Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2721977849
There's no non-overwrite way I can see to re-enable pop assembly, so I've taken a different route for ensuring plenty of options for having Pop gain or growth, while still keeping the thematic limitations in place (for the most part).
Well, there's fuck-all I can do about that without going in the destructive overwrite direction which would break compatibility with overhauls HARD, or else giving out the ascension-exclusive Clone Vats technology like candy instead of providing a weaker, differently-flavored version. Fantastic.
So beware folks, this mod's core crutch for dealing with no pop growth got wrecked and there's no way to fix it that won't violate my design philosophy for this mod!
the OS does not matter, really. ^^
Hopefully someday Paradox will fix species spawning tags, and we'll be able to let empires be force-spawned without opening up the possibility of random spawns along with it.
Primitives will also choose the portrait sets, resulting in absurdities such as stone-age primitives sporting cybernetics. While I am sure some people would be OK with the Saturday-morning cartoon style absurdity, it's too big of a dealbreaker to allow along with the other issue.
Either Paradox just defined an entirely new species archetype for Plantoids like they did with Lithoids, or else they've added a way to portrait-lock traits without relying on species archetype. If it's the latter, I'm excited: I'll get to add portrait-locked traits without needing an entirely new species archetype.
Good luck, then!
Although this does feel that you're making the strongest origin, even stronger.
To balance, adding a malice that all biological pops find this species terrifying, and utterly repugnant, reducing opinion and trade value could make it balanced, while maintaining realism.