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{LINK REMOVED}https://mega.nz/file/dXtXSDhJ#OR5yG5ROggePtlNai_lktO27lKlmLs1nLQ2MDEKPdWg
Also, that's really helpful about the sword slam. Thanks.
Also, about the sword slam, you can tell whether you need to parry 4 or 3 times if he's in DT or not.
For example, if in DT, 3 times is enough, while not in DT, 4 times should do the trick.
Also, the amounts of times I have to parry an attack varies randomly. For example, I sometimes have to parry a sword slam into Spontaneous Sword Spin 4 times to the spinning sword won't get me. Other times, 3 is enough & I get punished for attempting a 4th but there's no way to tell in the moment because if you do it right, the spinning sword doesn't spawn in the first place.
It should be a separate mod because it's fundamentally a different fight. Also, his slam attack stunlocks me with an instant ring of swords that spawns on me & completely ignores my parry despite the big black circle appearing that lets you know you successfully parried. The only solution I've found is to interrupt it with a neutral jab but if my character didn't have an instant attack like that, I'd be completely fucked. Also, if I'm standing behind him, it still hurts me.
When he appears me behind me during the last phase, if I interrupt him with an attack, he disappears & then I get exploded to death by swords from nowhere before my attack ends. If I parry his triple sword slam in the last phase, he follows up with a 0-to-death projectile combo that completely ignore parries.
My personal issue was second phase, when Vergil is doing "Die!" attack, sometimes after parrying him when he lands he can do a second hit(?) like you didn't parry him at all. This attack can be parried tho resulting in 2 parries at once when he lands on the ground.
I find this challenge fun and engaging and if you don't - i'm not saying you're wrong, i'm saying you're bad.
https://youtu.be/-VgjaI5qRSY
You seems to catch a bug version between upload.
1. Require too much speed to react to.
2. Are way too hard to see so you can dodge.
3. Deal way too much damage.
If his attacks aren't a combination of 2 of the 3, then they are just all 3 problems combined into one. Take into this that Vergil is impossible to get into weakness states, and that he heals passively, and that makes Vergil an unfair and not fun boss overall.
now this means that if anyone is playing a game while sitting in that chair it is a garunteed win
youre in the negatives
it is in the positives
ok
Vergil section.
It's hard to tell what's a glitch & what's RNG with a mod character who chooses attacks somewhat randomly in a stage that has platform that can alter his movements so I may have been too presumptuous.
I still say far too much of the difficulty is in the last phase & tied to things he only randomly decides to do but that might not have been as deliberate as I thought it was.
Occasionally that doesn't happen though so maybe it's a glitch & not just a deliberately over-sized hitbox? I should watch someone else fight him after I'm done to see how many of my complaints were actually caused by glitches that only some people have.
Also, regenerating health always sucks in any fight because you always run into scenarios like his hitbox just not registering hits for an absurd amount of time or him deciding to go devil trigger while out of range & then just hang out in the sky for a while. There's never been a situation where a fight in any game benefited from using passive regenerating health instead of just giving the boss a bigger health bar. A faraway goalpost is fine but randomly moving the goalpost is just intolerable.
I can dance around phase 3 all day
You're being a scrub by pretending I just hate difficulty even though I didn't complain about the other bosses. You also haven't addressed any of my points because you can't.
You could say I should've parried it but killing me in one hit because I didn't parry that specific attack that specific time is asinine. It's asinine that I can get hit dozens of times in any other phase & be ok but getting hit once in the last phase almost guarantees death.
Difficulty isn't the problem. Inconsistent difficulty due to excess RNG & arbitrary damage outputs is. There's no reason the attacks in the last phase should hurt the most & start the longest combos while being the hardest to dodge & being in the one phase where Vergil only gets stunned if he feels like it.
the so called definition of scrub quote if you didnt know
Pretty deflective for someone who made trash on purpose. I've fought your other bosses. I know you know how to do better than this one.