Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I get a fix published as soon as I can.
Sorry for the issue. was a bad line of code that I missed apparently.
Block MyObjectBuilder_CubeBlock/YT_2400_Vent_L (Nite Owl Rebel Thruster Pack (Steam:2526379814)) has grid Position outside of boundingbox, this will cause various issues with vanilla and mod scripts!
Contact author to fix (likely the <Center> tag is wrong).
Also, when you're running it, are you running other mods?
The mod is also setup that in order to achieve max influence, the thruster has to be fully powered, anything less will reduce the influence in atmo and the acceleration and max speed while in space as well. This is to balance out the over powering force that the thrusters provides compared to the vanilla thrusters.
Not sure if that provides you the answer you're looking for. But the mod is designed for players to have fun with their builds, not so much for survival style play.
In the base game, ion and atmospheric thrusters are both affected by atmosphere, defined as planetary influence, on a sliding scale of 0-1 (actually 0.3-1 for atmospheric) with proportional effectiveness at the min and max influence.
However, for those definitions in your mod, it appears that the influence min and max are 3 and 5.5, and the defined effectiveness is actually multiplied by full power rather than proportionally (so they're 4x and 6x effective of the defined thrust at minimum and maximum respectively)
Could you possibly give some insight as to their thrust capability compared to vanilla thrusters?
Modders don’t make mods to fit random peoples blueprints unfortunately so modifications will have to be done to utilize whatever mod you are trying to use. I for one am humbled to even have this to use at all.
You could always learn how to model yourself if the hard work from other people doesn’t fit your standards.