STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: TR 3.4 - Gigantic GC Mappack Submod (Updated February 14th)
796 Comments
thatonedude1122 3 Jul @ 12:09pm 
Increased base income keeps coming as FOTR
Skeletor  [author] 22 Jun @ 11:37am 
The Custom GC mod won't work because they both edit GC files. There will most likely be a Custom GC option in the mod for 3.5 because TR will have it by default.
Mandalore the Indomitable 21 Jun @ 10:51pm 
Currently Custom Galactic Conquest doesn't work (at least for me) unless it's FTGU maps. Will a future version have have the ability to geneate maps for Custom GC?
Skeletor  [author] 15 Jun @ 11:13pm 
The Unleashed mod won't work with this version of GGC, because they both change text. You're best chance for the Unleashed mod is to use to Lite version of this mod. It's compatible with more submods in case you want to stack.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3336015536
Adjudicator234 15 Jun @ 4:35pm 
ive been testing the mods and I cannot seem to get this one to work with the unleashed roster mod, ive been trying it in various ways for the last hour, do you know if it is fully incomparable?
Skeletor  [author] 1 Jun @ 10:30am 
Yavin is a known bug. The rest just aren't on many of the maps. It will be addressed in 3.5.
Kaplan 1 Jun @ 5:54am 
Where are Yavin, Anaxes, Foerost and Chandrilla ? Is this a known bug ? playing on Colossal
Skeletor  [author] 30 May @ 10:01pm 
Not at the moment, but it's certainly on my list of possibilities.
TheNormalGoose 29 May @ 11:39am 
Any plans for multiplayer maps?
Skeletor  [author] 28 May @ 10:26pm 
Possibly, but it's not very high on the priorities list.
SotP Hunter 27 May @ 2:01am 
Hey, any plans to expand the Lambda Sector historical map?
Caerule 24 May @ 5:17pm 
Chandrilla is quite an important world to miss out on, atleast from a rp perspective. The chancellor of the new republic is from there.
RC01214 23 May @ 8:16pm 
Yavin is missing from The Known Galaxy Colossal Era 1 map except for Corporate Sector.
RC01214 21 May @ 9:50am 
Also, Anaxes and Foerost are not present. Will adding them cause issues to the era progressive maps?
RC01214 21 May @ 9:39am 
Chandrilla does not appear to be on the era progressive mod maps?
Skeletor  [author] 15 May @ 2:17pm 
Lite is designed to be more compatible with other submods. As such, there's no added planets, heroes, new text or new historicals/FTGUs. It still has the same size GC campaigns but with different layouts.

Also, you can check out a complet list of compatible submods here:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2840999900
Mr House 15 May @ 2:28am 
What is the different between this one and the GGC Lite version ?
Skeletor  [author] 14 May @ 8:20pm 
No Crusier and my mod both modify the text files so if you use both mods you'll get text errors. Your choices are either to remove one of the mods or use GGC Lite which can work with No Cruiser without issues.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3336015536
Mr House 14 May @ 7:28pm 
I'm using Thrawn's Revenge, you map mod, No Cruiser Left Behind, Unlimited Trading Posts, Thrawns Revenge Boarding Shuttles
Skeletor  [author] 14 May @ 6:25pm 
How many mods are you using?
Mr House 14 May @ 12:37pm 
Mod needs fixing, I'm seeing multiple planets called "text_object_star_system_" and then the name of the planet. Not all planets are like this but there's several of them. And also when I try to combine your mod with something like the "Only Space Battles" mod the planets that say "text_object_star_system_" have ground units and can't be conquered.
Adam Jedi 12 May @ 8:29pm 
Please update
Skeletor  [author] 29 Mar @ 10:31am 
Done, thank you for bringing your mod to my attention. I did the same for your unlimited trade ports mod as well.
Floppa 29 Mar @ 1:33am 
Hi, my submod for unlimited trade ports is compatible with yours, it would be cool if you add my submod to the list of compatible submods
Fist Full of Crimson 22 Feb @ 9:35pm 
Taking a look at Carida in the expanded Final Imperial Push campaign crashes your framework, likely due to the Ground level it claims it has but actually lacks (thanks to kyp durron)
Fist Full of Crimson 19 Feb @ 3:40pm 
More focused campaigns like that would be cool, I've always held an interest in seeing what factions like Zero Command and Prentioch's Dominion would be like in a wider galactic setup. And yeah lol, I can imagine some years ago just thinking about the idea of making even just one large map setup was a mountainous prospect, but it's been really good to see it actually come to fruition; in particular all thanks to the many patches and communication Petroglyph has had with this game more than a decade after it was released.
Skeletor  [author] 17 Feb @ 7:57pm 
Possibly, adding more factions has certainly crossed my mind and I've even experimented with adding one in a dev build a long time ago. To be honest a Zann faction could be good in eras 3-4 after Zsinj's empire collapsed and parts of the South East of the galaxy. That all being said it would be awhile off as I'm more interested in potential minor warlord factions (Adelhard, Lankin, Drommel, Harsk) and adding new historical GCs after the 3.5 update. Also, coding new factions is a pain in butt so far as bugs and testing is concerned.
Fist Full of Crimson 17 Feb @ 11:01am 
(Referring to Tyber, not Hapes by the way)
Fist Full of Crimson 17 Feb @ 11:00am 
Might be dumb to say here, but I wonder if anyone's thought to make a playable Consortium submod for TR. I feel like it'd particularly work in the GGC formula since I could easily see southeastern pockets of planets around Hypori and Ord Pardron.

