Barotrauma

Barotrauma

JobsExtended
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Update: 5 Jul @ 10:52pm

prisoner outfit had only 5% when it was supposed to be 10% attack speed for shanking

Update: 14 Jun @ 6:35am

bandolier changes from VWO and PFA

Update: 5 Apr @ 10:16pm

QM was missing last talent in mech tree for god knows how long, just got reported

Update: 15 Feb @ 1:54pm

Pushed early VWO bandolier changes in update, so I need to update JE and PFA!

Update: 8 Feb @ 12:29pm

Promotion medal support no longer seems to function so it was commented out to prevent issues trying to swap classes. No idea when this changed all the code was .xml and looked good. Problem is creating a new character can also trigger a loop bug anyway so lets nip this one in the bud.

Update: 4 Feb @ 6:28am

Flop hat made floppier

XO has a pistol and 6 shots but chooses which melee weapon they want.

Navigator option has a screwdriver as to be more even with other two loadouts.

Everyone now has a headset to start with

Update: 31 Dec, 2024 @ 1:20pm

Standard Security officer uniform changes from PFA, mission rigging allows for a single item each of sonar devices (including mission), grenades, batteries or handcuffs.

PFA bandolier changes update, it has 9 slots, 6 of which are 2 each ammo, medical or tool items as in PFA/Doctor outfits/Toolbelt

Update: 30 Nov, 2024 @ 12:59am

updated annnnnnnd found old fabricate error in blue beanie from over a year ago that was causing problems

Update: 30 Nov, 2024 @ 12:56am

error in technician tree fix

Update: 29 Nov, 2024 @ 11:21pm

Ok so issue was Quarter master needed a huge redo, completely loses Ironman instead of having it twice and causing errors. Now Boatswain and Technician are compltely redone sorry if it borks your character!