Stellaris

Stellaris

988 ratings
Destiny: Vex Portraits
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File Size
Posted
Updated
229.872 MB
19 Jun, 2021 @ 6:14pm
21 Jun @ 3:03pm
59 Change Notes ( view )

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Destiny: Vex Portraits

In 1 collection by force728
Destiny Portrait Collection
7 items
Description
This is a portrait mod based on the Vex from the Destiny universe.

Features
1. Five Vex portrait sets: Precursors, Sol Collective, Sol Divisive, Hezen Corrective, and Descendants.
2. Vex shipset (modified from the AI shipset mod by Grumpy Gremlin)
3. Vex civic
4. Vex namelist
5. Several Vex planetary decisions including the ability to create Vex machine worlds from inhospitable planets to colonizing worlds using Vex transfer gates.
6. Vex technology
7. New resource: "Vex radiolaria"
8. Vex traits (Both positive and negative)
9. Vex buildings
10. A Vex advanced system start with custom modifiers

Note: Everything seen here is subject to change based on feedback.

Destiny Portraits:
The Cabal: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2521668730&searchtext=Cabal
The Fallen: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2706963043
The Hive: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2746877433
The Darkness: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2827038964

Credits
1. The Vex shipset is modified from the AI shipset by Grumpy Gremlin. A link to this mod is down below:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2061998893&searchtext=Ai+ships
Popular Discussions View All (2)
28
24 Jun @ 2:59pm
PINNED: Bug Reports
force728
1
11 Apr, 2022 @ 6:36pm
PINNED: Suggestions
force728
76 Comments
VividSky 22 Jun @ 6:07pm 
the changes to the Vex deposits seems to be working very well, no more desperate scrambling to get enough mining and energy production jobs before the economy dies
VividSky 22 Jun @ 5:27pm 
ah mb, I'll use that from now on
force728  [author] 21 Jun @ 2:22pm 
@VividSky: I'm still updating parts of this mod. While I appreciate that you're reporting bugs, I would prefer that you post them in the bug reports thread instead of the comment section so that I can keep track of them.
VividSky 20 Jun @ 10:14pm 
if anyone else wishes to bypass this you can use the "research_technology tech_(insert name of technology here)" command to get access to mechinoforming
VividSky 20 Jun @ 10:07pm 
Never mind all that, couldn't do it without mods, it just seems you do not start with the tech to mechanoform anymore, idk if that's a bug or not
VividSky 20 Jun @ 1:22am 
I think one of the mods I was using was also causing conflicts, as the planets I colonised didn't have the mechanoforming stage 1 trait
VividSky 20 Jun @ 1:18am 
apon further test I've realised it seems to depend on unlocking a certain tech, I either forgot that's how it worked or it was changed
VividSky 20 Jun @ 1:12am 
I've also found that I cannot construct vex gates either, however summoning vex from the past/future and building vex decisions are working
VividSky 19 Jun @ 11:50pm 
Has there been any changes to vex mechanoforming? I can't seem to find the decision for it anymore, may be due to the updates to planet UI and economy?
VividSky 17 Jun @ 3:37pm 
agree, probably my favourite Stellaris mod out there