RimWorld
Eltex Bodysuit
69 comentarii
Zaljerem 17 ian. 2023 la 11:11 
hottt3 9 ian. 2023 la 6:39 
p1.4 ))
DickHardly 27 oct. 2022 la 4:30 
@lokki pink box means missing texture. There is no texture for children since they never existed until now. No bug, mod just doesn't support children for right now.
Lokki 24 oct. 2022 la 23:08 
@Victor i made a ideology where the eltex bodysuit is the preferred apparel and children that are generated spawn as a weird pink box
Victor 24 oct. 2022 la 18:14 
I made a mod that adds compatibility between your mod and Psy-Eltex and Vanilla Psycasts Expanded: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879578025
Victor 24 oct. 2022 la 14:38 
What is the children bug? Children cannot wear anything that was not specifically made for them, so this mod is working fine, isn't that right? @Lokki
WordyBird 24 oct. 2022 la 7:43 
The children bug is a shame to hear. Good luck with your exams though, chummer! Get that degree!
Macca  [autor] 24 oct. 2022 la 4:32 
honestly beyond my skill to fix mate sorry. If anyone wants to take over this mod and use the assets to fix it they can go ahead
Lokki 24 oct. 2022 la 4:16 
@Macca it seems to have issues with children
Macca  [autor] 24 oct. 2022 la 3:08 
it should work with 1.4 even tho it says wrong version but if it doesnt ill try to fix it eventually. doing university exams atm so not much free time
WordyBird 22 oct. 2022 la 12:07 
Really hoping for an update on this. Understand if you can't, but will be thankful if you do.
Gonb 19 sept. 2022 la 9:18 
i can tell you how to make it use eltex in the recipe, however using it as the main material makes no sense due to how eltex works

and i couldnt test if my "patch" works at all without having psycasts installed because trying to remove it broke my game beyond repair and id have to reinstall,
so it'd be great if someone else can try what happens when you add non existing materials to a recipe

im expecting red errors but maybe the game can cope enough to not die and let it be crafted without the material
Gonb 19 sept. 2022 la 8:48 
ill look into if i can make it work, dont get your hopes up i have no rimworld modding knowledge to speak of but it always looked somewhat simple to me
Deadcurze 18 sept. 2022 la 13:28 
Eltex can't be a primary material, IIRC - it's not its role.

It could be added in addition to the primary material - doing so is really easy, I'm sure - but the coding required to make it optional so VPE isn't a requirement is likely notably harder.
Macca  [autor] 18 sept. 2022 la 12:37 
yeah making the recipe use eltex would be sick but idk how to do that
BrenTenkage 18 sept. 2022 la 11:19 
I was just thinking figure out a way to make eltex the primary material...just a thought. But hey whatever this is a good mod
Gonb 18 sept. 2022 la 10:01 
how exactly would you even connect this and vanilla expanded psycasts, what else would it do other than increase the sensivity, heat etc. stats which it already does
Macca  [autor] 18 sept. 2022 la 9:32 
yeah look id love to but idk how to make complex mods, i just made a texture and used if for a combination of the vanilla apparel expanded jumpsuit and copied over the stats of the royalty eltex shirt. thats all i know how to do. linking it into vanilla expanded psycasts is beyond my skill
Deadcurze 17 sept. 2022 la 1:08 
I don't see why it wouldn't work with VEP - it won't require Eltex to craft or lean on its research projects, but psychic sensitivity and neural heat offset works the same way.
BrenTenkage 16 sept. 2022 la 17:07 
sooooooo gonna update to go with the vanilla expanded psycasts? so its kinda on point of everything
Gonb 22 mai 2022 la 5:02 
this stuff works suprisingly well as armor, pants and shirts have 20% multiplier but this thing has 50%
RunningSandwich 20 nov. 2021 la 7:18 
oh i found it sorry
RunningSandwich 20 nov. 2021 la 5:54 
Your mode is really good.
But before, when I used this mode, there was an eltex bodysuit in the study.
But now I can't see any research or production.
It says production is possible, but I couldn't see it at all.
Did you disable research and production?
Voryn Dagoth Ur 21 oct. 2021 la 6:48 
Kinda reminds me of the Dune Suits.
NX 26 sept. 2021 la 7:53 
First, Great mod, thank you! While theres no compatibility issues, it would be cool if you added some sort of cross compatibility with this mod using its craftable Eltex for immersion sake. Maybe a mod check that if true adds the need for 60 Eltex + X chosen stuffable material. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2206684670
Macca  [autor] 20 sept. 2021 la 8:27 
updated let me know if you have any issues. tried to balance insulation values a bit better
Deadcurze 15 sept. 2021 la 1:33 
It can be crafted from various materials, that's what "stuffable" means.
Goose 14 sept. 2021 la 16:59 
Can it be crafted with vanilla materials? Not just archotech mass, for those not using that mod?
DJ_Indominus 6 sept. 2021 la 8:53 
great mod.
Patternseeker 30 aug. 2021 la 0:57 
Would love to get a mod option where it makes it quest reward only, would be a lot more streamlined
Deadcurze 23 aug. 2021 la 1:00 
Much appreciated. Looking forward to sticking it on transhumanists for the aesthetics in a future playthrough, nevermind the fact that most won't actually need psychic sensitivity.
Macca  [autor] 21 aug. 2021 la 23:24 
sorry guys working on it
Xurker 20 aug. 2021 la 9:56 
@Macca 1.3 came out, can you officially update it ;) good mod btw I like the art
I blame Earthshaker 14 aug. 2021 la 14:16 
1.3, but without red warning?
r3xm0rt1s 3 aug. 2021 la 6:42 
It seems to work in 1.3. But the bodysuit has very little effect on pawn temperature tolerance. Even legendary hyperweave bodysuits barely offer any protection from hot or cold environments.
Ulas 28 iul. 2021 la 17:14 
Hey i love this mod and i use it all the time, id appreciate it if u updated it to 1.3, no hurry do please take as long as u need : )
JAS 25 iul. 2021 la 0:36 
Can comfirm it works in 1.3. Tested a colony out in ideology that had this as favored apparel, worked just fine.
Macca  [autor] 8 iul. 2021 la 2:50 
it should work fine in 1.3, just ignore the wrong game version message. I'll update it when 1.3 actually comes out.
The Dutchman 7 iul. 2021 la 6:53 
Of course it would be fine for 1.3...
Hykal 5 iul. 2021 la 21:21 
I'm sure you've seen the news, but 1.3?
WhoCanItBeNow 4 iul. 2021 la 7:06 
It's so pleasing in the eyes, I like this, hoping someone would work on a CE patch, this is such a simple yet elegant design that I would want to make a video out of this in the future, great work! You deserve my steam points!
Halley 3 iul. 2021 la 15:46 
I'm a bit of a mod noob myself, but patchwork is relatively easy. Anyone who reads the wiki could learn it.
Here I've done the patchwork for my suggestions: https://pastebin.com/Rc9UKfuC and I've added some redundant commenting for teaching purposes.

