Divinity: Original Sin 2

Divinity: Original Sin 2

UniqueLootdDropsCraftingDyePatch
29 Comments
Kangarumpy 29 Jul, 2022 @ 5:05am 
Big fan of grey, thank you so much!
Oh Schiezel 4 Mar, 2022 @ 8:12am 
Hello, so firstly thanks a lot for your amazing job! I've got your main mod and it's really nice playing with it :)

I've got a small problem with this patch though: when I subscribe to it, it doesn't seem to download with my other mods, and it doesn't appear neither in Mod Manager (1.10.3.0) or in the game itself, in the mod option.

I've checked in game as well, my armors aren't grey as they're supposed to be, as you said on this patch description.

Would you know by chance whatthe problem is? And is a patch supposed to appear in the list as the other mods, or not at all?
< blank >  [author] 18 Aug, 2021 @ 1:55pm 
I'm not familiar with Conflux. But it should be compatible with other mods since it doesn't modify base game files/stats
Mustang0524 9 Aug, 2021 @ 3:41pm 
Hey sis Unique loot drops compatible with Conflux? I mean im sure there'll be some balance problems but i would hp[e it works otherwise?
< blank >  [author] 2 Aug, 2021 @ 11:58am 
I meant to say sometimes I forget to update this patch so the latest might not always be dyeable
< blank >  [author] 2 Aug, 2021 @ 11:48am 
yeah I will, I sometimes just haven't this patch
Nemie 30 Jul, 2021 @ 4:47am 
Could you make dyeable raider's helmet too? Thank you.
< blank >  [author] 25 Jun, 2021 @ 2:38pm 
Nvm, I just updated it
< blank >  [author] 25 Jun, 2021 @ 1:34pm 
Yeah I think one point I clicked something that extracted all the display names and descriptions fro m the game stat file to my mod folder. So I had all the name and description info in my mod for things that I didn't actually change. I deleted all the extra files before publishing so it should be fixed now.

I haven't updated this mod yet for my latest update, I will in the next day or two. Everything will still work fine except you won't be able to dye latest items I added until I update this.
VibrantSpark 23 Jun, 2021 @ 12:40pm 
I've extracted the base mod, and I found out that in your SkillData>Zone_Description.lsb and Zone_DisplayName.lsb, the description and display name of Laser Ray has the bar on them.
< blank >  [author] 22 Jun, 2021 @ 4:44pm 
I've noticed that a lot I'm not sure what's going on but I do need to sort it out,
VibrantSpark 22 Jun, 2021 @ 3:56pm 
I noticed a bug in your mod. The Laser Ray skill has the 2 bars around the skill's description and name like this "| .... |".
< blank >  [author] 22 Jun, 2021 @ 2:26pm 
Here is what the code would look like, uses script extender.

IF
NRD_OnHeal((CHARACTERGUID)_Char,(CHARACTERGUID)_Source,(INTEGER)_Amount,_Hand)
AND
CharacterHasTalent(_Char,"LivingArmor",1)
AND
Real(_Amount,_RealAmount)
AND
RealProduct(_RealAmount,0.35,_RealArmorRestore)
AND
Integer(_RealArmorRestore, _ArmorRestore)
AND
NRD_CharacterGetStatInt(_Char,"CurrentArmor",(INTEGER)_Current)
AND
NRD_CharacterGetStatInt(_Char,"MaxArmor",_Max)
AND
IntegerSum(_ArmorRestore,_Current,_CurrentPlusRestore)
AND
NRD_Min(_CurrentPlusRestore,_Max,_Max,_NewArmor)
THEN
NRD_CharacterSetStatInt(_Char,"CurrentArmor",_NewArmor);

This does not include status text or any other aesthetic things
< blank >  [author] 22 Jun, 2021 @ 1:49pm 
I definitely have items that let casters help physical teammates.

There is a chest piece called the Enchanted Iron plate Armor that deals physical damage whenever you deal earth damage. There's also an item called the Wicked Knife. It's one of the chance to activate effects, it can proc any time you deal damage with a spell. Basically when you cast a spell you have a chance to throw a knife at them too. It's in one the pictures for the main mod.

