Arma 3
Arma 3 Persistence [Early Development] V 1.1 Performance Update
15 Comments
Markusaw 30 Mar, 2023 @ 4:59pm 
I also noticed it saves snakes. At least it did when i tested on Cam Lao Nam
Markusaw 30 Mar, 2023 @ 4:56pm 
Works great! Planes seem to explode if they were in the air when this was used but other than that it's really good and faster than other mods. Another thing it does better than other mods like this is to spawn the boats on the water instead of underwater lmao
Lucyfer Angel 15 Jan, 2023 @ 1:15am 
Is this only Server side or Server and client?
418Error 30 Dec, 2021 @ 7:55pm 
@FlamingCygnet It appears this mod saves Eden assets, so if you ran a mission created in Eden and then loaded the save, those things would be duplicated (not everything, but crates, vehicle, and other units - the only other thing I had in a simple test was a steel target, which was never re-loaded).
From what I could tell, the distance specified on Save doesn't seem to have any effect - items at the far corner of Altis were saved/loaded. I specified, 1, 5, 0, 25.
If other people units are saved, their loadouts are sometimes what they were when saved and sometimes what they were from Eden (it may have been the types of the units, I don't know).
If you go back to Eden and delete everything except the Player unit, run, and Load, the crates/vehicles load, but not the other people units. (If you Load from the original Eden mission, they're duplicated.) Strange.

Anyway, it's a nice mod. I'll continue playing around with it and see what I can get out of it.
418Error 30 Dec, 2021 @ 5:32pm 
Wiki link doesn't work.
shi4stone823 24 Oct, 2021 @ 1:31pm 
wonder if it is possible to use this for HAL campaign on a semi-whole map level?
FlamingCygnet 23 Sep, 2021 @ 9:27am 
Yeah we already did that, but the item duplicated after loading up the mission file on the server. Do i need to remove everything on the map before loading it up again?
Battlekeeper  [author] 23 Sep, 2021 @ 3:36am 
Make sure you clear the night old save before saving again
FlamingCygnet 23 Sep, 2021 @ 3:28am 
Hey, it's a me-not Mario, I just found a bit of an issue, when the save was loaded into the server, the vehicles were duplicated causing arma physics to bug out, send things to fly about thus destroying the base, there aren't any error warnings however. Inventory also were duplicated sadly. Is there a potential way of fixing it?
Battlekeeper  [author] 21 Sep, 2021 @ 5:23pm 
No problem, i appreciate it!
FlamingCygnet 21 Sep, 2021 @ 7:59am 
Hey, I just wanna thank you for creating this mod. I am currently working on a campaign for my group that uses Unsung and all other mods are either complicated or breaks whenever Unsung meets it, but my man, this one works wonders. It is simple and it works, I thank you so very much.
Battlekeeper  [author] 10 Sep, 2021 @ 2:56pm 
yes
Jack Oniell 28 Aug, 2021 @ 2:14pm 
This capable for dedicated and non-dedicated?
Hinde 17 Aug, 2021 @ 12:41am 
This looks incredibly underrated, excited to spend the next couple of hours playing with it.
Battlekeeper  [author] 10 Jul, 2021 @ 6:56am 
Arma 3 Persistence Performance Update:

Changed:

How saving works so saving is now 1000% faster

Added:

Support for flying vehicles