RimWorld

RimWorld

1-2-3 Personalities M1
609 Comments
тетеря, блин 11 Jul @ 8:45am 
1.6 🙏 also, do you guys know how well it works with this?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3253596705
Spookbuster 11 Jul @ 8:30am 
Looking forward to the 1.6 update to this.
Jet 8 Jul @ 1:28am 
are personalities able to be modified using CE or pawn editor?
Hahkethomemah  [author] 4 Jul @ 3:33am 
@帕鲁帕鲁
Not sure what are you talking about, worldview traits are not coded as normal traits. No other mod should interact with them.

@Kipyat, HongZZ
Sure, sure.

@americanremains
It is a bit premature, but there's no need for such strong choice of words towards people we know nothing about.
HongZZ 22 Jun @ 9:15am 
please 1.6
Kipyat 15 Jun @ 10:55pm 
please 1.6
帕鲁帕鲁 3 Jun @ 3:42am 
Please add a worldview tag for the Aya races, as not using tags will result in display errors with the Vanilla skill extended, thanks
Hahkethomemah  [author] 17 May @ 12:31pm 
@룰루랄라, sharkcrisp049
If time allows I'll look into it, but it's probably on their side of things. We didn't change anything substantial on our side since it worked. Please report the issue under their mod.

@Your Average Tomboy Lover
There's a guide in the FAQ.
The Courier 17 May @ 12:02pm 
how do i customize my pawn in prep carefully? i wanna make a cool scenario with a yandere recluse mechanitor
sharkcrisp049 16 May @ 7:58am 
with altered carbon a pawn will regenerate personality when the carbon uninstalled and regenerated again when the carbon been installed to a new sleeve:steamsad:idn whatever it was been designed to be like that or not
룰루랄라 30 Apr @ 5:32am 
@Hahkethomemah I've done a few experiments, and it seems that way.
(Again, I used a translator again)
Hahkethomemah  [author] 30 Apr @ 1:10am 
@룰루랄라
We had compatibility with Altered Carbon in 1.3, did it stop working for 1.5?

@Sunlight
I took a break to stabilize my life a bit and learn C#. I'm back at modding, but I need to learn on simplier parts of my projects before taking on M3. (Currently it's 1-2-3 Politics M2)
Sunlight88 28 Apr @ 6:40am 
@Hahkethomemah: Nice idea, I really want to test it out and perhaps some time replace Psychology mod with it (which is not updated any more).
Do you still work on your mod, though? How is your module 3 coming along? More features, that may make it easy to replace Psy?
Thank you and have good day...
룰루랄라 21 Apr @ 7:57pm 
What do you think about adding compatibility with "Altered Carbon"?
(Using Translator)
Tera_Matt 21 Apr @ 12:56pm 
Q: Can I add this to the ongoing game?
A: Yes. Every pawn missing personality will get one. Same with animals.
JoeOwnage 15 Apr @ 3:32pm 
Perfect thanks
Hahkethomemah  [author] 15 Apr @ 12:00pm 
@JoeOwnage
Update M2. If you play on low resolution and have many factions the issue might be persistent - in that case turn off the "Leader's psychological drive visible" option in M2.

You will still be able to read leaders' drives from city descriptions.
JoeOwnage 15 Apr @ 10:17am 
Are you able to do anything about this? https://i.imgur.com/Ez6f7Im.png
Good Old Jim 9 Apr @ 8:19pm 
it is safe to add and remove according to FAQ
mephi 31 Mar @ 9:22am 
Is it safe to add mid game?
@lola não, eu havia traduzido o mod inteiro, tenho até os arquivos de tradução aqui. Não sei se ele nunca foi ao ar ou se alguma atualização deletou a minha tradução. Teria que ver com o criador do mod.
lola 31 Jan @ 7:42pm 
mildera, tu traduziu só 'he' e 'she', foi?
moonfish 30 Jan @ 4:04pm 
is this compatible with vanilla traits expanded and vanilla social interactions expanded?
Comrade Corwin 23 Jan @ 4:09am 
Just wanted to pop in and say thanks for the mod! It adds more life and detail to the game.
Johnny 12 Jan @ 3:30am 
Does this mod and M2 work well with Grim Reality?
Davinci 25 Oct, 2024 @ 4:36am 
@AJarOfDirt i think it is intentional, although the overlapping part isnt. you can left click on the faction name to open a big description tab without overlapping.
Sly 3 Oct, 2024 @ 4:12pm 
I am sure it is on me, but I can't seem to find any information on what the different traits in this mod do. Is there a way to see info on them in game or elsewhere?
Malgus 12 Sep, 2024 @ 11:37pm 
Good mod! Sorry about your loss and all your problems this past year, but I hope things will start looking better.
MercuryRiver 11 Sep, 2024 @ 10:04am 
I see this has a patch for EDB Prepare Carefully, but I can't seem to figure out how to set my characters' personalities? Can anyone help me out
Anonymoussse 20 Aug, 2024 @ 5:10am 
Hey, I found a weird bug today. I have this mod and M2.

