Sid Meier's Civilization VI

Sid Meier's Civilization VI

DB's Civ VI Gold
356 Comments
Golden Umbrella 17 hours ago 
Hi there. Is there a way to preset the Mod Options? I don't want to do it every time when I start a new game. The Civ 6 Option to save a Configuration also saves "mods in use" so this is not always usefull.
Illmatic 6 Jun @ 3:55am 
Can i have all Holy site buildings (temple, mosque, cathedral etc) with this mod? Thanks
mikejj 2 Jun @ 9:58pm 
This doesn't seem to be compatible with cypryan's workable outer rings mod
Display Name 30 Apr @ 4:37pm 
Hello, I have a problem in Rise and Fall with this mod making governors promotion screen empty. The "no more stirrings" option is also cannot be turned off.
adi 4k 11 Apr @ 6:52am 
I have a question on Balanced Walls: what is the effect of Urban Defenses?
- Ancient Walls have no ranged attack.
- Medieval Walls get a single ranged attack with a range of 1.
- Renaissance Walls get two ranged attacks with range of 2.
- Victor's Embrasure promotion provides an extra ranged attack AND an extra range.
InfoManiac 3 Apr @ 3:51pm 
crashing on map load. This is my collection https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2891073319 please help v.v
WorstplayerNA[TPA]Huro 19 Mar @ 11:36am 
Since you are not working on the other mod is there not a way for you to remove them from the work shop? I am not sure if there is myself since I am not a Mod maker but a person who adds mods to customise the game. I am going to try adding this mod since I am annoyed with Religion in this game since the AI can dev. command to spawn 20+ Missionaries and so on in 1 turn and really had to counter or eliminate when trying to do a Science Run of the game,
VModBAddict 5 Mar @ 5:37pm 
@Doocoo - I had the exact same issue but isolated it to the 'TC Unit Limit Enforcement' mod. Are you using that one by any chance?
VModBAddict 5 Mar @ 5:36pm 
I have likely the same issue as Jetstream Sam below - opening dialogue audio (when game launching or loading) does not play. But I can confirm meeting other civs in game works fine. This is with the 'no more stirrings' option either on or off.

I've also identified this mod conflicts with JNR's Wetlands mod, since late last year (previously worked fine together). Having just this mod and Wetlands active makes is impossible to load a game, even when every DB Civ 6 Gold option is turned off. IF that's an easily identifiable issue it would be great to have compatibility back!

Regardless, this is a great mod and I really love the ability to tweak so many settings. I build my mod lists (usually 100+) around this one!
jtdice 13 Feb @ 7:52am 
Love this mod! Quick comment, the Olympic Pantheons feature where certain resources gain faith adjacent to a holy site. For Peter / Russia, their unique site the Lavra doesn't seem to be recognized as a holy site to get this faith bonus applied to resources (e.g. Olives for Athena pantheon).
DB  [author] 15 Jan @ 8:58am 
Hi Thaco!

It's been a while since we I've looked at the code, but I think the area you're interested in is here:

DB - Civ 6 Multiplayer Gold\!LUA_UI_Includes\DB_Includes_UI.lua [line 879]

I'm noticing that my comments about how this works doesn't match the actual values in the code. (e.g., the comment says +20 for meeting, but the code says 0) I changed the values at some point to satisfy some players.

Have a great day!

Kind regards,
DB
Doocoo 6 Jan @ 9:57pm 
Hi DB, it looks like there's a bug in multiplayer (haven't tried SP) that is preventing the AI from using builders correctly. I've gotten through multiple ages in multiple games where every single AI (~6 AI) refuse to improve a single strategic or luxury resource. I was able to recreate this with zero mod options enabled, so it may be something with the base mod itself? It's also easy to recreate by loading into a teams game with AI, starting in a later age (so with builders), playing a number of turns, and seeing the AI refuse to improve any resources around them. Hope you're able to track down this bug.
I am Thaco 5 Jan @ 7:17pm 
Hello!

I wanted to ask about adjusting the amount of science / culture that is shared by the diplomatic visibility as well, I was hoping to reduce rates and possible increase specific modifiers

Just pointing me in the right direction would be appreciated and speed up the process of peeking through things
DB  [author] 9 Sep, 2024 @ 8:35am 
Hi Sam!

Just a quick check... what is the speech volume set at in your game?

Kind regards,
DB
Jetstream Sam 7 Sep, 2024 @ 11:18pm 
Hello!

I just wanted to let you know that the setting "No more stirrings" may be bugged. No matter how I set it the speech would not play. Hope this gets fixed! Have a good day
I am Thaco 19 Jun, 2024 @ 5:15pm 
Hello!

