Barotrauma

Barotrauma

Cuttlefish
81 Comments
ignomen  [author] 10 Feb, 2024 @ 2:01am 
Everything seems to be working fine. The supercapacitors for the guns are mounted on the ceiling above the batteries in the electrical nacelle.
Crimson 9 Feb, 2024 @ 1:22pm 
I just realised that the junction boxes for the guns are missing
Also I tried running the sub in vanilla and it still did not work so it has to be that a update broke the subs junction boxes or something.
ignomen  [author] 8 Feb, 2024 @ 11:31pm 
I'll take a look later tonight. It's possible an update broke something.
Crimson 8 Feb, 2024 @ 7:51pm 
I'm not sure if I'm just genuinely dumb or the ship isint working but for some reason the guns have no power
ignomen  [author] 16 Sep, 2023 @ 10:23pm 
They're custom modified versions of existing systems created by WorkingJoe; I don't think I have permission to re-upload them on their own. The good news is both the Morse code and the clock are available on WorkingJoe's workshop. You'd just have to modify them a bit to get them to work for your own submarine.
Aether♢Astra 16 Sep, 2023 @ 1:31pm 
could we get a sub assembly of the morse code comm system and mission clock uploaded to workshop?
blazrandom 19 Aug, 2023 @ 5:06am 
for a moment i thought the engine was a entire shuttle
ignomen  [author] 27 Jul, 2023 @ 11:36pm 
thanks :)
Nix1k 27 Jul, 2023 @ 1:34pm 
Your boat is a technological masterpiece, with an unbeatable design. The level of your development is what I strive for in my projects (I'm still far away).
ignomen  [author] 22 Mar, 2023 @ 6:13am 
Thank you :)
Squiddy 22 Mar, 2023 @ 4:33am 
I mean I'd enjoy it. I've enjoyed both this and the Lionfish; both have a bit more character than many other subs out there.
ignomen  [author] 21 Mar, 2023 @ 4:51am 
Squiddy, yeah, it's a particular problem on the drone. This was my first sub posted to the workshop and there's a lot that could be improved. I can think of a few ways to remedy that issue (your suggestions are good), but the more time I spend thinking about it, the more I want to start over with a Cuttlefish Mk. II. Maybe I'll do that instead? What do you think?
Squiddy 21 Mar, 2023 @ 3:00am 
Been enjoying this sub in a Multiplayer game, but were having a trouble where the shuttle wouldn't move. Eventually I figured out this is due to the electrical compartment winding up flooded after some damage.
This is fixable in game but only by cutting into the shuttle, deconstructing the internal glass wall, fixing the external hell, moving the sub upwards so the ballast drains both compartments and then welding the internal wall back shut. All in all that's several minutes of damage whenever the drone winds up damaged. A second pump or a hatch on the drone would work wonders.
ignomen  [author] 19 Sep, 2022 @ 5:13pm 
I'm assuming whatever problems people were having have resolved themselves... ?
ignomen  [author] 27 Aug, 2022 @ 7:39pm 
The only thing unusual about the supercapacitors is that they're upside down, but this in itself shouldn't effect the situation you describe. If your test proves unhelpful, I might suggest unsubscribing and re-subscribing. Maybe something got borked?
CaptainNurbles 27 Aug, 2022 @ 6:12pm 
Stable. I've tried two runs with the Cuttlefish recently and both times the turrets did not have any charge, nor were their supercapacitors physically present. When I get a chance I'll boot up a game with only the Cuttlefish, no other mods, try to find out what it might be conflicting with.
ignomen  [author] 25 Aug, 2022 @ 3:13am 
Ok. Let me know.
ignomen  [author] 25 Aug, 2022 @ 3:12am 
Neon, was this in campaign mode or something else? I've tried at a few different stations now and not able to reproduce. Does this happen every time or was it just the one time? Could it have been a weird fluke?
Bel 25 Aug, 2022 @ 3:05am 
We should be playing on stable; we've got like 10 mods running in total.
I'm going to run it in singleplayer and see if it alters based on station and what not.
ignomen  [author] 25 Aug, 2022 @ 2:46am 
Nurbles, does this happen every time? I've tried loading the sub in a few different contexts and I can't reproduce this. Are you playing on stable or unstable?
Bel 25 Aug, 2022 @ 12:45am 
Hey big man!
We were bunch of lads running the Cuttlefish and we had a docking glitch
We couldn't leave the sub as we docked at a station because the top-most airlock wouldn't open; we pried one of the two top doors open with a crowbar; but we were unable to leave the sub proper.
ignomen  [author] 24 Aug, 2022 @ 12:43am 
I'll look into this today. It's possible a Baro update affected the save file in a weird way.
CaptainNurbles 23 Aug, 2022 @ 6:57pm 
Popped into Barotrauma for the first time in a while, and a new issue with this thing has popped up D: The supercapacitors for the turrets aren't physically on the ship (the electronics monitor will recognize two of them and says they're in the top left junction area), and because of this the turrets don't have any power for firing. I don't think I have any mods that should cause this conflict since it doesn't affect any other ship I've tried so far, vanilla or otherwise, but I can post a mod list if that helps.
ignomen  [author] 15 Jun, 2022 @ 9:13pm 
:D
Shiva 15 Jun, 2022 @ 3:34pm 
I love that you called it the Cuttleshuttle! 10/10
Aether♢Astra 15 May, 2022 @ 9:37am 
Thank you!
ignomen  [author] 14 May, 2022 @ 11:05pm 
The Morse code is by WorkingJoe.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2329317306
I tweaked it to fit Cuttlefish's terminal system. To be honest, if I was to do it again, I would do it differently as I know a lot more about components now than I did then. Plus it's an absolute mess in this sub, not organized very well.
Aether♢Astra 14 May, 2022 @ 8:55pm 
Can you upload the Morse code as a sub assembly
ignomen  [author] 24 Dec, 2021 @ 4:17pm 
That's really weird and there isn't anything that should be causing that, but I'll look and see if an update maybe broke something.
Flow 24 Dec, 2021 @ 12:30pm 
when starting at a docked station for campaign the docking port is docked and everything but i am unable to climb ladder to station at all, its like an invisible wall, i even tried closing the hatch beneath the dock port and using that to get further and nothing worked
ignomen  [author] 19 Dec, 2021 @ 5:48pm 
What do you mean you are not able to get onto a station? Like you can't leave the docking port? The hatch doesn't open? I need more than that.
Flow 19 Dec, 2021 @ 2:24pm 
hey not sure if its just me but i am unable to get onto a station when docked
ignomen  [author] 11 Nov, 2021 @ 7:51am 
Thank you. Just updated those flood doors by the way. Now the buttons only work if there's actually flooding.
CaptainNurbles 11 Nov, 2021 @ 7:25am 
The ESSENTIAL modding experience! From one modder to another I sympathize with ya.

