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Heck, honestly? The custodian especially is such a useful job to designate even if we didn't have the mod enabled.
Much love!
Oh, Lord Draconis, please bless us with hireable JobsExtended crew members so that I may include this mod in a permadeath run. Amen.
This will give the Custodian the 'Hull Fixer', 'Tinkerer', 'Quickfixer' and 'Let it Drain' talents. While this may be intended, it causes you to be able to get two parallel traits at the same time - and decreases the potential talent trees that the Custodian has access to by one.
In the TalentTrees files, replace "MECHanic" with "powerarmor" to fix.
I have not checked if it is 100% up to date with the new update but I know it worked previously and works with classic.
Hungry Europans adds its own thing so that is separate, no idea on husk hunter.
I wish they had just made reports universal to jobs in base game but you have to define everything out. Will look into it at some point.
<Abilities>
<CharacterAbilityGiveFlag flagtype="RetainExperienceForNewCharacter" />
</Abilities>
Which is a legacy function of a talent from old Graduation Ceremony looks like it no longer works?
The ability is flagging correctly but when you make a new character it doesn't seem to work and due to the create new character bug in base Barotrauma even if it DID work there is a chance you would have your experience reset due to double (even triple) new character. going to just comment it out!