I started to notice that my colonist personality was changing, I don't know if it's a feature or a bug.
But the weirdest part is that one of my colonist completely lost his personalty, and now have none. I don't have the edit button on the right on the character editor, and when I try to use the button to edit personality you added in dev mode, nothing happen and I have this error :

https://pastebin.com/RA8iD3yY

Full log : https://pastebin.com/G7eF4BCQ

Juste so you know, I have HAR and Pawnmorpher installed, if in any case that could cause this.
Hope you can help.
Hahkethomemah  [author] 16 Aug, 2024 @ 4:31pm 
@The Bard of Hearts
Nope.

@Brolya Democratic Republic
Check the FAQ thread , editor walkthrough is somewhere there. With screens to guide you.

@神说万岁
No, M1 is very lightweight. And you can turn off any particular funciton in M2 mod option settings, if it makes your game slower.

@AJarOfDirt
That's M2, not this. That UI element is hardcoded in base game, and they desigend it for a small number of factions - the problem disappears if you stick to lower numbers. You can also turn it off in M2 mod options.
AJarOfDirt 16 Aug, 2024 @ 3:42pm 
This makes the factions tab unreadable with overlapping words. Adds the personalities of the leaders to the listings.
神说万岁 12 Aug, 2024 @ 5:11am 
Will he make the game slow? How about optimization?
Pame 7 Aug, 2024 @ 3:44pm 
I cannot find the personality editor
The Bard of Hearts 29 Jul, 2024 @ 12:56am 
By chance is this the mod I have going to gives children a forced single trait at age 3?
Hahkethomemah  [author] 20 Jul, 2024 @ 8:29am 
@the scrimblo
Get M2 and this .

Then make each 3 pawns with disparate relations live together.
(there shoould be a button to check it when you mark multiple pawns)
the scrimblo 17 Jul, 2024 @ 10:18am 
mod works great, what are some personality types that get along the worst? i want more colonist drama
\_Luckballs_/ 17 Jul, 2024 @ 4:12am 
Oh, really? That's weird, I've never seen it
Hahkethomemah  [author] 17 Jul, 2024 @ 12:28am 
@Apollo-ello-ello
No, M2 doesn't touch anything that has problematic code, like compatibility.

@trouter
Finally some appreciation for the main functionality. Cheers.

@Harry173
I mean, it's in 15 000+ collections ^^'
\_Luckballs_/ 16 Jul, 2024 @ 2:20pm 
Especially in medieval
\_Luckballs_/ 16 Jul, 2024 @ 2:19pm 
Why isn't this mod in any collection?
TakeABreak 19 Jun, 2024 @ 3:10pm 
I can't see the "M3 Worldview" tab for the personalities from the mod options
Pana de Oro 3 Jun, 2024 @ 7:46pm 
french traduction?
trouter 30 May, 2024 @ 9:34am 
I have no idea what this mod does but it does generate some truly spectacular ideas for animal names so 10/10
Jet 27 May, 2024 @ 1:57pm 
didnt this mod add a psyche tab? i dont seem to see it on pawns anymore
Apollo-ello-ello 1 May, 2024 @ 10:49am 
Hi, Just wondering if this or M2 changes or interacts/overrides the compatibility stat? or is that going to be a feature in M3. just wondering, Thank you!
Hahkethomemah  [author] 29 Apr, 2024 @ 6:09pm 
Hey lads, some news here [www.patreon.com].

@Galgen
Yes. Even more than that - half of the M2 depends on VSIE.

@Ki_Shadow
It's probably compatible, but not integrated. Let us know if you test it.
os 29 Apr, 2024 @ 2:46am 
This is compatible with combat extended. For any other compatibily related quiestions proceed to FAQ and read.
Galgen 27 Apr, 2024 @ 8:29am 
is this compatible with Vanilla Social Expanded?
Ki_Shadow 21 Apr, 2024 @ 4:33am 
Is this compatible with pawn editor?