Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Items (74)
Detailed Map Tacks
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of calculating adjacency bonuses for your districts? This mod can help you plan the placement of your districts by calculating the potential yields and adjacency bonuses on your behalf. Simply add ...
Extended Policy Cards
Created by Aristos
https://i.imgur.com/ucgm4ir.png UP TO DATE WITH APRIL 2021 "NOTHING" PATCH! COMPATIBLE WITH VANILLA, RISE & FALL AND GATHERING STORM ! WORKS IN MULTIPLAYER. REQUIRES BETTER REPORT SCREEN TO SHOW EFFECTS INFORMATION !!! This mod extends the Policy Cards to ...
Religion Expanded
Created by p0kiehl
Summary Religion Expanded raises the founded-religions-per-game cap to a maximum of 16, introduces more than 40 new beliefs, and adds new, fully-customized religious buildings. In short, religion becomes more dynamic and personalized. Additionally, the tex...
Take your Time Ultimate - Slower Research Trees
Created by joshmanisdabomb
This mod allows you to fully customise the research cost of technologies and civics under the Advanced Options when starting a game. This lets you advance through the technology and civic tree slower so you can get more of an experience of every era. Optio...
Prismatic - Color and Jersey Overhaul
Created by SeelingCat
Prismatic adds 51 new colors and many new jerseys to the game, cutting down on the amount of times secondary jerseys will show up in game and ensuring that all leaders will get a color scheme even when playing with the maximum amount. Documentation of the ...
Real Era Stop
Created by infixo
New v3.3 as of 13.04 - Elizabeth's ability fixed, should prevent game crashes. Allows to stop the game at a specific Era, from Classical to Information. This mod literally removes all techs, civics, and items associated with them that are from eras past th...
Preserve District Rework
Created by p0kiehl
Preserve District Rework This mod rebalances the Preserve District by reducing the insane yields but making the bonuses more flexible to use. To summarize, the yields from the buildings now max out at +1 instead of +2, but the yields now apply even if the ...
City-State Defender
Created by SeelingCat
Tired of other Civilizations murdering your city-states before you can get a chance to stop them? Worry no more! City-State Defender makes it so that whenever a City-State with a suzerain is attacked by another Civilization, the Suzerain is immediately giv...
City State No Rebel
Created by broken dusk
City states will not rebel....
Additional Housing Project
Created by NHC
Mod content An an additional city project that gives +1 Housing (Requires Neighborhood district) The project is quite expensive so it should be only used as last resort. Compatibility Shoud work with the base game, RF and GS. Should work with any other mod...
Customization VI
Created by Zegangani
Do you also feel that Civilization VI lacks some customization options for Gameplay stuff ? especially when choosing different map Sizes, Game Speed and Number of Players, or if you want to remove certain Things from The Game, like Espionage/Spys or World ...
More Civ Slots
Created by Qlek
Allows up to 64 players Coundown time 10->5 On adding new slot, set it to AI instead of OPEN SHIFT+CLICK on add player to add 10 bots Right clicking player difficulty (e.g. deity) will set it to every slot Bigger tooltips 2 Commands in multiplayer lobby: -...
Quick Start (Linux, Mac, Windows)
Created by Odin Vex
Description You have seen the intro logos and have accepted the EULA a before. This mod takes you straight to the main menu. It also works with Linux, Mac, and Windows. *** I guess it needed saying for some people: Mods are disabled by default until you en...
Districts don't Remove Features(Including Natural Wonders)
Created by 黑光_G门
This mod allows all districts to be built on all features without removing it (Including Natural Wonders). For example, you can build industrial zone on fissure, and then build campus and aqueduct adjacent to it. Thus you can have the best adjacent bonus. ...
Boom's City Center+
Created by boom
This mod expands and rebalances the buildings in the City Center, allowing more variety in the very early game as well as opening up choices to certain flatland or coastal spawns. After a lot of testing I can confidently say that my PC does not crash or ex...
p0kiehl's Better Aqueduct
Created by p0kiehl
p0kiehl's Better Aqueduct This mod buffs the Aqueduct district to make it more worthwhile to build and boost Tall play a bit. Mod Effects Great People Points: +1 Great Engineer Point Adjacency: Minor Food adjacency bonus for other districts, and a standard...
Fresh Water Infrastructure
Created by JNR
All water works districts (Aqueducts, Dams, Canals) provide fresh water if they are adjacent to the city center and have access to fresh water themselves. Aqueducts provide extra housing based on Appeal (just like Neighborhoods) when you have the Urbanizat...
Bonus Resource Improvements
Created by JNR
Bonus Resources live up to their name: This mod adds a unique bonus to every bonus resource which it provides to any city having a tile with it. These bonuses include a total of 5 new improvements as well as major mechanical changes to how you will plan yo...