The only other thing that comes to mind is the Frozen Crown. It reduces physical resistance on enemies when you hit them with water spells.

My mod also has the Leggings of Gaia which basically gives living armor except for physical armor.

Modding this game is not the easiest thing to learn because the documentation is not great. But it's not impossible. I only started in January of this year, before that I knew nothing at all.
VibrantSpark 22 Jun, 2021 @ 11:58am 
I also thought of this item. I don't know if you made a version of it, but this items makes it so that when you deal magic damage, it does bonus damage to physical armor. That way, mages can help out their physical damage dealer teammates, and it synergizes with skill like earthquakes. Physical damage dealers can already help their mages with magic damage enchantment to their melee weapon and talents like Sadist from the gift bag. I would personally love this as a talent. I would love to just buff the Living Armor talent to include Physical Armor as well, but I don't know how to mod talents...
< blank >  [author] 22 Jun, 2021 @ 11:53am 
I feel like it's already one of the most powerful items as it is.

If I made it work both ways i would probably reduce the size of the size of the damage bonus. And then applying shocked every time something burns would be super OP, everything is always on fire in this game so the enemies would just be stun locked once they lost their magic armor.
VibrantSpark 22 Jun, 2021 @ 11:43am 
Oh, can you make it so that it also works the other way around as well. Like do bonus air damage when doing fire damage, and applies shocked when applying burning or is that too OP?
VibrantSpark 22 Jun, 2021 @ 11:24am 
I love it! That is so cool.
< blank >  [author] 22 Jun, 2021 @ 10:40am 
I probably should have mentioned it is not a real crafting recipe, the item drops on the ground near you somewhere. Maybe that's why you didn't see it?
VibrantSpark 22 Jun, 2021 @ 10:05am 
Uh, I tried using the recipe, it just destroys all my items, lol. It just disappears, no new items.
< blank >  [author] 22 Jun, 2021 @ 7:31am 
The Vibrant Spark is up.

You can create one at your level by combining
1) any item from my mod
2) fire essence
3) air essence

It has to be in that order or it won't work.

It's also part of this crafting patch, not the main mod.
< blank >  [author] 21 Jun, 2021 @ 9:46pm 
Lol that would be lame if you didn't find one. I'll make a secret crafting recipe that creates one.
VibrantSpark 21 Jun, 2021 @ 9:11pm 
So excited to see what "The Vibrant Spark" will give to its users! I hope I get it to drop in my play-through.
< blank >  [author] 21 Jun, 2021 @ 8:50pm 
Also next patch is going to include a new item called The Vibrant Spark
< blank >  [author] 21 Jun, 2021 @ 8:48pm 
Also I wanted to say I really appreciate you taking the time to help me work this stuff out.

If you have an idea for item you think would be cool let me know and I'll see if I can make it.
< blank >  [author] 21 Jun, 2021 @ 8:33pm 
Yeah, I'm pretty bad about spelling errors and typo's, I bet there are tons of them.I usually play coop and my partners been busy so I have not been playing my own mod very much, and that's when I would usually catch the errors.

The double periods is because it automatically adds a period,and sometime I institutionally add my own.

Thanks for pointing that out though, I've fixed those 2 things, it will show next time I update. If you feel like reporting any more I'll fix those as well.
VibrantSpark 21 Jun, 2021 @ 8:16pm 
I've noticed some items have typos in their descriptions. Like the unique Ice ring and the thunder 2 handed sword have 2 periods after their descriptions. Some has spelling errors.
< blank >  [author] 21 Jun, 2021 @ 8:03pm 
Hey no problem. I learned something new about the Divinity engine so I'm glad we did this.

I do want to keep the color data in my mod for those not using crafting overhaul. But I will keep this up and when I make new items I'll update this patch to include them.
VibrantSpark 21 Jun, 2021 @ 7:42pm 
IT WORKS! LIKE MAGIC! Thank you for being so kind and cooperative :D.