I took a closer look at the mod Skorpior mentioned, It doesn't actually add any new research projects. It just adds Eltex as a Stuff/material. So no need for patchwork here, unless they wanted Eltex to replace a portion of the recipe.
Sir Humphrey Appleby 3 iul. 2021 la 13:09 
Congratulations on your first mod being a runaway success! I really like the artwork.
Furfante 3 iul. 2021 la 10:51 
I saw this in a Reddit post, nice work, looks really good
Macca  [autor] 3 iul. 2021 la 7:25 
@halley I appreciate the interest but all of that is a bit beyond my skill. This is literally the first mod I've ever made and most of the code was just copy pasted from the vanilla game. I could try to balance it better but making patches for other mods is not something i know how to do
Halley 3 iul. 2021 la 6:59 
There is also the Psy-Eltex mod, that adds meditation gain to eltex gear, a patch that looks for that mod and then adds meditation gain to the jumpsuit would be great. I suggest 3-4%.
Halley 3 iul. 2021 la 3:25 
For Skorpior's compatibility request, my interpretation is that he would want a patch that looks for that mod and then changes the research to that mod's research instead or a new project that comes after that research.

A suggestion I would add myself is a patch that looks for both VGP Garden Fabrics and VGP Garden Fabrics Simplified and then changes the Plasteel Requirement to be 100 Plasteel Thread instead (VG_PlasteelThread). (That is effectively the same amount of Plasteel in total)
Halley 3 iul. 2021 la 3:01 
I really like this!
I have some balancing feedback (based on my personal opinions):
- While it doesn't visibly cover the 'Neck' bodyPartGroups, its still normal for this type of apparel to do so
The closest thing I would compare this to, statswise, is Vanilla Expanded Apparel's Jumpsuit and Military Uniform
- Your current StuffEffectMultiplierArmor is 0.46, theirs is 0.32 and 0.36 respectively. Even with the plasteel I would recommend scaling the factor down to between 0.36 and 0.4.
- Your insulation multipliers for cold/heat are a surprisingly low 0.05, and theirs is 0.3/0.2 and 0.22/0.2 respectively. Comparatively their T-Shirt and Tank Top have 0.22/0.1 and 0.1/0.22 respectively. I would recommend scaling yours up to between 0.15/0.1 and 0.3/0.2.
Macca  [autor] 2 iul. 2021 la 23:21 
no other mods are required, it can be built out of any leather/cloth material, which includes archomatter from that mod
MrKociak 2 iul. 2021 la 14:57 
@Estredar Yes. Stuffable means that you can make it out of a resource of your choice, like how you can make a wall out of either wood, bricks, steel, uranium etc. So Archotech Garbage is obviously not required.