Rivals of Aether

Rivals of Aether

Boss!Vergil
87 comentarios
D YellowMadness 14 JUN a las 23:20 
Yeah, I went back to the old version.
D YellowMadness 24 ABR a las 22:05 
WindWerehog 24 ABR a las 20:20 
@D YellowMAdness I'd like to ask for that version if you don't mind. It's less about disliking the new version and more about "oh gee, two cakes"
D YellowMadness 21 ABR a las 22:35 
@Watdahec: Is the cooldown that thing where he looks like he's completely capable of attacking me but he's just slowly moving around outside the range of my attacks so I have to run toward him? If so, I thought that was a trap since when I went for it, he tended to teleport & wreck me. If that's the cooldown, that's good to know since I just though he had no safe openings in phase 3.

Also, that's really helpful about the sword slam. Thanks.
Watdahec 21 ABR a las 20:46 
@D YellowMadness The key to the third phase is that, unlike phase 1, 2, and 2.5 or whatever, you can't just easily hit Vergil during an attack pattern to get him out of said attack pattern, instead, if he does an attack pattern, you're GOING to have to deal with it by parrying it, the whole way through, and if you succeed, you get to easily hit him afterwards due to being in a 2 second cooldown to the next pattern.

Also, about the sword slam, you can tell whether you need to parry 4 or 3 times if he's in DT or not.
For example, if in DT, 3 times is enough, while not in DT, 4 times should do the trick.
D YellowMadness 21 ABR a las 20:41 
I finally won deathless by just trying enough times to figure out the completely arbitrary rules about when parrying will work, when dodging will work, & when neither will work. When i finally won, I got SSS. What a miserable experience. I think I'm just gonna go back to fighting the old version from now on since I have it backed up anyway.
D YellowMadness 21 ABR a las 17:44 
Every time I reach the final phase (which is extremely easy to do), he just disappears & does an endless loop of attacks until I die without ever having a chance to hit him because he's busy being invincible, being offstage, or not existing or using his triple slam that just loops back into all the other other moves. Putting a bunch of bullshit at the end of an otherwise easy fight doesn't make a good challenge.

Also, the amounts of times I have to parry an attack varies randomly. For example, I sometimes have to parry a sword slam into Spontaneous Sword Spin 4 times to the spinning sword won't get me. Other times, 3 is enough & I get punished for attempting a 4th but there's no way to tell in the moment because if you do it right, the spinning sword doesn't spawn in the first place.
D YellowMadness 21 ABR a las 14:26 
You covered fun old openings with homing projectiles. That & the parry mashing just make the fight tedious by removing all strategy from the equation & turning it into raw memorization & pointless reptition.

It should be a separate mod because it's fundamentally a different fight. Also, his slam attack stunlocks me with an instant ring of swords that spawns on me & completely ignores my parry despite the big black circle appearing that lets you know you successfully parried. The only solution I've found is to interrupt it with a neutral jab but if my character didn't have an instant attack like that, I'd be completely fucked. Also, if I'm standing behind him, it still hurts me.

When he appears me behind me during the last phase, if I interrupt him with an attack, he disappears & then I get exploded to death by swords from nowhere before my attack ends. If I parry his triple sword slam in the last phase, he follows up with a 0-to-death projectile combo that completely ignore parries.
MortemFoE 8 ABR a las 0:32 
Well, it could be actually, since there was not one but a lot of updates judging by Change Notes. However it really feels harder because on his first phase (at least from Lvl.5 to Lvl.9 and Lvl.1) you either dodge attack, parry it or Vergil will instantly punish you for taking such attack by hitting character even more. Just taking more damage may feel more challenging, i guess that's why.
My personal issue was second phase, when Vergil is doing "Die!" attack, sometimes after parrying him when he lands he can do a second hit(?) like you didn't parry him at all. This attack can be parried tho resulting in 2 parries at once when he lands on the ground.
SAI  [autor] 7 ABR a las 23:53 
Maybe they was encountering a bug, starting out at final phase doesnt seems normal.
MortemFoE 7 ABR a las 23:12 
After latest update i could only suggest putting info about parries in the description (what they have way less i-frames and you need to parry -all- attacks if you can't dodge them) but overall it is the best boss for me right now. Previously was struggling a bit on Lvl.1, now i learn from the beginning on Lvl.5-Lvl.6 and it is really fun to use parry button so much for each attack.
I find this challenge fun and engaging and if you don't - i'm not saying you're wrong, i'm saying you're bad.
SAI  [autor] 7 ABR a las 3:43 
And second, if the bug was the case, he is not starting out as final phase.

https://youtu.be/-VgjaI5qRSY
SAI  [autor] 7 ABR a las 3:41 
So first, you select the difficulty you want to play. Lv1 is Lv10 and should not be the standard for casual player. lv2 is the weakest.

