Sid Meier's Civilization VI

Sid Meier's Civilization VI

Envoy Quest List
41 comentarii
倾心 28 aug. 2024 la 3:01 
增加一个屏幕,用于组织和列出可用的城邦任务,可通过屏幕左上角的新启动栏按钮访问。
与独特的地区图标兼容。
Gray Pockets 1 mart. 2024 la 4:25 
@Mavoc: Sounds like your city-state got renamed. This can happen via mod or liberation. Try the extension mod I posted two comments back.
Mavoc 1 mart. 2024 la 4:08 
Found a minor bug where the name of the city-state doesn't match up. Not sure how but with Barbarian Clans mode I got a city-state that has a different name from that of the suzerain bonus name. The City-State of Washington in my game is Washington on the map and in the city-state panel with the Sana'a Unique Suzerain Bonus, and is call Sana'a in this mod's screen.
Gray Pockets 27 febr. 2024 la 8:51 
I have created an extension mod Envoy Quest List - Cooks That includes the below change.

@Stack Man feel free to include this in your mod if its to your liking.
Gray Pockets 8 febr. 2024 la 4:39 
Change eql_questpopup.lua line 277 to:
Name = minorPlayer:GetCities():GetCount() > 0 and minorPlayer:GetCities():GetCapitalCity():GetName() or minorPlayerConfig:GetCivilizationShortDescription(),

This allows a City-State to appear when the City Name doesn't match the Minor Civ name.
Hestia 23 sept. 2023 la 17:45 
Great QoL improvement.
bob 19 iun. 2023 la 9:16 
Very nice! A further improvement would be to reference the localized strings that Firaxis already translated instead (from Base\Assets\Text\en_US\Types_Text.xml):

LOC_QUEST_CONVERT_CAPITAL_TO_RELIGION_NAME
LOC_QUEST_SEND_TRADE_ROUTE_NAME
LOC_QUEST_CLEAR_BARBARIAN_CAMP_NAME
LOC_QUEST_TRAIN_UNIT_TYPE_NAME
LOC_QUEST_ZONE_DISTRICT_TYPE_NAME
LOC_QUEST_TRIGGER_TECH_BOOST_NAME
LOC_QUEST_TRIGGER_CIVIC_BOOST_NAME
LOC_QUEST_RECRUIT_GREAT_PERSON_CLASS_NAME

LOC_QUEST_CLEAR_BARBARIAN_CAMP_NAME might be too long for the UI, so you could just use LOC_IMPROVEMENT_BARBARIAN_CAMP_NAME instead.
xtreme_c 23 mai 2023 la 14:31 
Great and simple mod.
Is there any chance a counter could be added to each category?
For example, say there are 7 CSs asking for a trade route, but the mod only shows 5 and the rest have to be scrolled.
Perhaps title of each category can include a total count of CSs with this type of quest? "Send Trade Route (7)"
ravenigma 7 febr. 2023 la 18:02 
Anyone experienced issues with this with the recent updates or leader packs? I'd love to use this mod but I'm wondering how the recent updates and leader packs are affecting things. Thanks.
TonyShape 25 nov. 2022 la 8:36 
One more mod titled "How i played without it" and "Thats why i will never going to play civ on concoles". Ty sir, very much! :cell:
fortunate son 21 iun. 2022 la 1:34 
Napisz mu komentarz
fortunate son 21 iun. 2022 la 1:34 
This looks cool, Im gonna try it out with my new playthrough
fortunate son 21 iun. 2022 la 1:34 
team fortress 2
T'hain Esh Kelch 4 mai 2022 la 0:46 
I see the same thing on my Mac, all expansions short of the Season Pass. I only get 2 city states shown, and I can't send any, since the accept button at the bottom is gone.
DaDarkLord 7 mart. 2022 la 14:25 
this mod, for some reason, hid many of the city states present in the game. When I go to the send envoy screen, I can hardly see 2 or 3 city states, even if there are a lot more, whom I am not in war with, or have quest available/completed etc. I have no idea what is causing it to just hide some of them, but it has ruined many of my games. I am on MAC
H.Humpel 26 ian. 2022 la 14:34 
Hi Stack Man,
your mod has been translated into German by Junky and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Junky 22 ian. 2022 la 1:24 
Hey Stack man,
I'm now able to translate it. Thank you very much for your efforts.
Just the title in the main Envoy Quest List window cannnot be changed. But that's ok for me though.
bcchs 21 ian. 2022 la 16:10 
hm @stack Man, I'll check again - I never play Immortal or near that lol
Stack Man  [autor] 21 ian. 2022 la 15:32 
@bcchs City states start with walls on Immortal difficulty or higher.