Larger Borders (Unlimited)
Created by dreadanddespair
Increases the maximum radius for city borders growth to 999, which is larger than the biggest map sizes for seemingly unlimited border growth....
Recon LOS+
Created by Deckerd
Modified Unit Class: All recon promotion-class units can see 1 tile further than normal. ------------------------------------------------------------------------------------------------------------------- Game play impact: --------------------------- Recon...
District Expansion: Aqueduct
Created by JNR
New buildings for the Aqueduct, which is renamed to "Cistern" (The Roman Bath is now named "Aqueduct" instead). Adds a total of 3 new buildings as well as the Sewer, which is reworked, stretching over 2 tiers. The new bonuses provide each city with a multi...
Brothel Building
Created by donald23
A brothel. An ancient building, providing diseases, fun and 'discreet' services for gold through the ages. The building provides your empire with amenities and thus happiness and the leader with +1 income. Mod is updated and working fine with any version o...
Very Nice Magazine
Created by Mgwska
This mod add magazine which provides +1 production. It is locked behind Irrigation technology. Have fun! :)...
Unique Improvements in Forests
Allow most unique improvements to be build in forests. You do not need to remove it first to build on. Appeal and Adjacency bonuses remain. Full list of allowed improvements below. Recent update added Patey and Hacienda from New Frontier Pass. I don't have...
Z City Center Yields
Created by Zur13
City centers slightly improved in each era: Ancient Era (4000 BC) - no bonus. Classical Era (1600 BC) - +1 production. Medieval Era (120 ~ 200 AD) - +1 production, +1 faith. Renaissance Era (1100 ~ 1200) - +1 food. Industrial Era (1625 ~ 1675) - +2 product...
Better Farms
Created by p0kiehl
Better Farms Farms can now be built on Hills after unlocking Animal Husbandry instead of Civil Engineering Farms receive +1 Production after unlocking Machinery Farms can now be built on Oases and Marsh DLC Compatibility This mod is fully compatible with a...
Earlier Lumber Mills
Created by p0kiehl
Lumber Mills unlock at The Wheel technology. Also applies to Lumber Mills on Jungle tiles (if Gathering Storm is active)....
Removable Resources and Features: Fixificated
Created by The Barrage
All credit for the original mod goes to TC, the real author. This is an unlicensed bugfix edition. This mod allows all resources to be harvested, thus removed from the map. It also grants the ability to remove flood plains upon researching Engineering. See...
Better Desert, Snow, and Tundra Tiles
Created by p0kiehl
Fully compatible with Gathering Storm Better Desert, Snow, and Tundra Tiles This mod buffs the relatively weak yields of desert, snow, and tundra. Desert Desert tiles now yield +1 Food Desert Hills tiles now yield +1 Food and +1 Production Oases tiles now ...
Better Camps
Created by Vinrock
Improves camps so they can compete with lumber mills/mines. (Let's be honest, you're probably going to chop the deer anyways.) +1 Food/Production upon unlocking Feudalism Standard Adjacency bonus for Commercial Hubs/Harbors. New Camp: +2 Food / +2 Producti...
Start with Governor
Created by oyh
Governor becomes available with first civic (Code of Laws). Why would you want that? Avert loyalty issues in capital: Early capital flips are a common issue in hyper-dense maps - either pre-made ones or those generated for "more players" setups. Granting e...
Environment Skin: Sid Meier's Civilization V
Created by GrrrArrrg
This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V. Changes include multiple terrain texture modifications with more Civ V like details, a color key that puts the buildings and units into a more...
Larger Map Sizes
Created by p0kiehl
THE COLOSSAL MAP SIZE IS NOT STABLE WITH GATHERING STORM. THIS IS NOT A BUG FROM THE MOD - IT IS A HARDCODED LIMITATION INTRODUCED WITH GATHERING STORM. IF YOU USE THIS MAP SIZE, YOUR GAME WILL UNAVOIDABLY CRASH AT SOME POINT, LIKELY WHEN THE MAP FLOODS. I...
Remove City and District Ranged Attacks
Created by Capital Zero
Remove the ranged attack from cities with walls and encampments...
Better Coastal Cities and Water Tiles
Created by p0kiehl
Fully compatible with Gathering Storm and the latest patch Better Coastal Cities and Water Tiles In Civ 6, water tiles provide lackluster yields. Coastal cities typically have less food and production than inland cities, making it difficult for them to gro...
Future Civics and Techs Revealed
Created by Sailor Cat
Future Era civics and technologies are no longer hidden....
Districts in Forests
Created by Fantasy295
This mod allows you to build all districts in forest without removing them. Adjacency bonuses and appeal bonuses offered by forests remain. JNR used to make a mod that allowed some of districts to be built in forest, but his mod did not allow Encampment, I...
