venice.
I realize i should be more specific on the descriptions, I apologize for the inconvenience, will rework the description next update later today.
About the District interactions: these are indeed unintentional, and will be fixed next update rolling out later today. Thanks.
@justinwwe14: Planned to be released next update, stay tuned!
@choijanggyu: I would need to contact Merrick and Deliverator first for anything of the sort. It is possible, just not at all guaranteed.
@Sailor Cat: Thank you!