RimWorld

RimWorld

[JDS] Castle Walls
150 Comments
Gideon 28 May, 2024 @ 3:11pm 
1.5 update is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3256542892

Pending Steam review, so give it a few minutes if it doesn't work immediately.
2962342497 22 May, 2024 @ 10:06am 
1.5?
babyblue 19 May, 2024 @ 12:18pm 
installing this turned all my uraniuim patches previously found with the ground-penetrating scanner into "steel castle L connector" patches. so weird... :/
Imperial Guardsman 8 May, 2024 @ 4:08pm 
Does this currently work with 1.5, or is it broken?
Fenrius 21 Apr, 2024 @ 12:35am 
plz 1.5 I need it
Nirahiel 9 Apr, 2024 @ 9:19am 
Yeah .. Well I wanted to suggest a few new pieces. Guess I'll have to create them myself ? (Although i'm very bad at graphics ... )
Aether 9 Apr, 2024 @ 8:06am 
@Nirahiel
It seems Imgur deleted the images that the author used as a description.
Nirahiel 9 Apr, 2024 @ 7:16am 
Is this abandonned ? There's a big empty space in the description (missing image or something ?)
Aether 5 Apr, 2024 @ 7:33am 
@Kyrah There's a mod that changes a bunch of things with Castle Walls, including the time it take to open the door, which may encourage your pawns to use it.

Otherwise, just finish the wall so that it is no longer faster to walk around it.
Kyrah 5 Apr, 2024 @ 2:36am 
Is there a way to let pawns actually use the castle gate as a door? Mine just... walk around the unfinished wall instead
Aether 14 Jan, 2024 @ 8:48am 
There's a mod that reduces the building cost by 75%.

Anyway, it's obviously not going to be a 1-1 increase from material usage to strength, even with the sub-mod that make a building take only a quarter of its original material.

A 1x2 wall piece that take 25 granite blocks (With the 75% off) has 2040 HP. That's 81.6 HP per block. A 2x2 wall take 50 blocks, but has the same HP, so it's 40.8 HP per block, for less work needed to build.
A 1x1 granite wall? 510 HP for 5 block, or 102 HP per block. However, a 1x2 wall will only have 1020 HP, or only half of the castle wall of the same material.
ricwib 13 Dec, 2023 @ 8:11am 
The cost/protection is way off. for ex. a uranium tower piece is 3000hp, $1240 wealth, 200 material cost in a 2x2 area or 750hp, $310, 50 material worth per 1x1 square. compared to vanilla uranium wall of 625hp, $31, 5 material per 1x1 square. to get a 20% increase in defense you're paying a 1000% increase in material and wealth.
Bucket King 19 Nov, 2023 @ 12:05am 
Not 100% sure if it's this mod, but for these castle walls specifically, disallowing the gate doesn't stop your pawns from travelling through it. I can't seem to stop my guys from going out the gate and into danger. :c
LoboOscuro 2 Oct, 2023 @ 5:45pm 
just tested something with it and oddly enough the issue seems to be the other walls connecting to it blocking it somehow, my tower was an I connector and the moment I removed the walls on each side it started to shoot. Put the walls back, stops shooting.
LoboOscuro 2 Oct, 2023 @ 5:42pm 
Got a similar problem as OldPayphone, right now I have one defense tower and it was working great but now suddenly it won't shoot no matter what. It has 'fuel' and enemies are in range...hell they're trying to destroy it.
Renee 30 Sep, 2023 @ 9:09pm 
How do you connect the gates to levers or buttons in a medieval playthrough?
Archimedes 29 Aug, 2023 @ 1:38pm 
Also begging for a switch to LTS Systems. This is the best medieval wall option out there and I miss it.
Enrico 22 Aug, 2023 @ 10:44am 
Don't like something particular about this awesome mod? I've made a collection of customizable patches for it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3024167916
OldPayphone 13 Aug, 2023 @ 4:34pm 
Not all defense towers will shoot for some reason. I have 6 in a line but only 2 will shoot. Yes the enemies are in range but won't shoot.
Aether 10 Aug, 2023 @ 5:48pm 
@Big Ounce

There's a mod patch that reduce the cost by 75%.
Big Ounce 10 Aug, 2023 @ 2:32pm 
Castle Walls at a ludicrous price?