District Expansion: Suburbs
Created by JNR
New specialist-focused building choices for the Neighborhood. Three slots with two choices each, buildable in any order. Boost all specialists in the city and give bonuses per Neighborhood. Did I say "final district expansion" before? Well, oops. I hope yo...
ARS - Unit Stacking v1.2
Created by Arstahd
Combat units of differing classes may now occupy the same tile. Introduces 3 new combat unit formation classes: Land Ranged, Land Cavalry, and Naval Ranged. Units with differing formation classes may occupy the same tile. Maneuvering troops is now much les...
Loyal Capitals
Created by totalslacker
Loyalty in the capital never changes. Affects all players. Activate in a new game with the advanced setup menu option (Disabled by default) Requires Rise and Fall or Gathering Storm...
Coexistence of Districts and Resources (With all resource can be harvest)
Created by IthildinX
After building a District, the Resource will be placed back on the plot. If the resource is a strategic resource, it can be accumulated as if it were improved. In order to apply to all types of resources, all resource can be harvest is included. ...
Workable 4th Ring
Created by PhantomJ_M
Make city's 4th ring workable. It is like a blessing, but in essence it is a curse. Btw I do take mod request with pay. Please DM me on steam or in my Discord. To those who want more, consider Madman’s Knowledge. My patreon: https://www.patreon.com/Phantom...
Civilizations Expanded
Created by p0kiehl
Overview Civilizations Expanded is a comprehensive mod that overhauls and buffs the abilities of every single Civilization in the game. Every single Leader ability, Civilization ability, unique district, unique building, and unique improvement has been buf...
TCS Free Walls for City-States
Created by thecrazyscotsman
This simple mod provides free walls and free wall upgrades in the appropriate era to city-states. Alternate download available here....
Annex City-States
Created by Ophidy
If you like this mod, please give me a 'like' which is important to me Annex City-States Annex City-States Remastered with a brand new UI panel and more functions Languages: 简体中文 繁體中文 English Intro This mod provides a UI panel that allows you to annex a ci...
Fuzzle's Secret Societies: Hermetic Order Rework
Created by Fuzzle
Embue your cities with the supernatural power of Ley Lines! Promotions 1. Neophyte Unlocked by discovering a Natural Wonder. Reveals the Ley Line resource on the map. Ley Lines give a major adjacency bonus to all specialty districts**. Great Scientists can...
Faster Secret Society Discovery
Created by Fuzzle
Get the Society you want - and fast! All Secret Societies have their default discovery chances set to 100%, and other discovery methods set to 30%. Non-Steam users: You can download this mod at this link. To install the mod, unzip the folder to the followi...
Reveal Secret Society Promotions
Created by Fuzzle
Shows all promotions for secret societies instead of hiding the later promotions until you have the prerequisite promotion. Non-Steam users: You can download this mod at this link. To install the mod, unzip the folder to the following location: Documents\M...
Earlier Neighborhoods
Created by matteobase
Unlocks the neighborhood earlier, this mod will never be updated and was originally made for personal use....
ARS - Improved Loadscreen v2.0
Created by Arstahd
Formerly known as : ARS - No Loadscreen Speech The droning intro speeches during game load have been silenced. Loading screen displays information about unique units and buildings. Stops the repetitive Sean Bean speeches every time a game loads and provide...
ARS - Improved Promotions v1.4
Created by Arstahd
Reworks and clarifies the unit promotion trees with the goal of making all options useful and effective. In my experience, the vanilla promotion trees were both unbalanced and uninteresting. Some skills were very strong, while others were all but useless. ...
Specialist Progression
Created by JNR
All district buildings now upgrade Specialist yields, making their value progress more smoothly throughout the game. Specialist slots and yields are also added to specialty districts which did not have any before. Specialists also consume only half the Foo...
Starting Free Cities [R&F]
Created by HandyVac
Start the game with Free Cities already on the map, ready for anyone to convert with loyalty or military force. Choose the number of free cities you want with a slider on the Advanced Setup screen, from 1 to 100. The cities will be scattered randomly acros...
Starting Free Cities - Cooks
Created by Gray Pockets
This mod cooks several items in Starting Free Cities Correct count of Free Cities (off by one) Mod Support Free City States Github...
Second Unique Infrastructure
Created by Mikecro
50 New Unique Improvements/Buildings/Districts! Overview A big pack containing 50 New Unique Improvements/Buildings/Districts. Design philosophy: All civs receive another unique improvement, building or district All civs that have unique buildings/district...
Great Believers
Created by AOM
This mod adds a new great person type and city project and great believers to the game. Great believers become available after you build a Holy site and a shrine. Great believer points accumulate from owning shrines and performing Holy Meditation projects ...
