Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Presumably, the principle of operation is that when an elevator is called, the request goes through all the intersections and tells them where to turn in order to reach the desired location, until it reaches the stop where the elevator is located. Therefore, in theory, any method of building intersections should work.
The mod has not been extensively tested, so the idea and implementation may not be accurate. Surprisingly, the source code is still available, and I can send it to you. I've sent a friend request.
Also, where it should turn.. So if my intersections are a bit weird .. (Like the way "south" leads to a stop that's actually to the left, and the way "east" leads to a station that's actually to the south, like in here : https://i.imgur.com/FQuirI5.png ) will the algo figure it out ?
I'm curious to see the source code of that algo. Knowing exactly what it does might help me design my stations better.
Or I could just go with complicated wiring and such.
Do you need to wire them in a specific way ?
What are j bends ?