Sid Meier's Civilization VI

Sid Meier's Civilization VI

Envoy Quest List
41 Comments
倾心 28 Aug, 2024 @ 3:01am 
增加一个屏幕,用于组织和列出可用的城邦任务,可通过屏幕左上角的新启动栏按钮访问。
与独特的地区图标兼容。
Gray Pockets 1 Mar, 2024 @ 4:25am 
@Mavoc: Sounds like your city-state got renamed. This can happen via mod or liberation. Try the extension mod I posted two comments back.
Mavoc 1 Mar, 2024 @ 4:08am 
Found a minor bug where the name of the city-state doesn't match up. Not sure how but with Barbarian Clans mode I got a city-state that has a different name from that of the suzerain bonus name. The City-State of Washington in my game is Washington on the map and in the city-state panel with the Sana'a Unique Suzerain Bonus, and is call Sana'a in this mod's screen.
Gray Pockets 27 Feb, 2024 @ 8:51am 
I have created an extension mod Envoy Quest List - Cooks That includes the below change.

@Stack Man feel free to include this in your mod if its to your liking.
Gray Pockets 8 Feb, 2024 @ 4:39am 
Change eql_questpopup.lua line 277 to:
Name = minorPlayer:GetCities():GetCount() > 0 and minorPlayer:GetCities():GetCapitalCity():GetName() or minorPlayerConfig:GetCivilizationShortDescription(),

This allows a City-State to appear when the City Name doesn't match the Minor Civ name.
Hestia 23 Sep, 2023 @ 5:45pm 
Great QoL improvement.
bob 19 Jun, 2023 @ 9:16am 
Very nice! A further improvement would be to reference the localized strings that Firaxis already translated instead (from Base\Assets\Text\en_US\Types_Text.xml):

LOC_QUEST_CONVERT_CAPITAL_TO_RELIGION_NAME
LOC_QUEST_SEND_TRADE_ROUTE_NAME
LOC_QUEST_CLEAR_BARBARIAN_CAMP_NAME
LOC_QUEST_TRAIN_UNIT_TYPE_NAME
LOC_QUEST_ZONE_DISTRICT_TYPE_NAME
LOC_QUEST_TRIGGER_TECH_BOOST_NAME
LOC_QUEST_TRIGGER_CIVIC_BOOST_NAME
LOC_QUEST_RECRUIT_GREAT_PERSON_CLASS_NAME

LOC_QUEST_CLEAR_BARBARIAN_CAMP_NAME might be too long for the UI, so you could just use LOC_IMPROVEMENT_BARBARIAN_CAMP_NAME instead.
xtreme_c 23 May, 2023 @ 2:31pm 
Great and simple mod.
Is there any chance a counter could be added to each category?
For example, say there are 7 CSs asking for a trade route, but the mod only shows 5 and the rest have to be scrolled.
Perhaps title of each category can include a total count of CSs with this type of quest? "Send Trade Route (7)"
ravenigma 7 Feb, 2023 @ 6:02pm 
Anyone experienced issues with this with the recent updates or leader packs? I'd love to use this mod but I'm wondering how the recent updates and leader packs are affecting things. Thanks.
TonyShape 25 Nov, 2022 @ 8:36am 
One more mod titled "How i played without it" and "Thats why i will never going to play civ on concoles". Ty sir, very much! :cell:
fortunate son 21 Jun, 2022 @ 1:34am 
Napisz mu komentarz
fortunate son 21 Jun, 2022 @ 1:34am 
This looks cool, Im gonna try it out with my new playthrough
fortunate son 21 Jun, 2022 @ 1:34am 
team fortress 2
T'hain Esh Kelch 4 May, 2022 @ 12:46am 
I see the same thing on my Mac, all expansions short of the Season Pass. I only get 2 city states shown, and I can't send any, since the accept button at the bottom is gone.
DaDarkLord 7 Mar, 2022 @ 2:25pm 
this mod, for some reason, hid many of the city states present in the game. When I go to the send envoy screen, I can hardly see 2 or 3 city states, even if there are a lot more, whom I am not in war with, or have quest available/completed etc. I have no idea what is causing it to just hide some of them, but it has ruined many of my games. I am on MAC
H.Humpel 26 Jan, 2022 @ 2:34pm 
Hi Stack Man,
your mod has been translated into German by Junky and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Junky 22 Jan, 2022 @ 1:24am 
Hey Stack man,
I'm now able to translate it. Thank you very much for your efforts.
Just the title in the main Envoy Quest List window cannnot be changed. But that's ok for me though.
bcchs 21 Jan, 2022 @ 4:10pm 
hm @stack Man, I'll check again - I never play Immortal or near that lol
Stack Man  [author] 21 Jan, 2022 @ 3:32pm 
@bcchs City states start with walls on Immortal difficulty or higher.