Combat Adjustments
I believe this collection of tweaks will make conquest a little more challenging, and also promote the use of a more varied army composition. All pre-ancient units have maintenance cost increased from 0 to 1. The palace provides 7 gold (up from 5) to allev...
Resourceful 2
Created by Amatheria
This is Resourceful 2, continuation of the original Resourceful mod. Adds 51 new resources (You can see them in the images). All Luxury resources can be harvested. This mod is fully compatible with the New Froniers Pass (NFP) DLC. Pantheons: - Aloe, Berrie...
Religion++
Created by PoundedChicken
When enhancing beliefs, you are no longer restricted to having one belief of each type. Eg. you can now select from the full pool and have 3 Follower beliefs. This mod also adds an extra religion per map size versus the game default. Re-adds Goddess of the...
No wait for Pantheon
Created by 号码菌Synora
When faith is sufficient, you can click on the Religion panel to open the Pantheon selection. At the same time, when other players select the Religion, the panel will be refreshed...
No Retreat for Officers
Created by sirkerry
When Great Admirals and Great Generals (including Comandante Generals) die, they die. Based on DB's All (Great) Men Are Mortal....
Crusaders! (New unit and religious belief)
Created by gluglug yummy sperm
Crusaders! Adds the Crusader, a powerful new land combat unit made available by a new Religious Belief. RELIGION New Follower Belief: Crusade - Allows spending Faith to train Crusaders. +10 Religious Strength to Inquisitors. (the old Crusade belief has bee...
Steel and Thunder: Unique Units
Created by Deliverator23
Updated for New Frontier Pass & Final Patch! (Portugal, Vietnam, Babylon, Byzantium, Gaul, Ethiopia, Maya, Gran Colombia) Steel and Thunder: Unique Units adds one additional Unique Unit to every Civilization including all DLC, Rise & Fall, Gathering Storm ...
Steel and Thunder: Everything Enabled
Created by Deliverator23
This mod enables all units from Steel & Thunder: Unique Units that are disabled by default. The units enabled are: Amazon Scout (Scythia) Armatolos (Greece) Cho-ko-nu (China) Chosen Infantry (Poland) Fatherland Volunteer (Brazil) Garde Republicaine (Kongo)...
JT: Warhammer Mod
Created by joto92
This Mod is based in the Warhammer Games. 43 Playable Leaders and 23 Civs: • Louen Leoncoeur leads Bretonnia • Karl Franz leads Empire of Man • Malekith leads the Dark Elves • Prince Tyrion also leads Ulthuan • Orion leads the Wood Elves • Thorgrim Grudgeb...
JT: World of Warcraft Mod
Created by joto92
This Mod is based in the Warcraft games of Blizzard. This MOD is not compatible with other mods containing civilizations of Warcraft. Texts in English and Spanish. Partially translated to Chinese. (Thanks to Halation) 18 Playable Leaders: • Garrosh Hellscr...
CQUI - Community Quick User Interface
Created by the_m4a
https://i.imgur.com/Df4rNBo.png Works with Fall 2019, Spring and Summer 2020 Patches from Firaxis, as well as currently released New Frontier Pass and Great Leader updates. Mod is actively maintained and tracked on the CivFanatics GitHub Page CQUI is an op...
City Sprawl Graphics
Created by Hiraeth
Big thank you to JNR for fixing the mod so it actually works on the workshop. Messes around with CityGenerators.artdef to make (more) buildings appear on the outskirts of districts. ATTENTION - BUILDINGS ONLY APPEAR ON OUTSKIRTS OF DISTRICTS PLACED ADJACEN...
Village - Tile Improvement
Created by digital_mouse
Adds the Village improvement to Civilization VI. A new Inprovement that get's +1 Science when adjacent to Neighborhood, and +2 Culture when Adjacent to Wonder. +1 Gold when next to many Improvements depending on Improvement has varied amount of adjacent ne...
Trading Post Improvement
Created by joshmanisdabomb
Trading Post Improvement Mod I couldn't help but notice how extremely useless flat desert tiles can be for most Civilizations in the game, and then I remembered what made them so tolerable in Civilization V: The trading post improvement. This mod aims to a...
More Governors (x3)
Created by dreadanddespair
For Wide play. Triples the governors and governor points. V2: Maximum governor points increased to 126 for R&F, and 132 for GS....
CIVILIZATION VI: CITY LIGHTS
Created by Albro
https://steamuserimages-a.akamaihd.net/ugc/1735549744826304217/F4FF0697CF3F7A8E6300AD37CCF2BC3BDC284FB7/ NEW JAN 16 2022 BALANCE PATCH FOR CITY LIGHTS! New update is now available for City Lights, Click Here for details on the changes: Click Here to join t...