Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

OrLoK's IMMOVEABLE Wrecks НЕЗАВИСИМЫЕ обломки OrLoK
18 Comments
-OrLoK- Слава Україн  [author] 3 Feb @ 3:39pm 
I can't guarantee compatability with other mods. sorry :(
Папа 2 Feb @ 1:43pm 
не работает с hotmod
-OrLoK- Слава Україн  [author] 31 Jul, 2021 @ 8:53am 
seems to be working fine here?
-OrLoK- Слава Україн  [author] 30 Jul, 2021 @ 3:16pm 
I'm in bed now, ill look at it tomorrow!
bussy destroyer 30 Jul, 2021 @ 3:06pm 
update please.
-OrLoK- Слава Україн  [author] 9 Jul, 2021 @ 2:39am 
I've not used his/her mod with this however it should work with no prob.

all my mods will play nicely with 99pc of other mods unless they affect the same gameplay *thing*
rowdy_dog 8 Jul, 2021 @ 10:05pm 
Thanks for the mod, Is this compatible with "Everything Stays" by Viking.? cheers ;)
-OrLoK- Слава Україн  [author] 8 Jul, 2021 @ 8:33am 
no problem!

The update system is an utter utter utter bastard and sometimes doesnt update files or recognise changes. Keep me aware if things break! (it took longer than 5 mins!)
Minor 8 Jul, 2021 @ 7:26am 
-OrLoK-, thx!:steamthumbsup: xD
-OrLoK- Слава Україн  [author] 8 Jul, 2021 @ 7:17am 
or just gimmie 5 mins and itll be fixed :)
Minor 8 Jul, 2021 @ 5:46am 
After the last update this mod is blocked and cannot be enabled. But for those who want to make it work again right away, this is solved by writing in \steamapps\workshop\content\400750\2530497807 in the file mod.info the maximum version of the game, for example: "1.800". At least this way you can turn it back on.
-OrLoK- Слава Україн  [author] 7 Jul, 2021 @ 9:27am 
UPDATE: seems to be working fine here. Got a battle running on another monitor while I work and small units cant push heavier ones, as a rule.

Some vehicle types can push eachother which may result in a smaller looking vehicle pushing one that appears larger but thats mostly going to be down to vehicles being in the wrong "group" (mostly modded vehicles)

Lastly, other mods *may* over write my mods functions, I cant do anything about other folks mods but one can try to change the order they are activate in but then mine might break another's mod.

On the whole, I try to keep all my mods as tiny as possible and as universally compatible as possible, so they should work with almost *all* other mods now and in the far future. :)
-OrLoK- Слава Україн  [author] 7 Jul, 2021 @ 7:39am 
ok, will take a look at this later to see if an update has altered it.
IronBear98 7 Jul, 2021 @ 6:58am 
Not sure why but it doesn't seem to work. Not sure if its because I was running a custom mission mod that fucked it up or if its outdated but I'm able to plow through tiger and panther tanks with a T70 like its the blizzard of 1972
8sat 28 Jun, 2021 @ 6:10pm 
WHAT WE NEED! THNKS
-OrLoK- Слава Україн  [author] 28 Jun, 2021 @ 10:59am 
thank you!
Nekavandre 28 Jun, 2021 @ 10:21am 
Oh gawd thank you for this. I was always bothered by the fact wrecks moved around like they had no weight. Now if only we get ragdoll physics for dead units. Maybe next game. At least the death animations are solid and really good. Appreciate all your work. Look forward to what else you provide to the community. Stay safe out there mate!
-OrLoK- Слава Україн  [author] 28 Jun, 2021 @ 6:11am 
If you see something that you think shouldnt be "moveable", let me know what it was and the unit that moved it and ill try to fix it.