Unacceptable.
Troublesomeknight 18 Jul, 2023 @ 4:24am 
I second switching over to LTS Systems.
Slurms MacKenzie 6 Jul, 2023 @ 5:53pm 
Does anyone know how to get the security towers to actually shoot in their firing range? I love the look of the mod, but the towers have never worked properly for me. I am lucky if they fire at stuff directly north of south, but it will never do both.
Blutdrachen 18 Jun, 2023 @ 9:23am 
Is the non dev version of doors expanded compatible?
JoeOwnage 1 Jun, 2023 @ 5:12am 
Would it be possible to use LTS systems instead of doors expanded?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2812826451
JoeOwnage 1 Jun, 2023 @ 5:07am 
+1 to remove doors expanded
qux 12 May, 2023 @ 2:28am 
Hi ! would it be possible to remove the dependency on doors expanded please?
Hidden 14 Feb, 2023 @ 8:34am 
MACHICOLATIOOOOOOOOOOOOOOOONS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
kongkim 27 Oct, 2022 @ 9:23am 
When i have this mod active and go to the architect structure tab i get huge FPS drop.
kongkim 27 Oct, 2022 @ 8:03am 
The orginal Doors expanded mod has been updated.
P@PI 23 Oct, 2022 @ 8:46am 
thank you well needed !!!
P@PI 21 Oct, 2022 @ 10:04am 
1.4?
chiken 26 Aug, 2022 @ 4:32am 
Is Doors expanded a hard compatibility or can I use this without it?
Sliprunner 25 Aug, 2022 @ 2:32pm 
Was having the towers only firing in 180 degree angle, realized issue is that the 'turret' is technically only in one of the 4 squares the tower occupies. Can fix the issue by changing the Fill Percent of the defensive tower to 95%, as the default 100% means the 'turret' can't shoot through itself. Side effect is that the towers are no longer total cover.
These stairs go up! 31 Jul, 2022 @ 10:46am 
@Richard Mc Nutbuster Jan 8 @ 5:47pm
it seems like the towers can only fire in 180 degree angle, but there is 0 way to find out WHAT side its on, also means you get weird angles where a tower looks it has full vision, but refuses to shoot.

Yup having the same very annoying problem. They seem to shoot randomly and the firing arc is 100% not reflective of the true firing arc. So you have to trial and error it. Very annoying as a bunch of attackers walk up to my wall and just slap it down without me being able to do anything but walk out and beat them or break down the very expensive and time consuming walls to try and build them over again or just use embrasure walls.
Corni 23 Jul, 2022 @ 10:26am 
I cant find those Castle gates? what i have to do? all reaserch is enabled and finished.
7STG || Brogers 10 Jul, 2022 @ 8:57am 
be cool to see stairs so you can stand on a wall
Eldar Farseer 25 Jun, 2022 @ 5:55pm 
@joe ownage does argons basic components mod not change the repairs in this mod?
JoeOwnage 23 Jun, 2022 @ 7:10pm 
Hey man, thanks for the mod. I'm playing with Medieval Overhaul and Rimedieval so I have basic components but no normal components available. I don't need those to build your walls but my Gate broke down now and I can't fix it without components.

I could make patch I think if you could steer me in the direction of where to find the recipe it uses to repair the breakdown.
Hy 11 May, 2022 @ 7:27pm 
CE patched this mod, maybe update the FAQ..
Mr. Sandman 8 Apr, 2022 @ 11:03pm 
would a Japanese style of this be a possibility?
Señor Mondongo 30 Mar, 2022 @ 3:10pm 
nihongo wakarimasen
炽热的冰城 28 Feb, 2022 @ 11:36pm 
塔楼根本不射击
Richard Mc Nutbuster 8 Jan, 2022 @ 2:47pm 
it seems like the towers can only fire in 180 degree angle, but there is 0 way to find out WHAT side its on, also means you get weird angles where a tower looks it has full vision, but refuses to shoot
Richard Mc Nutbuster 8 Jan, 2022 @ 2:46pm 
it seems the towers have really random aim capabilities, as my top connector defence tower shoots outwards, but my bottom refuses to
Richard Mc Nutbuster 7 Jan, 2022 @ 8:47am 
this mod has been patched inside of CE, you can update the description :D
Galaxy 21 Dec, 2021 @ 7:01pm 
is there a way to use this mod without doors expanded? It causes the UI to not load in.
Lord Felix 29 Nov, 2021 @ 1:12am 
Rainycloud 23 Nov, 2021 @ 11:47am 
Hello! This is awesome! How come it needs to have doors expanded, doors expanded is not compatible with rimthreaded (shrug???). I still have to use it more to decide if it's good because while it gives great tps and compatibility now, it doesn't seem to load games right.
Anyway could it work without doors expanded?
MrBigBoy 7 Nov, 2021 @ 12:33pm 
Great mod but my pawns can't shoot through the embrasures