Stellaris

Stellaris

Destiny: Vex Portraits
76 Comments
VividSky 22 Jun @ 6:07pm 
the changes to the Vex deposits seems to be working very well, no more desperate scrambling to get enough mining and energy production jobs before the economy dies
VividSky 22 Jun @ 5:27pm 
ah mb, I'll use that from now on
force728  [author] 21 Jun @ 2:22pm 
@VividSky: I'm still updating parts of this mod. While I appreciate that you're reporting bugs, I would prefer that you post them in the bug reports thread instead of the comment section so that I can keep track of them.
VividSky 20 Jun @ 10:14pm 
if anyone else wishes to bypass this you can use the "research_technology tech_(insert name of technology here)" command to get access to mechinoforming
VividSky 20 Jun @ 10:07pm 
Never mind all that, couldn't do it without mods, it just seems you do not start with the tech to mechanoform anymore, idk if that's a bug or not
VividSky 20 Jun @ 1:22am 
I think one of the mods I was using was also causing conflicts, as the planets I colonised didn't have the mechanoforming stage 1 trait
VividSky 20 Jun @ 1:18am 
apon further test I've realised it seems to depend on unlocking a certain tech, I either forgot that's how it worked or it was changed
VividSky 20 Jun @ 1:12am 
I've also found that I cannot construct vex gates either, however summoning vex from the past/future and building vex decisions are working
VividSky 19 Jun @ 11:50pm 
Has there been any changes to vex mechanoforming? I can't seem to find the decision for it anymore, may be due to the updates to planet UI and economy?
VividSky 17 Jun @ 3:37pm 
agree, probably my favourite Stellaris mod out there
Xardas 19 Apr @ 10:22pm 
Thank you so much for keeping this updated. People don't say it enough but we really appreciate you put some of your free time aside to help us have things like this.
Inny 25 Nov, 2024 @ 7:38am 
Hello, I would need a scripted trigger for compatibility please:
is_vex_machine_world = { is_planet_class = pc_vex_machine }
Thanks!
The Dreamer 5 Nov, 2024 @ 8:51pm 
Might be one of my mods, but the vex radiolaria armor is invisible when you equip it, still gives the stats, just shows an empty ship slot though
Squire lord 27 Sep, 2024 @ 11:55am 
The Vex race cannot take the Vex Civic, They also cannot take Machine Intelligence.
phoenixfighter09 17 Jul, 2024 @ 12:24am 
@force728 The dyson sphere issue is one I've had with this mod since I originally subbed in 2021. I believe gigastructures was the culprit but it's not a major issue as it just means a slightly more difficult start. The habitability problem isn't one, I didn't realize that the 'Machine' trait had been changed in Machine Age from +200% habitability to a 50% habitability minimum. Should have paid more attention to the changelog.
force728  [author] 16 Jul, 2024 @ 1:15pm 
@phoenixfighter09: I'm not seeing the dyson sphere disappear on my end, so I'm unsure why that would happen without more information. Could you tell me more in the bug reports thread? Also, the vex habitability modifier problem was already fixed in the last update. Have you tried re-subscribing again? I already checked in-game and the habitability modifier changes for the vex trait are still there and working as intended.
phoenixfighter09 15 Jul, 2024 @ 9:54pm 
Just noticed something else odd. My vex only seem to have 50% habitability on vex machine worlds.
phoenixfighter09 15 Jul, 2024 @ 9:17pm 
I had issues with this mod several years ago and while it mostly works as intended now the dyson sphere on the home star immediately disappears when I unpause at the start of the game.
dzkz.phoenix000 10 May, 2024 @ 6:13pm 
@force728; I found one but it is very out of date and not of the same quality of these mods
dzkz.phoenix000 10 May, 2024 @ 6:11pm 
@force728: thanks for replying and do you know if there is a mod for the Light because i wanted to do a destiny walk through
force728  [author] 9 May, 2024 @ 7:47pm 
@dzkz.phoenix000: Just wait for a month in-game and it'll correct itself. The ring world in the Vex system origin is purely for aesthetics, but the ruined Dyson Sphere can be repaired.
dzkz.phoenix000 9 May, 2024 @ 7:27pm 
And is the Ring World supposed to be functional
dzkz.phoenix000 9 May, 2024 @ 7:12pm 
Is The Primary Nexus Origin Machine World supposed to have two energy and mining districts.
Taco Man 21 Oct, 2023 @ 3:43am 
Hey, the frigate model for the shipset is missing for me. I dunno if this is because of my mods/load order or if it's a bug. I'll try changing the load order, but if you could see if this is a bug that'd be great.
