Rivals of Aether

Rivals of Aether

Boss!Vergil
87 Comments
D YellowMadness 14 Jun @ 11:20pm 
Yeah, I went back to the old version.
WindWerehog 24 Apr @ 8:20pm 
@D YellowMAdness I'd like to ask for that version if you don't mind. It's less about disliking the new version and more about "oh gee, two cakes"
D YellowMadness 21 Apr @ 10:35pm 
@Watdahec: Is the cooldown that thing where he looks like he's completely capable of attacking me but he's just slowly moving around outside the range of my attacks so I have to run toward him? If so, I thought that was a trap since when I went for it, he tended to teleport & wreck me. If that's the cooldown, that's good to know since I just though he had no safe openings in phase 3.

Also, that's really helpful about the sword slam. Thanks.
Watdahec 21 Apr @ 8:46pm 
@D YellowMadness The key to the third phase is that, unlike phase 1, 2, and 2.5 or whatever, you can't just easily hit Vergil during an attack pattern to get him out of said attack pattern, instead, if he does an attack pattern, you're GOING to have to deal with it by parrying it, the whole way through, and if you succeed, you get to easily hit him afterwards due to being in a 2 second cooldown to the next pattern.

Also, about the sword slam, you can tell whether you need to parry 4 or 3 times if he's in DT or not.
For example, if in DT, 3 times is enough, while not in DT, 4 times should do the trick.
D YellowMadness 21 Apr @ 8:41pm 
I finally won deathless by just trying enough times to figure out the completely arbitrary rules about when parrying will work, when dodging will work, & when neither will work. When i finally won, I got SSS. What a miserable experience. I think I'm just gonna go back to fighting the old version from now on since I have it backed up anyway.
D YellowMadness 21 Apr @ 5:44pm 
Every time I reach the final phase (which is extremely easy to do), he just disappears & does an endless loop of attacks until I die without ever having a chance to hit him because he's busy being invincible, being offstage, or not existing or using his triple slam that just loops back into all the other other moves. Putting a bunch of bullshit at the end of an otherwise easy fight doesn't make a good challenge.

Also, the amounts of times I have to parry an attack varies randomly. For example, I sometimes have to parry a sword slam into Spontaneous Sword Spin 4 times to the spinning sword won't get me. Other times, 3 is enough & I get punished for attempting a 4th but there's no way to tell in the moment because if you do it right, the spinning sword doesn't spawn in the first place.
D YellowMadness 21 Apr @ 2:26pm 
You covered fun old openings with homing projectiles. That & the parry mashing just make the fight tedious by removing all strategy from the equation & turning it into raw memorization & pointless reptition.

It should be a separate mod because it's fundamentally a different fight. Also, his slam attack stunlocks me with an instant ring of swords that spawns on me & completely ignores my parry despite the big black circle appearing that lets you know you successfully parried. The only solution I've found is to interrupt it with a neutral jab but if my character didn't have an instant attack like that, I'd be completely fucked. Also, if I'm standing behind him, it still hurts me.

When he appears me behind me during the last phase, if I interrupt him with an attack, he disappears & then I get exploded to death by swords from nowhere before my attack ends. If I parry his triple sword slam in the last phase, he follows up with a 0-to-death projectile combo that completely ignore parries.
MortemFoE 8 Apr @ 12:32am 
Well, it could be actually, since there was not one but a lot of updates judging by Change Notes. However it really feels harder because on his first phase (at least from Lvl.5 to Lvl.9 and Lvl.1) you either dodge attack, parry it or Vergil will instantly punish you for taking such attack by hitting character even more. Just taking more damage may feel more challenging, i guess that's why.
My personal issue was second phase, when Vergil is doing "Die!" attack, sometimes after parrying him when he lands he can do a second hit(?) like you didn't parry him at all. This attack can be parried tho resulting in 2 parries at once when he lands on the ground.
SAI  [author] 7 Apr @ 11:53pm 
Maybe they was encountering a bug, starting out at final phase doesnt seems normal.
MortemFoE 7 Apr @ 11:12pm 
After latest update i could only suggest putting info about parries in the description (what they have way less i-frames and you need to parry -all- attacks if you can't dodge them) but overall it is the best boss for me right now. Previously was struggling a bit on Lvl.1, now i learn from the beginning on Lvl.5-Lvl.6 and it is really fun to use parry button so much for each attack.
I find this challenge fun and engaging and if you don't - i'm not saying you're wrong, i'm saying you're bad.
SAI  [author] 7 Apr @ 3:43am 
And second, if the bug was the case, he is not starting out as final phase.

https://youtu.be/-VgjaI5qRSY
SAI  [author] 7 Apr @ 3:41am 
So first, you select the difficulty you want to play. Lv1 is Lv10 and should not be the standard for casual player. lv2 is the weakest.