Though yes, I am aware that's not exactly the point of GGC, I'm moreso maybe throwing the idea out there for anybody who would want to make that. Because I'd definitely play it.
Skeletor  [author] 14 Feb @ 3:44pm 
UPDATE:
- 8 new expanded historical maps
- Edits to existing progressive GCs to make sure Nzoth & Yavin are available across all eras
- Edits to some planet battle maps to mitigate crashing
Skeletor  [author] 9 Feb @ 9:36am 
I've updated the TR GGC Collection to include a list of compatible submods, feel free to check it out!
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2840999900
Skeletor  [author] 9 Feb @ 9:35am 
@Mac You've done nothing wrong. Some of the maps are somewhat outdated and I'll need to add missing planets.
Mac 6 Feb @ 7:25pm 
Hey there, I can't for the life of me find Yavin IV to build the praxeum and recruit Mara Jade. Maybe I'm doing something wrong. I started with the NR in era 1 on colossal full galaxy, now its era 7. I looked over the map maybe a dozend times. What am I missing? N'Zoth is also not present.
Hiruma____ 28 Jan @ 7:52pm 
Nice map
Skeletor  [author] 20 Jan @ 5:11pm 
The collection contains a list of compatible mods: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2840999900

That being said I'm working on a Lite version of this mod which will be compatible with most submods, it'll likely be out around the turn of the month.
larrys1998 20 Jan @ 5:01pm 
will this work with other submods?
Skeletor  [author] 19 Jan @ 9:16am 
Sorry for the late response. This won't work with 3.3 mods but you can find the previous version (3.3) of this mod on moddb. Here's the link: https://www.moddb.com/mods/eawx-tr-gigantic-galactic-conquest-mappack-submod
Austin_Legend 14 Jan @ 8:20pm 
This work with the backported version of TR? Getting tired of waiting for the TR Unleashed guy to make an up to date version. Will this have to be backported to or okay as is?
Skeletor  [author] 28 Dec, 2024 @ 12:07pm 
TR Lite will be thing but the initial release won't have expanded maps. Though they would certainly be a added in the future.
MadforMax 23 Dec, 2024 @ 7:36am 
Hello there! Are there any plans for a lite version of the TR GGC mappack? If so, will the Thrawn Campaign in the lite version be also expanded or will it remain in its original form?
StarfoxU 11 Dec, 2024 @ 9:09am 
There is a crash to desktop bug doing a real time or trying to that is on yoggoy in the unknown regions causes a crash to desktop you have to auto resolve....
Skeletor  [author] 3 Dec, 2024 @ 1:32pm 
The load code is STEAMMOD=2519685204 STEAMMOD=1125571106. It should be just EaWX: TR and this mod. If you used another mod then that might be the source of the problem.
Lord Frederick 3 Dec, 2024 @ 12:14pm 
was mod order
Skeletor  [author] 2 Dec, 2024 @ 2:35pm 
Could you clarify?
Lord Frederick 2 Dec, 2024 @ 2:07pm 
also would you work on add this to work with it seem fine unless that why I see text name going try it with out Venators and CW Ships
Maxfaith77 2 Dec, 2024 @ 4:15am 
thank you for the reply and help.
Skeletor  [author] 1 Dec, 2024 @ 6:38pm 
Don't load it from the game menu. Use the advanced options in properties and use the code: STEAMMOD=2519685204 STEAMMOD=1125571106
Maxfaith77 30 Nov, 2024 @ 2:51pm 
crashes when i select to load it from menu