You seems to catch a bug version between upload.
Huge Emblem 7 ABR a las 1:13 
What's even more insane is that his attacks now give out even less I frames after parrying, his meter doesn't deplete as much when parrying his attacks, make worse is that he is already on his final phase on ANY difficulty. Don't believe me? Play against him on level 1 difficulty. It feels like an out of season April Fools joke after that update.
Huge Emblem 7 ABR a las 0:51 
The update made Vergil boss fight unfair to fight at any difficulty. Unsubscribed.
Jonesite 15 OCT 2024 a las 16:38 
super easy with "samus (super metroid)":GDNormal:
THEMOONBLACK 3 AGO 2024 a las 16:13 
awesome!, now make him playable.
Pumpkinbricks 24 MAY 2024 a las 7:32 
hey
Spooper 27 MAY 2023 a las 11:33 
just use ronald.
*Name In Workshop* 5 MAY 2023 a las 23:21 
I've played a ton of the bosses from this creator, and have even beaten Boss!Zetta on her hardest difficulty (1), and I've got to say now that Boss!Vergil is easily the WORST boss I have ever faugnt by a landslide. Almost all of his attacks are some combination of the following:

1. Require too much speed to react to.

2. Are way too hard to see so you can dodge.

3. Deal way too much damage.

If his attacks aren't a combination of 2 of the 3, then they are just all 3 problems combined into one. Take into this that Vergil is impossible to get into weakness states, and that he heals passively, and that makes Vergil an unfair and not fun boss overall.
NoneYaBuissness 31 MAR 2023 a las 19:48 
Nice boss but my only issue is that sometimes when you die or after he does his spin chair attack I lose the ability to hit him. No he isn't dodging (which I find VERY BS) but his hitbox disappears.
Blondieglasses 24 MAR 2023 a las 14:28 
I love this, but I wish that people would make more dmc characters, and maybe vergil standing, just for some variety.
tim208293 1 ENE 2023 a las 16:06 
this man sits on a plastic chair and becomes the equivalent of a gaming status
now this means that if anyone is playing a game while sitting in that chair it is a garunteed win
MortemFoE 31 DIC 2022 a las 22:50 
Bruh, it's not so hard to beat him with SS or SSS rank on lvl.1, but beat him without taking any damage seems impossible, huh...
Dee 18 NOV 2022 a las 15:59 
i am the storm that is approaching
Xion Toshiro 12 OCT 2022 a las 13:05 
A Character so bad ass, he only needs a lawn chair
404_coffee.exe 30 AGO 2022 a las 4:16 
god its scary
Baddo Beef Guddo 25 AGO 2022 a las 12:17 
holy shit i finally beat him
beegman_69 19 AGO 2022 a las 4:43 
parry simulatorn't when?
SAI  [autor] 9 AGO 2022 a las 6:17 
skill issue
beegman_69 9 AGO 2022 a las 3:23 
sai trying to make a boss that acutally takes skill challange (impossible)
grainneagalvin 10 JUN 2022 a las 15:00 
ok then
Talon 10 JUN 2022 a las 13:12 
ahhh i see, i have no idea how im gonna get hit less sense i was using etalus, but i'll try
SAI  [autor] 10 JUN 2022 a las 6:38 
Get hit less and perhahp try some parry
grainneagalvin 10 JUN 2022 a las 0:25 
oh ok
Talon 10 JUN 2022 a las 0:24 
uhhh no? i took a screen shot when i beat the boss, said i had like -500 points in style
grainneagalvin 10 JUN 2022 a las 0:21 
it is not in the negatives
youre in the negatives
it is in the positives
ok
Talon 9 JUN 2022 a las 23:59 
hey just wanted to ask a quick question, how do u get more style points when you beat him? when i beat him my style was in the negatives
Aethis 20 ABR 2022 a las 20:12 
would actually want one of these in smash though, the dante mii outfit is missing... a good old brother to fight
SAI  [autor] 30 DIC 2021 a las 20:06 
D YellowMadness 30 DIC 2021 a las 16:53 
I beat him shortly after posting the previous comment. I watched a video & he never seemed to do the thing where he faces toward his own falling swords during the teleport fall attack in the last phase, which is something that kept randomly happening to me so maybe that was glitch too? If most of what I mentioned is just glitches, I'm sorry I was so insulting.