You seems to catch a bug version between upload.
Huge Emblem 7 Apr @ 1:13am 
What's even more insane is that his attacks now give out even less I frames after parrying, his meter doesn't deplete as much when parrying his attacks, make worse is that he is already on his final phase on ANY difficulty. Don't believe me? Play against him on level 1 difficulty. It feels like an out of season April Fools joke after that update.
Huge Emblem 7 Apr @ 12:51am 
The update made Vergil boss fight unfair to fight at any difficulty. Unsubscribed.
Jonesite 15 Oct, 2024 @ 4:38pm 
super easy with "samus (super metroid)":GDNormal:
THEMOONBLACK 3 Aug, 2024 @ 4:13pm 
awesome!, now make him playable.
Pumpkinbricks 24 May, 2024 @ 7:32am 
hey
Spooper 27 May, 2023 @ 11:33am 
just use ronald.
*Name In Workshop* 5 May, 2023 @ 11:21pm 
I've played a ton of the bosses from this creator, and have even beaten Boss!Zetta on her hardest difficulty (1), and I've got to say now that Boss!Vergil is easily the WORST boss I have ever faugnt by a landslide. Almost all of his attacks are some combination of the following:

1. Require too much speed to react to.

2. Are way too hard to see so you can dodge.

3. Deal way too much damage.

If his attacks aren't a combination of 2 of the 3, then they are just all 3 problems combined into one. Take into this that Vergil is impossible to get into weakness states, and that he heals passively, and that makes Vergil an unfair and not fun boss overall.
NoneYaBuissness 31 Mar, 2023 @ 7:48pm 
Nice boss but my only issue is that sometimes when you die or after he does his spin chair attack I lose the ability to hit him. No he isn't dodging (which I find VERY BS) but his hitbox disappears.
Blondieglasses 24 Mar, 2023 @ 2:28pm 
I love this, but I wish that people would make more dmc characters, and maybe vergil standing, just for some variety.
tim208293 1 Jan, 2023 @ 4:06pm 
this man sits on a plastic chair and becomes the equivalent of a gaming status
now this means that if anyone is playing a game while sitting in that chair it is a garunteed win
MortemFoE 31 Dec, 2022 @ 10:50pm 
Bruh, it's not so hard to beat him with SS or SSS rank on lvl.1, but beat him without taking any damage seems impossible, huh...
Dee 18 Nov, 2022 @ 3:59pm 
i am the storm that is approaching
Xion Toshiro 12 Oct, 2022 @ 1:05pm 
A Character so bad ass, he only needs a lawn chair
404_coffee.exe 30 Aug, 2022 @ 4:16am 
god its scary
Baddo Beef Guddo 25 Aug, 2022 @ 12:17pm 
holy shit i finally beat him
beegman_69 19 Aug, 2022 @ 4:43am 
parry simulatorn't when?
SAI  [author] 9 Aug, 2022 @ 6:17am 
skill issue
beegman_69 9 Aug, 2022 @ 3:23am 
sai trying to make a boss that acutally takes skill challange (impossible)
grainneagalvin 10 Jun, 2022 @ 3:00pm 
ok then
Talon 10 Jun, 2022 @ 1:12pm 
ahhh i see, i have no idea how im gonna get hit less sense i was using etalus, but i'll try
SAI  [author] 10 Jun, 2022 @ 6:38am 
Get hit less and perhahp try some parry
grainneagalvin 10 Jun, 2022 @ 12:25am 
oh ok
Talon 10 Jun, 2022 @ 12:24am 
uhhh no? i took a screen shot when i beat the boss, said i had like -500 points in style
grainneagalvin 10 Jun, 2022 @ 12:21am 
it is not in the negatives
youre in the negatives
it is in the positives
ok
Talon 9 Jun, 2022 @ 11:59pm 
hey just wanted to ask a quick question, how do u get more style points when you beat him? when i beat him my style was in the negatives
Aethis 20 Apr, 2022 @ 8:12pm 
would actually want one of these in smash though, the dante mii outfit is missing... a good old brother to fight
SAI  [author] 30 Dec, 2021 @ 8:06pm 
D YellowMadness 30 Dec, 2021 @ 4:53pm 
I beat him shortly after posting the previous comment. I watched a video & he never seemed to do the thing where he faces toward his own falling swords during the teleport fall attack in the last phase, which is something that kept randomly happening to me so maybe that was glitch too? If most of what I mentioned is just glitches, I'm sorry I was so insulting.