It's related to the Secret Societies option, Hermetic Order specifically, they reveal leylines on the map

I believe it's technically apart of the official game but I don't recall specifically what DLC it's apart of.
DB  [author] 12 Jun, 2024 @ 2:43pm 
Hi Thaco!

Sorry, I don't know what ley lines are. Is that from another mod?

Kind regards,
DB
I am Thaco 11 Jun, 2024 @ 3:34pm 
Does this mod allow you to build on top of ley lines as well?
DB  [author] 9 Jun, 2024 @ 2:54pm 
Hi Dan!

Easy, just adjust, delete, or comment out line 7 in the file DB_LoyaltyMatters_Gameplay_Data.sql.

Kind regards,
DB
Dan H(A)VOC 2 Jun, 2024 @ 8:58am 
City-states are getting +1000 loyalty when I enable the loyalty options. Is there a way to prevent this?
Monir 19 Apr, 2024 @ 4:59pm 
Thank you for answering !

If in a future update you could make it modular as well, it would be awesome ! :)
I like Remove Foreign Info very much but losing track of your own progress causes the game to end abruptly.
DB  [author] 2 Apr, 2024 @ 1:09pm 
Hi Monir!

Glad you like the mod! To answer your question... you don't. It's more realistic in the sense that in real life, a given country, like, say France, does not know if it's "ahead" in culture than Italy or America other than by broad strokes. I mean, clearly France is ahead of North Korea. If France wants to achieve a "cultural victory" (in real life) they just have to keep spamming art and literature and music until the tourists only ever want to visit France.

Kind regards,
DB
Monir 10 Mar, 2024 @ 9:49am 
I have a question : how do you keep track of your own progress for the different victory types with Remove Foreign Info ?
Monir 10 Mar, 2024 @ 8:48am 
Must have mod. I only use a couple of options so thank you for having made it so modular !
DB  [author] 6 Mar, 2024 @ 8:27am 
Hi Dagriggstar!

GOLD doesn't do any modifications to start bias. However, for the last 3 years I've always played with Better Balanced Starts .

For a list of other compatible mods (the mods I always use with GOLD) see:

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2533573440/3046105389679764953/

Kind regards,
DB
Dagriggstar 5 Mar, 2024 @ 5:44pm 
Does this mod change starting bias/how starts are picked in any way ?

I tried using the mod (well, specifically for the tech diffusion) rolled up 30 starts that I judged to all be 'bad'.....Turned the mod off and I got a 'good' start straight away

Logically I feel like I just got super unlucky but I thought I'd ask just in case there's something going on
Vidyflan 23 Jan, 2024 @ 9:34pm 
it works, thanks!
DB  [author] 23 Jan, 2024 @ 7:02am 
Hi xxxx!

I'd say go ahead and try playing with the document deleted and see what happens. You can always uninstall and reinstall this mod to get the file back.

If you want to be more surgical, you can try commenting-out certain lines of code in that file that are relevant to what you're trying to accomplish. (In .lua files when you add -- to the beginning of the line, it turns that line into a comment, meaning that the computer no longer executes it. This has the same effect as deleting the line, except that the line still exists in case you want to uncomment it later. Very useful for testing.)

For example, if you want to turn off the leader icons in the tech tree, you can place -- at the beginning of line 13 in this file !LUA_UI_Includes\TechTree_DB.lua. That will disable the "PlaceLeaderIcons" function. And if you change your mind sometime in the future, you can delete the -- and the leader icons are back.

Kind regards,
DB
DB  [author] 23 Jan, 2024 @ 6:51am 
Hi austin!

Failure to load errors are likely due to a mod conflict. You can disable all the other mods and re-enable them one-by-one to find out which one conflicts.

Here is a list of mods that I use and should be compatible.

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2533573440/3046105389679764953/

Kind regards,
DB
Vidyflan 21 Jan, 2024 @ 5:47pm 
when choose the "learn from other civ", maybe could hide the civ icon that i didn't learn from them in techtree and civictree and choose screen? to long the leader icon is XD.
Vidyflan 13 Jan, 2024 @ 11:44pm 
but i do like the mod. except the interesting option, it add the promotion name of origin game haven't insert, and show useful info in unit flag, it's so wanderful.
Vidyflan 13 Jan, 2024 @ 7:39pm 
thank for your reply!
i want to use the mod with some UI replacement(such as project6, which replace the civic tree screen), i could do it when i delete some document in "!LUA_UI_Replacements". but i are fearful it will make some bug.
aieeegrunt 11 Jan, 2024 @ 11:05am 
I’m getting a “failure to load bla bla” error with this mod now, which is a heartbreaker
aieeegrunt 10 Jan, 2024 @ 10:14pm 
Ya the AI in this game is a mystery sometimes lol
DB  [author] 10 Jan, 2024 @ 7:44pm 
Hi xxxx,

I think you're referring to the 12 combat numbers on the combat preview. The purpose of these numbers is explained in Unit Combat civilopedia article.

