Total War: ROME REMASTERED

Total War: ROME REMASTERED

Imperial Truth - Units and Buildings Overhaul
74 Comments
Jungfaha 14 Apr @ 5:44pm 
think this is broken just fyi
Austere Hare 25 Dec, 2024 @ 9:59am 
merry christmas!
Corythus  [author] 25 Dec, 2024 @ 8:20am 
Good evening,
Thank you for your kind words. I haven't been able to do modding for a while now and I'm uncertain when or if I can continue. You are free to use everything.
Merry Christmas!
Austere Hare 24 Dec, 2024 @ 12:42am 
wow, this is extraordinare!

testing. would you be ok with me trying to incorporate this into the RXQOL mod?

:lunar2020halodragon: :steamthumbsup:
Jungfaha 29 Apr, 2024 @ 8:29pm 
https://i.imgur.com/9EB5xw3.png yah its broken, so i am using this mod instead https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3000716237 until the above is fixed.

and the armored spartan mod linked in description.
Kaisar 8 Apr, 2023 @ 8:54am 
I'm having the same problem that fredricott has.
shooter 16 Feb, 2022 @ 5:28am 
There are missing files in models_strat/residences. Mod will not launch because of that
fredericott 11 Feb, 2022 @ 12:17pm 
Game crashes when i try to start it ... have i done something wrong ? it says :\Feral\Steam\Workshop\2525286417/data/descr_cultures.txt, at line 8, column 1. DATABASE_TABLE error found : error reading record from file
robertewins 8 Jan, 2022 @ 2:13am 
Wow great news, good luck with the project Corythus, will check out the Total Conquest mod next! cheers.
Corythus  [author] 7 Jan, 2022 @ 11:20pm 
Dear Followers,
A few weeks ago, I get an honorable request to help work on the Total Conquest project witch I gladly accepted. This is not mean that I will not continue my Imperial Truth mods, but for now, I have to put it on hold. I updated most of the mods to be available four you, except the Units and Building mods. This is because it would be terribly time-consuming (which I don't have) and it will be completely redone when I will continue the series. During the work with the TC team, I will be able to learn from the bests, which I will try to repay with quality help. I also started to learn how to use Blender, and with that, I will be able to create my models instead of just using and recoloring the existing ones.
I would like to thank you all for your friendly support and helpful feedback I will try to do my best to come back and redone/continue the series.
robertewins 7 Jan, 2022 @ 12:51pm 
Hello Corythus, I tried to load part 3 and part 4 together in either load order but does result in a CDT. Any thoughts? Thanks
Last-Aztec-Descendant 1 Jan, 2022 @ 8:12pm 
this mod has conflict with the other mods you have
Corythus  [author] 24 Nov, 2021 @ 5:04am 
You are more than welcome, when I have time I'm working on the retexturing, (and gathering pieces of information from the testers about balancing) sadly the process is really slow, but I will continue it.
Enjoy. :)
T 800 24 Nov, 2021 @ 4:50am 
this solved the problem indeed! Thanks for the help and thanks again for the mod :-)
Corythus  [author] 24 Nov, 2021 @ 4:28am 
Hello @T800,
Thanks for dropping in, hope you will enjoy my mods. Yes, actually you did something wrong. :)
Try to change the "Unit color scheme from "Original" to "Realistic".
This has to help.
T 800 24 Nov, 2021 @ 4:22am 
Hi there, downloaded your mod today,
In custom battle, some unitcards appear as peasants... Did I do something wrong?
Corythus  [author] 7 Nov, 2021 @ 8:50am 
Dear followers, the mod is updated.
- Armoured Shield Pikemen (Argyraspides)
- Cavalry units recruit time increased by 1 turn.
- Early buildings give less income and buffs.
- Late buildings give more income and buffs.
- Mine 2 is buildable 1 level later.
- Paved Roads and Highways buildable 1 level later.
- Fixed sword sheath textureless white color for Greek units.
- Fixed the thin black texture line on the back of the greek helmets.
- Fixed the shining colorless stain on some Greek armor and helmet.
- Melee Greek units portrait and textures for all factions are fixed.
- Greek Generals, Standard Bearers, and Lesser Generals even for Egypt, Pontus, and Armenia are added.
- Fixed some unit model bugs.
Corythus  [author] 17 Oct, 2021 @ 12:17pm 
Hello @mbizzle, Thank you!
Try to change the "Unit color scheme from "Original" to "Realistic".
mbizzle 17 Oct, 2021 @ 7:19am 
Love the mod - one weird issue. The picture in the recruitment queue for all of the ships shows up as the peasant picture.
Corythus  [author] 10 Oct, 2021 @ 10:10pm 
Good morning @Cheeki breeki, thank you very much for your kind words. You are more than welcome!
Cheeki breeki 10 Oct, 2021 @ 4:59pm 
thank you for your hard work i love this mod so much along with the other mods on your list i play with them all i enjoy playing the non roman factions so much more by having so many more units available to me thanks again bro.
Corythus  [author] 10 Oct, 2021 @ 1:01am 
Steam is pathetically broken, as usual, so I can't upload new pictures to the gallery. I will try it again in the next few days.
Corythus  [author] 10 Oct, 2021 @ 12:44am 
Dear Followers,
Despite the lack of my time, I made an economy fix for my "Units and Buildings Overhaul" mod thanks to tester Pyrrus who gave me constructive feedback about how broken was the gold income in my mod. Income is drastically reduced, from now you will need more cities to upkeep a well-equipped army. I also used walls, to convert (not equally) trade income to tax income. In this way changing a cities taxes gives a greater impact on the overall economy.