It's hard to tell what's a glitch & what's RNG with a mod character who chooses attacks somewhat randomly in a stage that has platform that can alter his movements so I may have been too presumptuous.

I still say far too much of the difficulty is in the last phase & tied to things he only randomly decides to do but that might not have been as deliberate as I thought it was.
D YellowMadness 30 DIC 2021 a las 15:54 
There's one thing I thought was a cheat this whole time that I'm starting to think might actually just be a glitch. When he's flying around, using his 1-hit kill, I usually get teleported into him & die if I'm grounded anywhere under him, no matter how high up he is so I just have to time my dodge move to survive it even if he's clearly missing.

Occasionally that doesn't happen though so maybe it's a glitch & not just a deliberately over-sized hitbox? I should watch someone else fight him after I'm done to see how many of my complaints were actually caused by glitches that only some people have.
D YellowMadness 30 DIC 2021 a las 15:25 
Because you designed it. You know what's actually going on while he's literally invisible so although he randomly breaks the physics while he's invisible, you know where he may or may not be.

Also, regenerating health always sucks in any fight because you always run into scenarios like his hitbox just not registering hits for an absurd amount of time or him deciding to go devil trigger while out of range & then just hang out in the sky for a while. There's never been a situation where a fight in any game benefited from using passive regenerating health instead of just giving the boss a bigger health bar. A faraway goalpost is fine but randomly moving the goalpost is just intolerable.
SAI  [autor] 30 DIC 2021 a las 9:18 
nah, learn the attacks.

I can dance around phase 3 all day
D YellowMadness 30 DIC 2021 a las 6:55 
Plus most of his attacks in that phase are teleports that hit massive portions of the screen. You know no one dodged that stuff the 1st try. I've had Vergil appear above me as I'm jumping to avoid an attack that normally targets me directly. Conversely, I've had him teleport to the opposite side of the screen for no reason. His movements aren't programmed well enough for people to consistently dodge them when the startup is invisible because he's teleporting.

You're being a scrub by pretending I just hate difficulty even though I didn't complain about the other bosses. You also haven't addressed any of my points because you can't.
D YellowMadness 30 DIC 2021 a las 6:55 
If that's what it means, it's useless because valid excuses exist. If a boss randomly summon a ring of swords you're supposed to destroy by hitting the boss but he disappears immediately afterward & then the ring of swords launches you straight into a 1-hit kill attack, that's a legitimate excuse for losing because the player had no control over that.

You could say I should've parried it but killing me in one hit because I didn't parry that specific attack that specific time is asinine. It's asinine that I can get hit dozens of times in any other phase & be ok but getting hit once in the last phase almost guarantees death.

Difficulty isn't the problem. Inconsistent difficulty due to excess RNG & arbitrary damage outputs is. There's no reason the attacks in the last phase should hurt the most & start the longest combos while being the hardest to dodge & being in the one phase where Vergil only gets stunned if he feels like it.
SAI  [autor] 30 DIC 2021 a las 6:22 
“I consider a scrub to be an unsporting loser who makes excuses and/or confidently misunderstands the rules of the game,”

the so called definition of scrub quote if you didnt know
SAI  [autor] 30 DIC 2021 a las 6:19 
easy mode is now selectable
D YellowMadness 30 DIC 2021 a las 4:56 
You designed the boss to be hard yet you claim a scrub could get to the last phase in it only to then die for several hours straight on just that part so you've just admitted it's trash in one regard or the other. Either it fails to be a challenge because a scrub can do it or it's imbalanced mind numbing crap because the very last bit is the only hard part.

Pretty deflective for someone who made trash on purpose. I've fought your other bosses. I know you know how to do better than this one.
SAI  [autor] 30 DIC 2021 a las 0:40 
ah yes, figure we'd get some scrub quotes one day