ARCHDIVER 13 Jul, 2023 @ 1:03pm 
its been like a month and ive not been roasted. nice
ARCHDIVER 10 Jun, 2023 @ 4:19pm 
ill come back in a day to see if anyone roasted my grammer
ARCHDIVER 10 Jun, 2023 @ 4:18pm 
i wrote that on steam deck and dont even know if the update actually reached it yet (it dosent even have half my save data for games even tho it says steam cloud up to date)
ARCHDIVER 10 Jun, 2023 @ 4:16pm 
sick idk if my pc decided to make this mod work but i have machine formed 3 worlds and built 6 radiolaoran pool and vex transfer gates work. this was prob a upd but idk. also what is that wierd decison that was like build_vex_radioloran_frames or something like that. sorry for typos i type fast witch causes me to not proper press most keys. also i ran this as a sim with all other factions like the hive. 1 hour in i met hive and they had overwhelming power. that save has resuled in a lot of vex ammo. (they said they would turn dead vex into ammo idk why)
Rawr'kraine 🐉 5 Jun, 2023 @ 8:59pm 
Ohhhh nice, what's in the update Force?
Manon Blackbeak 1 Jun, 2023 @ 4:31am 
As far as I can tell the ability to colonise via Vex transfer gates is not working
MalaltheMaw 31 May, 2023 @ 5:11pm 
there are no buildable radiolaria pools.
TechnoFlying 17 May, 2023 @ 3:56pm 
Seems like starting with the vex no longer gives you the radiolaria pool or the terraforming planets decision. I can see the techs when I use the command to research all tech but I played a full game and they never came up.
Zenqqy 2 Mar, 2023 @ 10:47pm 
never mind it seems to have just been me. a thousand apologies
force728  [author] 2 Mar, 2023 @ 1:04am 
@Zenqqy: It looks normal on my end. Can you describe your visual issue?
Zenqqy 1 Mar, 2023 @ 6:26pm 
so is there a visual issue with the corvette class or is it just me?
Taco Man 27 Feb, 2023 @ 6:49pm 
Awesome, thanks.
force728  [author] 27 Feb, 2023 @ 1:03pm 
@Chex the Vex: It should be fixed now.
Taco Man 26 Feb, 2023 @ 9:23pm 
Hey, just so you're aware. The transport models are going mental and messing with the screen, is this an issue on my end or is this a known issue?
Zenqqy 23 Feb, 2023 @ 9:01am 
For some reason the corvettes for the shipset are different from the rest? is this a bug on my end?
VividSky 31 Dec, 2022 @ 4:42pm 
does taking the machinoform world descisions count as terriforming? Would that mean terraforming speed buffs etc apply to it?
󠀡󠀡 22 Dec, 2022 @ 7:05am 
honestly if you could just copy/ paste the subsequent designs as placeholders that dont break immersion you know.
󠀡󠀡 22 Dec, 2022 @ 7:02am 
could you add the remaining ships for nsc compat? btw the credits for grumpy gremlin is broken. tried searching up the shipset and nothing :/
force728  [author] 18 Sep, 2022 @ 11:03am 
@Cyclicalasp79: It should be fixed now.
Cyclicalasp79 17 Sep, 2022 @ 11:42pm 
Why does the vex show up in every single one of my games am i just unlucky?
pvt900 1 Sep, 2022 @ 8:12pm 
Hey I noticed a bug (possible mod conflict but It's only this mod so I can't narrow it down easily) but the saved Vex Empire i made needs to be Re-Edited and have the Vex Trait removed and re-added every time. It keeps saying it's invalid everytime i go to the start screen to make an empire or begin a game. But once I edit it and remove/add the trait from the pool everything just works.
force728  [author] 25 Aug, 2022 @ 4:53pm 
@TechnoFlying: Your species needs the Vex trait for the buildings to appear.
TechnoFlying 25 Aug, 2022 @ 4:33pm 
How do you create radiolarium pools? I dont see it as a option
BruteUnicorn134 22 Aug, 2022 @ 11:04pm 
my capital is no longer a vex world, i tried using console commands but i think im entering something wrong
spazzie2098 22 Aug, 2022 @ 5:22am 
i thinks its gigatructures again sorry for mistaking it for your mod because it did't even spawn in at start
force728  [author] 21 Aug, 2022 @ 1:50pm 
@spazzie2098: I just checked and I don't see your issue. What happened to your Starport before this occurred? Are you using any other mods?