Some unit values were also reduced for all units to gives space to unit ranking. Temples are a bit redone, to keep the uniqueness of the factions.
All changes all showed in the mods google document which you can find in the Steam mod description.

The new patch is probably not saved game compatible, sorry for the inconvenience. If you have any idea or feedback please let me know in the discussion topics to constantly improve the mods and with it the overall gaming experience.
Wish you a great weekend!
Corythus  [author] 8 Oct, 2021 @ 8:08am 
This is really good feedback thank you very much! If you are open to further discussions I would happily continue this topic. The goal is to make the mode more enjoyable. I wish there would be more feedback like yours.
rozsaig77 8 Oct, 2021 @ 12:29am 
hi Corythus! I am really thankfull the Imperial Truth mods, but please let me add some critism as well: positive first: I see with greater defense skills the battle last longer that is good. But with this increased number some building lost their andvantages: like armory. for example if a hastati get +1 defense is literaly just around +2% with the base game +6% and it has the same with experienced units. no more need elite units you just buy a new rookie. and with all the building modifications you dont have to worry about unhappiness or wealth problem (my opinion is the riolts and wealt probelm also part of the game) sorry if it not souds good but its just a suggestion from me.
Corythus  [author] 30 Sep, 2021 @ 3:16am 
Hello @Ferro, Great! Glad it is solved!
Ferro 30 Sep, 2021 @ 3:02am 
I found what the issues was, "Unit color scheme" was on original had to put thata on "Realistic"
Corythus  [author] 29 Sep, 2021 @ 12:15pm 
Sorry, my bad. I meant "change" not "edit". :) So all your in-game settings are set to remastered not classic?
Ferro 29 Sep, 2021 @ 10:50am 
Hi @Corythus, im not sure i fully understand what you mean with "you have to edit the option to only use remastered settings"; can you kindly explain it more in detail ? i looked for it in the window before launching, in game menu. I found something like you said before starting a campaing but those settings were already on "Remastered". Thanks for your patience and help :D
Corythus  [author] 29 Sep, 2021 @ 8:46am 
Hello @Ferro, I'm glad you like my work. You can experience this problem if you use classical unit cards, simply because I haven't added classical unit icons to the mod. So you have to edit the option to only use remastered settings. This has to fix your issue. If not, please let me know.
Ferro 28 Sep, 2021 @ 11:38pm 
i have a problem, i dont see the image of the units added, in campaign or personalized battle. All the new units have the same image, which is the "Peasants", can you help me figure how to solve this ? would make a big difference, i really enjoy your mod
Corythus  [author] 27 Sep, 2021 @ 9:13pm 
Do you suggest I should reduce the population growth back to normal?
emperorjony 27 Sep, 2021 @ 7:30am 
That may be it I'd have to test, I use remastered for everything but the population recruitment changes because I feel it completely removes that dimension of gameplay involving managing growth vs recruitment. Hopefully that option alone is not responsible but we shall see
Corythus  [author] 26 Sep, 2021 @ 9:51pm 
Good morning @Wowman. Thank you very much for your feedback! I will check the forums about this, because the files are there, and it's only a few people who have this issue. So I'm guessing, some option settings could cause this problem. Are you use classical or remastered settings? Because the mod only supports remastered settings on all options.
emperorjony 26 Sep, 2021 @ 2:17pm 
Hi Corythus, really enjoying the whole Imperial Truth package so far but wanted to come in and comment that I am also seeing the grey peasants appearing for almost every faction I've tried so far. Been going down the list today checking out the start positions and it varies but for instance Berber Axemen for carthage or Chosen Swordsmen for Germania to give a few examples. Hope this can be resolved its a minor visual issue at the end of the day but it takes something away from the cool feeling of having a nice army at the bottom of your screen. Cheers again for the fantastic work!
Corythus  [author] 25 Sep, 2021 @ 4:50am 
Units and buildings 2.0.3 update is relased:
- Balancing
- Recruitable generals from Bobo Mauser's idea.
- 24 New Units from Alexander and BI
- Extended recruit pool from vanilla units.
- Buff system improved.
- Proper texturing will only available in the next update!

