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Hope to eventually see a return, but there's no rush from me
Oats: You've brightened my day with this ;3; I've just started looking at the 1.4 changes and what I'll need to do... and honestly it looks like the entire mod will need to be more or less rewritten to make it good for the next while. Between that and some more mods I was working on before life pulled me away (such as the feral-species Grimalkin mod that was 95% done), I'll be releasing as a new mod later alongside others using similar coding for ease int he future. Watch this space I guess!
@Sabrael324: Good catch! I'll be reworking the mod pretty soon, and between this comment plaguing my mind and a couple others.. as well as some plans being hatched... I'll be playing it safe and shunting off the Bonewood aspects from this mod for now, with the intent of making a more dedicated Aniplantae and Bonewood standalone mod. I guess watch this space...
toradrow777: Currently I do not have any plans for CE compatibility due to time and effort constraints. I need to put a lot of work back into this and a couple other mods... once they're sorted out I'll check.
Parow: The Bonewood sciences currently require a Springhare for the know how to work such projects. This will change in the future though, I'm currently stripping bonewood tech from this mod to add to a dedicated one with the Aniplantae they come from. My apologies!
@Tea Spot CE compatible?
But no, i didnt remove anything. maybe some update of another mod?
but in the end, I think it's unsolvable. I only have one save, so i cant go back, i cant figure out what these two unknown kingdoms are, which seem to cause the problem now.
I will probably start another run soon.
I very well knew about the risks when playing with so many mods.
But man, am I bad at math.
But thanks for the help and the update nonetheless.
@Sir NutNut: Hm, that is strange indeed! Looking through the error log, frustratingly I can't see if that's caused by the Springhares or another mod, so sorry. in fact the only thing I do notice is you seem to use Prepare Carefully, which I believe breaks a lot of custom races and some other mods. I don't know if that mod plays well with Springhares or not but might be worth checking for another customisation mod, such as Character Editor, for future playthroughs in any case? please do keep me updated if you manage to narrow down the issues to the springhare race! In theory the settlements for new games should be at 0, but that should not affect saved games.
here is my errorlog:
https://gist.github.com/a9c8b32abd97b4f6f21d92eb2e0309a9
but thanks for the effort. i am off to troubleshooting and finding out which factions got crazy.
In theory the issues should be fixed now, apologies for the delay in being able to work on this. Do let me know if there are any other issues!
@DarkLink: No problem at all, I'm all about the obscure mammals!
@Kituneki: That's adorable! Little events like that brighten my heart! Thank you for the compliment as well!
@HappyyCatGaming: Thank you! If and when I get some more spare I'll look into commissioning a proper cover art just for the mod, vs. reusing one of the springhare concept pieces!
@DarkLink: Springhares are of the genus Pedetes, family Pedetidae, in the order Rodentia. Despite their name, they are rodents, and unrelated to rabbits or hares. Pedetes Inanis is a specific species of Springhare/Pedetes created by myself, but there are two real life springhare species within Pedetes. For more information related to his unusual species, please check here: https://en.m.wikipedia.org/wiki/Pedetes
@decom70: Thank you! I'm honestly so glad people seem to be using the mod!
@Serene Peace, @Arthur GC: Bonewood weapons have now been removed.
thank you :)