Arma 3
Little St. James Island
58 Comments
[L9] Warwolf 27 Mar @ 7:12am 
We need a Reforger port please
TheMooseteriousMoose 25 Feb @ 12:15pm 
are there trump and Epstein character models to match with this mod map?
Zandrus 5 Jan @ 3:02pm 
Make the custom temple!
gus 25 Sep, 2024 @ 7:11pm 
This is pretty accurate from what I remember, great job!
Mung Daal 12 Sep, 2024 @ 4:08pm 
lol
there's this anime pic of the girls from that gun gacha game with you pov holding the ipad: cyclocs 06 marked a target marked etc..rhib boating towards the island bahahaha
s1encio 6 Apr, 2024 @ 6:49am 
i was there
Officer Ray Cist 23 Mar, 2024 @ 11:55am 
make it for beamng ?
Luigi the magical dinosaur 2 Mar, 2024 @ 3:36pm 
Is it wheelchair accessible
Captain Murica KFrank 4 Jan, 2024 @ 4:28pm 
I'll paypal you 50 dollars to update the map to make it playable, fix the crashes and at least some of the collision issues
palazarev98 16 Aug, 2023 @ 12:16pm 
The game CTDs when I spawn near the hangar. Could you please fix this issue?
jungle.james 15 Jul, 2023 @ 9:05am 
@Julio Ride the tiger and reach out to other map makers and modelers who want to build their portfolio. Add jujurat off my friend's list, I'm sure you've seen his work around.
Julio Evoler  [author] 15 Jul, 2023 @ 8:49am 
@jungle.james
Thanks. I don't know whether I should manually pathing in, after a few playthoughs it seems to find the way.
@spades
Nope, it would be interesting to see such mods appear.
spades 15 Jul, 2023 @ 12:10am 
Is Bill Clinton included?
jungle.james 29 Apr, 2023 @ 9:59pm 
Could you rework the textures, clipping, and possibly find a model for the temple?
Wybloc 14 Apr, 2022 @ 5:59pm 
Very well done, the only thing I have to complain about is the AI acts very dumb on this terrain. Aside from that this is really good, I'm a slut for real life terrains recreated in arma.
Mallekip 13 Dec, 2021 @ 4:05pm 
Looks like a fun theme. Use of terrain data makes it much more natural than most terrains; eg no perfectly flat surfaces or oddly placed supermarket objects in the middle of nowhere. Also a great size for a single mission: kidnap the VIP, find the stash of cash, explore the lair (with a teleport script to an interior). Unfortunately the mismatch between satellite and ground textures means the ground keeps changing colors as you walk towards/away from it. I know matching that stuff takes way more work. But doing only that would put this in the top small scale island maps.

Thank you for making this, all the same!
Xenkishøtz 22 Sep, 2021 @ 11:35am 
Ahaha oh my god.
xXSupahigh69Xx 2 Sep, 2021 @ 11:15pm 
Time to raid it ┌( ͡° ͜ʖ ͡°)=ε/̵͇̿̿/’̿’̿ ̿
ASSBLASTER 2 Sep, 2021 @ 9:06pm 
Awesome Ive always wanted to visit here
Valken 22 Aug, 2021 @ 9:02am 
LOL!
Julio Evoler  [author] 22 Jul, 2021 @ 11:35pm 
@♠CommanderShark250♠

Haven't experienced that, but I have seen AI walk through the garage wall of the main house so I believe you. No clue what causes this as they're all Bohemia assets.

@KILOpalo5
@76561198192726397

Thanks
MK-Ultra Reject 21 Jul, 2021 @ 9:47pm 
I really like this map generally but the only problem that I have is that enemy AI appears to be able to shoot me through the hangar when I am on the trail. When I place an enemy AI within the hangar when I am near the rear of said hangar they are able to shoot me through the wall.
KILOpalo5 20 Jul, 2021 @ 3:11pm 
Not bad for your first map :steamhappy: just crash XD
76561198192726397 10 Jul, 2021 @ 9:50pm 
well done my friend
r0dx864 10 Jul, 2021 @ 7:15pm 
22:08:12 Strange convex component10 in a3\vegetation_f_exp\tree\t_cocos_small_f.p3d:geometryView
22:08:12 Strange convex component317 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
22:08:12 Strange convex component318 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
22:08:12 Strange convex component319 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
22:08:12 Strange convex component317 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView
22:08:12 Strange convex component318 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView
22:08:12 Strange convex component319 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView
22:08:12 Strange convex component10 in a3\vegetation_f_exp\tree\t_cocos_bend_f.p3d:geometryView
=======================================================
-------------------------------------------------------
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Exception code: C0000005 ACCESS_VIOLATION at B58C9AD3
r0dx864 10 Jul, 2021 @ 7:15pm 
i consistently crash from this map, especially when i move from the house on the hill with the backyard to the pool area. errors below:
Julio Evoler  [author] 9 Jul, 2021 @ 5:39am 
Added a showcase video.
Calvin Lee Vail 8 Jul, 2021 @ 5:42pm 
im gonna put the island under new management
G.Legs 8 Jul, 2021 @ 4:22pm 
Based
psodica 8 Jul, 2021 @ 9:22am 
Goes well with napalm. 10/10!
SchizoGougar 5 Jul, 2021 @ 9:30am 
bruh moment
Julio Evoler  [author] 5 Jul, 2021 @ 5:44am 
Very odd, the startup crashes in editor. Do you have the Arma expansions? I think the assets are in the basegame too but you never know.