More detalis in the google document.
Enjoy your play and please give back some feedbacks.
Corythus  [author] 24 Sep, 2021 @ 10:01pm 
Good morning TheLacyOwl, Really odd, the files are not missing and I see no problem in the unit selection. I will update the mod today, I just need to add 2 more units, a quick check that everything is ok and will release it. Hopefully, that will fix your problem. If not I will ask people from the forums to help me solve it.
Corythus  [author] 24 Sep, 2021 @ 9:58pm 
Good morning @ThatGuy, Thank you for your feedback, glad you enjoy it! I left the unit scale on default: High. I read somewhere that a higher unit scale can be problematic for the poor AI to handle, but I might be wrong.
theSilverRook 24 Sep, 2021 @ 8:18pm 
@Corythus Yes, I am!
ThatGuy 24 Sep, 2021 @ 12:05pm 
great mod and ive noticed growth is better, but which unit size should i play on if using classic population settings? extreme seems to leave AI towns empty of people and remastered's 40 pop per unit seems to small and growth in my cities gets out of control.
Corythus  [author] 23 Sep, 2021 @ 10:17pm 
@TheLacyOwl!, about the unit cards: I just subscribed to my old mod and check the old version. For me it is proper. You are playing as the Britons, right?
Corythus  [author] 23 Sep, 2021 @ 10:13pm 
Good morning @TheLacyOwl! Thank you very much for your feedback! It always makes me happy when someone enjoys my work. I see. I'm working on the update now, it will be finis within a few days, so I will check your problem. It is odd because I never had a problem with unit cards before. (Except they are not painted yet for the proper color.)
theSilverRook 23 Sep, 2021 @ 7:51pm 
The Barbarian Noble Cavalry also has a grey peasant for its unit card.
theSilverRook 23 Sep, 2021 @ 4:54pm 
Hi Corythus,
I'm playing as Britannia and the Forester Warband unit doesn't have a faction specific unit card; they're just grey peasants. Their stats are right they just have no artwork <3
Your map overhaul makes me very happy, it's super cool to have a denser world to play in. I wish it had Rome 2's provincial management system but I think that would be Really hard to implement. I'm really excited to play more in this mod!
Corythus  [author] 20 Sep, 2021 @ 12:17pm 
Good evening all! Mod update v2.0.3 is in process, hopefully, I will finish it this week. A few bug fixes and many new units are already added from Alexander, you can check the goog document for details, all changes are highlighted with "v2.0.3" next to it. Sadly in this update, the textures will not get polished, that would take a lot of time and I don't want to delay this major unit extension release.
Corythus  [author] 17 Sep, 2021 @ 9:48pm 
Good morning to all. Just noticed this mod has 4 negative ratings back then from the first released. I never really understand why to downrate something which I'm just not interested in but if you find some flaws or something why you think the mod is not good enough, or even that bad to be worth the negative rating, please let me know. Because your opinion helps to improve the mod and serves the community, however, your speechless negative ratings are not.
Corythus  [author] 9 Sep, 2021 @ 9:02am 
The Map mod is updated. Totally 180 new regions are added. Thank you all for your patience!
Corythus  [author] 7 Sep, 2021 @ 9:16pm 
@Mr. Bluecoat, Thank you again for your feedback. Maybe today or tomorrow I will upload something, I'm pretty sure you will like it.
Mr. Bluecoat 7 Sep, 2021 @ 7:36pm 
Gorgeous.
Corythus  [author] 4 Sep, 2021 @ 11:28pm 
Morning @Wakalbe, Great to hear! I trying to make the mods as compatible as possible with other mods. This is why I create them part by part. Sometimes I can not be really free in creation because of this but in the grand mod, I will have all the freedom without worrying the compatibilities.