There's no way this mod influences it because it only reads existing information from the game. It doesn't alter anything.
bcchs 21 Jan, 2022 @ 1:35pm 
Ok, I checked, disabling this mod makes the problem go away :/ Sorry!
bcchs 21 Jan, 2022 @ 1:21pm 
Uh, could it be that the recent changes now cause City states to start with walls up? Or could this problem be hailing from faulty interaction with Fuzzletop's One City Mode? Problem only came up after today's update of this mod. Thanks for any help, awesome work!
Stack Man  [author] 20 Jan, 2022 @ 4:52pm 
@Junky I've made the changes. Let me know if there are any issues.
bozicpredrag7 11 Jan, 2022 @ 11:09pm 
nice
Skalozubio 25 Dec, 2021 @ 10:12am 
Agreed with Junky, please make the mod translatable
Junky 27 Nov, 2021 @ 12:25pm 
Hi Stackman, Can you please make this mod translatable?
If I look into your eql_questlookup.xml file, I only find strings. I want to translate them but i would have to change core files for that. All you have to do is set LOC_NAMES for string Values.
Would be helpful for everybody who does want their own language inside your mod.
ทอม เบรดี้ 12 Oct, 2021 @ 8:06am 
love this mod <3
Firefly Banner 14 Sep, 2021 @ 8:57am 
This is wonderfully convenient.
Thank you
rui.raen 14 Jul, 2021 @ 1:30am 
Must need! amazing job!
platypus 10 Jul, 2021 @ 10:46am 
The only thing that could make this better would be if a hotkey could be assigned to pull up the menu. I'm not 100% sure, but I think the detailed map tack mod adds the ability to hotkey map tacks and that it is not part of the base game to do that.
Stack Man  [author] 10 Jul, 2021 @ 4:53am 
@jwg20286 I'll look into it
jwg20286 8 Jul, 2021 @ 6:09pm 
Hi, is it possible for the Religious Conversion tab to show the icon for the current dominating/leading religion in each city-state?
Stack Man  [author] 4 Jul, 2021 @ 6:27pm 
@GroBoiD I've fixed the issues. I can also confirm that Unique Districts Icons is compatible, though I don't know if Steel and Thunder works.
GroBoiD 3 Jul, 2021 @ 1:22pm 
@Stack Man. Complete game, but a lot of mods, most of them non-UI. I hoped they will work together. Like Unique Districts icons and Steel and Thunder
platypus 2 Jul, 2021 @ 9:34pm 
This is absolutely amazing
Stack Man  [author] 2 Jul, 2021 @ 1:29pm 
@GroBoiD what DLC are you using and which icons are missing? Also, are you using any non-ui mods?
GroBoiD 2 Jul, 2021 @ 4:01am 
Enless AI turns every ~15-20 turns
+
i dont have target icons (units, districts etc.)
Created game with same rules but woithout your mod - works fine.
GroBoiD 2 Jul, 2021 @ 12:09am 
Looks promising, thx, i am in.
=[NK]= Col. Jack O'Neil 1 Jul, 2021 @ 4:43am 
Nice!
Sailor Cat 30 Jun, 2021 @ 9:29pm 
Neat
Bloodraven 30 Jun, 2021 @ 8:26pm 
This looks cool, Im gonna try it out with my new playthrough