Another thought is that it could have to do with the high amount of vegatation in combination with shadow distance.

I also notice that objects and textures take a while to load in, longer than in other maps so maybe refrain from moving for a minute in the editor as it does it's thing..

The map works consistent in the editor for me so it's hard to diagnose this issue. The times that it didn't load properly in old releases usually had to do with odd map geometry which isn't the case in the current release.

Like I stated in another comment is that I could make future releases which might automatically solve such issues. (and introduce new ones, knowing Arma)
aresitox 4 Jul, 2021 @ 9:53pm 
this would go well with a nuke mod
rec 3 Jul, 2021 @ 4:51pm 
+1 for crashes in editor, usually after about 20-30 seconds. but if i load it, add a guy and a helicopter real fast and save it to MP missions, i can host a lan server and play it, fly around in a helicopter indefinitely.

so for now i can just save custom compositions in another map, then load LSJ and quickly add the comp.s and save before it crashes.

i hope you keep working on this! thank you @Zekashii !!
Grape-MDC 1 Jul, 2021 @ 12:44pm 
The map half the time I open it in editor, it gives me and error "Arma 3 has exited in an unusual manner
Launcher has detected that Arma 3 was closed in unusual manner... please report it to our feedback tracker, or contact our support team." instantly, the other half i am able to open the map on editor but as soon as i commence to edit it kicks me out or freezes my computer.
None the less Based work
Moskoni 30 Jun, 2021 @ 9:27pm 
Based
Ostross 30 Jun, 2021 @ 6:40am 
Gorgeous view. Incredible scenery. Truly unique culture.

How big is the total map in kilometres squared? And, more importantly, what's the ETA on the 4k texture Moloch temple (ACE compatible)?
Skutterbuster666 30 Jun, 2021 @ 4:16am 
There is also footage from Luke Rudowski available if that would help with any modelling and stuff
Yukarin 29 Jun, 2021 @ 8:46pm 
Yeah the map seems to work fine in the scenario but still gives me crashes in the editor. Very strange
Julio Evoler  [author] 29 Jun, 2021 @ 3:05pm 
@Yukarin
Very strange. Did some co-op with a mate who has a new Ryzen + 32GB and worked flawless.
I have a Haswell i5 (2013) and 16 GB ddr3.
Access violation sounds like a RAM issue, still.

Can you host the scenario I made as MP game and see if that works?
Yukarin 29 Jun, 2021 @ 2:41pm 
also verified game files and still get the crash

Yukarin 29 Jun, 2021 @ 2:40pm 
tried with and without mods or optional DLC enabled still get the crash. Running a system with 32GB of RAM. Other mod terrains and base game terrains don't cause a crash either
Julio Evoler  [author] 29 Jun, 2021 @ 2:33pm 
@Yukarin
You run a lot of mods? Have sufficient RAM?
Yukarin 29 Jun, 2021 @ 2:30pm 
Trying to load this in the editor causes either a Access violation or a Heap corruption crash
shadowhunter388 29 Jun, 2021 @ 1:55pm 
Time to chalk up million ways to take out a LVT (because lets face it that motherfucker ain't worth the dirt he's buried in.)
Thekillerkreeper 29 Jun, 2021 @ 1:22pm 
Nice map. A good place to have a HVT on.
Julio Evoler  [author] 29 Jun, 2021 @ 12:48pm 
@ANZACSAS Steven
Why don't you write a better comment?

@LooneyEmperor
Nice
Skee 11B/CIB 29 Jun, 2021 @ 10:18am 
I hope all you jokers are going to simulate rescuing children or killing bad guys. Don't turn steam comments into 4Chan you sick f***s.
ANZACSAS Steven 29 Jun, 2021 @ 9:00am 
Couldn't choose a better location???