A list of things that aren't optional in this mod can be found here:

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2533573440/3186861366076428972/

Kind regards,
DB
DB  [author] 10 Jan, 2024 @ 7:40pm 
Hi Austin!

I haven't been able to figure out why the AI fails to make its religion. Sometimes it does, but not always. This mod is primarily for multiplayer, so I don't investigate AI issues too deeply.

Kind regards,
DB
Vidyflan 9 Jan, 2024 @ 6:43pm 
could add a option to chose whether open UI? i didn't like the like digits in the unit panel, it's a little strange.
aieeegrunt 9 Jan, 2024 @ 1:53pm 
Hey there, trying to troubleshoot a problem. The AI has stopped using their Great Prophets to found religions.

I have visibility on a neighbouring AI Poland, they have a prophet and a holy site, but the site is pillaged
DB  [author] 3 Jan, 2024 @ 7:56am 
Hi Austin!

Thanks for the encouragement!

Kind regards,
DB
aieeegrunt 22 Dec, 2023 @ 7:44pm 
Hey, tried out your mod today. Tweaked a few of the settings but overall this mod is excellent. This is how Civ7 should work. Great job
DB  [author] 17 Nov, 2023 @ 8:26am 
Hi ig!

I didn't change the civs all that much, mostly because we always play with the "Remove Civ/Leader Traits" option. The best way to see exactly what the mod options do is to read the advanced options create menu. The explanations there are always up to date. The explanations here at Steam don't always get updated.

Kind regards,
DB
SANDE iG. 14 Nov, 2023 @ 2:41pm 

♥ do you have the changes that you made to the civs like arabia enumerated ♥
DB  [author] 14 Nov, 2023 @ 11:11am 
Hi ig!

Thanks for the suggestions! Unfortunately, Firaxis doesn't allow modders the ability to create the kind of fine-grained resource-chopping permissions you'd like. (I haven't looked into anything grievance-related since they're irrelevant for multiplayer.) Whether or not a resource/feature is removeable is controlled only by its type name (e.g., RESOURCE_CATTLE).

I believe in the latest version the resources are choppable in Olympic Pantheons, no? I used to have restrictions on chopping back when the tiles provided military bonuses to their worshipers. But that system was buggy, so I scrapped the military bonuses and made them choppable.

Kind regards.
DB
SANDE iG. 7 Nov, 2023 @ 12:09pm 
i will commit random acts of kindness in your name
SANDE iG. 7 Nov, 2023 @ 12:05pm 
pt2: if it WAS my pantheon i’d totally get it, though. perhaps u can ever so graciously implement an option like “cannot remove own sacred resource” which is mutually exclusive with “all sacred resources cannot be removed.” maybe there could be major grievances if you remove a specific civ’s holy resource, so it might make u think twice about disrespecting your ally’s holy cows within your lands. i hope you understand my pleas.
SANDE iG. 7 Nov, 2023 @ 12:05pm 
xoxoxo. one singular itty bitty negligible comment: for the olympian pantheons, not being able to remove any kind of resource or marsh to place something else solely bc somebody else in the world *might* believe that thing is sacred seems a lil restrictive. i think it makes sense in your case, where it appears you play against other people. but i only play on the same time as my friends, and i do not think AI would target specific resources we held as sacred. if it is the absolute perfect campus spot but there is a marsh and my pantheon has nothing to do with marshes, it seems just a tad unfair.
DB  [author] 4 Nov, 2023 @ 6:28am 
Hi ig!

Thanks for the comment! That made my day.

I'm blessed with a good career that affords me the time to pursue hobbies like this without financial anxiety. I already did all the modding work just for the games I play with my friends and family... uploading it for others to enjoy was a no-brainer. I don't need donations, but to assuage your guilt, you may take a panhandler to lunch and say DB sent you. ;)

Kind regards,
DB
SANDE iG. 2 Nov, 2023 @ 8:02am 
this is, perhaps, one of the greatest things i have ever encountered on the internet. god bless you. i feel guilty using this for free; any methods of donation?
DB  [author] 16 Oct, 2023 @ 12:17pm 
Hi Guardian,

I had not heard of that mod until you mentioned it. Not sure if it's compatible.

Kind regards,
DB
Guardian 12 Oct, 2023 @ 6:24pm 
would you know if civs expanded is compatible?