There's no way this mod influences it because it only reads existing information from the game. It doesn't alter anything.
bcchs 21 ian. 2022 la 13:35 
Ok, I checked, disabling this mod makes the problem go away :/ Sorry!
bcchs 21 ian. 2022 la 13:21 
Uh, could it be that the recent changes now cause City states to start with walls up? Or could this problem be hailing from faulty interaction with Fuzzletop's One City Mode? Problem only came up after today's update of this mod. Thanks for any help, awesome work!
Stack Man  [autor] 20 ian. 2022 la 16:52 
@Junky I've made the changes. Let me know if there are any issues.
bozicpredrag7 11 ian. 2022 la 23:09 
nice
Skalozubio 25 dec. 2021 la 10:12 
Agreed with Junky, please make the mod translatable
Junky 27 nov. 2021 la 12:25 
Hi Stackman, Can you please make this mod translatable?
If I look into your eql_questlookup.xml file, I only find strings. I want to translate them but i would have to change core files for that. All you have to do is set LOC_NAMES for string Values.
Would be helpful for everybody who does want their own language inside your mod.
ทอม เบรดี้ 12 oct. 2021 la 8:06 
love this mod <3
Firefly Banner 14 sept. 2021 la 8:57 
This is wonderfully convenient.
Thank you
rui.raen 14 iul. 2021 la 1:30 
Must need! amazing job!
platypus 10 iul. 2021 la 10:46 
The only thing that could make this better would be if a hotkey could be assigned to pull up the menu. I'm not 100% sure, but I think the detailed map tack mod adds the ability to hotkey map tacks and that it is not part of the base game to do that.
Stack Man  [autor] 10 iul. 2021 la 4:53 
@jwg20286 I'll look into it
jwg20286 8 iul. 2021 la 18:09 
Hi, is it possible for the Religious Conversion tab to show the icon for the current dominating/leading religion in each city-state?
Stack Man  [autor] 4 iul. 2021 la 18:27 
@GroBoiD I've fixed the issues. I can also confirm that Unique Districts Icons is compatible, though I don't know if Steel and Thunder works.
GroBoiD 3 iul. 2021 la 13:22 
@Stack Man. Complete game, but a lot of mods, most of them non-UI. I hoped they will work together. Like Unique Districts icons and Steel and Thunder
platypus 2 iul. 2021 la 21:34 
This is absolutely amazing
Stack Man  [autor] 2 iul. 2021 la 13:29 
@GroBoiD what DLC are you using and which icons are missing? Also, are you using any non-ui mods?
GroBoiD 2 iul. 2021 la 4:01 
Enless AI turns every ~15-20 turns
+
i dont have target icons (units, districts etc.)
Created game with same rules but woithout your mod - works fine.
GroBoiD 2 iul. 2021 la 0:09 
Looks promising, thx, i am in.
=[NK]= Col. Jack O'Neil 1 iul. 2021 la 4:43 
Nice!
Sailor Cat 30 iun. 2021 la 21:29 
Neat
Bloodraven 30 iun. 2021 la 20:26 
This looks cool, Im gonna try it out with my new playthrough