Keep up the good work! Love how the sub looks and all the neat lil' features that it comes with.
ignomen  [author] 11 Nov, 2021 @ 6:58am 
Just patched the storage containers on the fabrication machines. They should be interactable now from the lower part of each machine. Let me know if there's still issues with this.

Nurbles: I noticed this just a few minutes ago. Seems like every time they patch the game something else breaks on Cuttlefish! lol I'll see what I can do.
CaptainNurbles 10 Nov, 2021 @ 3:45pm 
Another issue I've found in my time playing around with this ship: The AI crewmates tend to get stuck behind the doors near Engineering, as even though they're wide open by default they keep hitting the emergency lock button thinking it'll pop the door back open, despite doing the opposite.
ignomen  [author] 3 Nov, 2021 @ 8:15pm 
I wasn't aware that was still an issue. Sorry! I'll see what I can do when I have a chance.
CaptainNurbles 2 Nov, 2021 @ 9:12am 
Adding onto my last comment, I found that if you set the containers linked to the Fabricator and the Deconstructor to not be hidden and to be Pickable it lets you add and remove things from the containers. This does mean that you can accidentally open the invisible lockers directly, but it fixes the issue entirely for me.
CaptainNurbles 1 Nov, 2021 @ 2:10pm 
I REALLY like how this sub looks, and appreciate that it's cheap enough that you can start a save with it. That said, the fact that anything that goes into the Fabricator/Deconstructor's respective storage cabinets cannot be taken out is a pretty notable issue.
ignomen  [author] 14 Oct, 2021 @ 5:48am 
Damage Control and General Quarters are just light indicators for the crew. If the captain turns on Damage Control, the crew knows to look for leaks and problems and fix them. If General Quarters is on, the captain has indicated there are enemy threats outside or inside the sub, so the crew should man the guns and security should be on alert. That's all. Nothing fancy.

Which partition are you getting stuck at? Like where specifically?
Chino 14 Oct, 2021 @ 2:39am 
Oh, when I tap keyboard 's' in the Gunnery room my charactor will stuck at partition. It can reappear when I start again.
Chino 14 Oct, 2021 @ 1:55am 
Excuse me, What is Damage Control mode? And what is General Quarters mode? ths
ignomen  [author] 15 Jul, 2021 @ 12:54pm 
Thank you, Javik.
Javik 14 Jul, 2021 @ 3:28pm 
this shell is a work of art
ignomen  [author] 6 Jul, 2021 @ 9:25am 
By the way, I'm on the Undertow Discord server as ignomen#7251; I'm pretty active there. So if folks are having technical issues and it's easier you can talk to me there. I'm online most evenings.
ignomen  [author] 6 Jul, 2021 @ 9:21am 
That's weird because I tested it a bunch before updating it on the workshop on July 2 and it seemed to work fine. What was causing it before was the development team made some code changes to the fabricator/defabricator and I forgot to replace the machines. I'm not sure what would cause the problem now because I replaced all the relevant pieces so none of that old code could possibly be called. I wonder if your submarine file didn't properly update? Other than that, I'm a bit stumped. I wonder if other people have the issue still, too?
Menace 6 Jul, 2021 @ 7:24am 
haven't had any luck and I've started up 5+ campaigns, anytime I put something into the storage through the deconstructor it gets stuck and won't let me take them items out.
ignomen  [author] 5 Jul, 2021 @ 6:03pm 
@𐌼enace: It is, yes. If you're starting a new campaign though, it should already be fixed. Is it not?
Menace 5 Jul, 2021 @ 8:10am 
hey, every campaign I have issues with the linked cabinet, is the Jlobblet fix a permanent solution?
Aether♢Astra 4 Jul, 2021 @ 6:57pm 
very responsive to comments thank you!