It's hard to tell what's a glitch & what's RNG with a mod character who chooses attacks somewhat randomly in a stage that has platform that can alter his movements so I may have been too presumptuous.

I still say far too much of the difficulty is in the last phase & tied to things he only randomly decides to do but that might not have been as deliberate as I thought it was.
D YellowMadness 30 Dec, 2021 @ 3:54pm 
There's one thing I thought was a cheat this whole time that I'm starting to think might actually just be a glitch. When he's flying around, using his 1-hit kill, I usually get teleported into him & die if I'm grounded anywhere under him, no matter how high up he is so I just have to time my dodge move to survive it even if he's clearly missing.

Occasionally that doesn't happen though so maybe it's a glitch & not just a deliberately over-sized hitbox? I should watch someone else fight him after I'm done to see how many of my complaints were actually caused by glitches that only some people have.
D YellowMadness 30 Dec, 2021 @ 3:25pm 
Because you designed it. You know what's actually going on while he's literally invisible so although he randomly breaks the physics while he's invisible, you know where he may or may not be.

Also, regenerating health always sucks in any fight because you always run into scenarios like his hitbox just not registering hits for an absurd amount of time or him deciding to go devil trigger while out of range & then just hang out in the sky for a while. There's never been a situation where a fight in any game benefited from using passive regenerating health instead of just giving the boss a bigger health bar. A faraway goalpost is fine but randomly moving the goalpost is just intolerable.
SAI  [author] 30 Dec, 2021 @ 9:18am 
nah, learn the attacks.

I can dance around phase 3 all day
D YellowMadness 30 Dec, 2021 @ 6:55am 
Plus most of his attacks in that phase are teleports that hit massive portions of the screen. You know no one dodged that stuff the 1st try. I've had Vergil appear above me as I'm jumping to avoid an attack that normally targets me directly. Conversely, I've had him teleport to the opposite side of the screen for no reason. His movements aren't programmed well enough for people to consistently dodge them when the startup is invisible because he's teleporting.

You're being a scrub by pretending I just hate difficulty even though I didn't complain about the other bosses. You also haven't addressed any of my points because you can't.
D YellowMadness 30 Dec, 2021 @ 6:55am 
If that's what it means, it's useless because valid excuses exist. If a boss randomly summon a ring of swords you're supposed to destroy by hitting the boss but he disappears immediately afterward & then the ring of swords launches you straight into a 1-hit kill attack, that's a legitimate excuse for losing because the player had no control over that.

You could say I should've parried it but killing me in one hit because I didn't parry that specific attack that specific time is asinine. It's asinine that I can get hit dozens of times in any other phase & be ok but getting hit once in the last phase almost guarantees death.

Difficulty isn't the problem. Inconsistent difficulty due to excess RNG & arbitrary damage outputs is. There's no reason the attacks in the last phase should hurt the most & start the longest combos while being the hardest to dodge & being in the one phase where Vergil only gets stunned if he feels like it.
SAI  [author] 30 Dec, 2021 @ 6:22am 
“I consider a scrub to be an unsporting loser who makes excuses and/or confidently misunderstands the rules of the game,”

the so called definition of scrub quote if you didnt know
SAI  [author] 30 Dec, 2021 @ 6:19am 
easy mode is now selectable
D YellowMadness 30 Dec, 2021 @ 4:56am 
You designed the boss to be hard yet you claim a scrub could get to the last phase in it only to then die for several hours straight on just that part so you've just admitted it's trash in one regard or the other. Either it fails to be a challenge because a scrub can do it or it's imbalanced mind numbing crap because the very last bit is the only hard part.

Pretty deflective for someone who made trash on purpose. I've fought your other bosses. I know you know how to do better than this one.
SAI  [author] 30 Dec, 2021 @ 12:40am 
ah yes, figure we'd get some scrub quotes one day