RimWorld
Eltex Bodysuit
69 comentarios
Zaljerem 17 ENE 2023 a las 11:11 
hottt3 9 ENE 2023 a las 6:39 
p1.4 ))
DickHardly 27 OCT 2022 a las 4:30 
@lokki pink box means missing texture. There is no texture for children since they never existed until now. No bug, mod just doesn't support children for right now.
Lokki 24 OCT 2022 a las 23:08 
@Victor i made a ideology where the eltex bodysuit is the preferred apparel and children that are generated spawn as a weird pink box
Victor 24 OCT 2022 a las 18:14 
I made a mod that adds compatibility between your mod and Psy-Eltex and Vanilla Psycasts Expanded: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879578025
Victor 24 OCT 2022 a las 14:38 
What is the children bug? Children cannot wear anything that was not specifically made for them, so this mod is working fine, isn't that right? @Lokki
WordyBird 24 OCT 2022 a las 7:43 
The children bug is a shame to hear. Good luck with your exams though, chummer! Get that degree!
Macca  [autor] 24 OCT 2022 a las 4:32 
honestly beyond my skill to fix mate sorry. If anyone wants to take over this mod and use the assets to fix it they can go ahead
Lokki 24 OCT 2022 a las 4:16 
@Macca it seems to have issues with children
Macca  [autor] 24 OCT 2022 a las 3:08 
it should work with 1.4 even tho it says wrong version but if it doesnt ill try to fix it eventually. doing university exams atm so not much free time
WordyBird 22 OCT 2022 a las 12:07 
Really hoping for an update on this. Understand if you can't, but will be thankful if you do.
Gonb 19 SEP 2022 a las 9:18 
i can tell you how to make it use eltex in the recipe, however using it as the main material makes no sense due to how eltex works

and i couldnt test if my "patch" works at all without having psycasts installed because trying to remove it broke my game beyond repair and id have to reinstall,
so it'd be great if someone else can try what happens when you add non existing materials to a recipe

im expecting red errors but maybe the game can cope enough to not die and let it be crafted without the material
Gonb 19 SEP 2022 a las 8:48 
ill look into if i can make it work, dont get your hopes up i have no rimworld modding knowledge to speak of but it always looked somewhat simple to me
Deadcurze 18 SEP 2022 a las 13:28 
Eltex can't be a primary material, IIRC - it's not its role.

It could be added in addition to the primary material - doing so is really easy, I'm sure - but the coding required to make it optional so VPE isn't a requirement is likely notably harder.
Macca  [autor] 18 SEP 2022 a las 12:37 
yeah making the recipe use eltex would be sick but idk how to do that
BrenTenkage 18 SEP 2022 a las 11:19 
I was just thinking figure out a way to make eltex the primary material...just a thought. But hey whatever this is a good mod
Gonb 18 SEP 2022 a las 10:01 
how exactly would you even connect this and vanilla expanded psycasts, what else would it do other than increase the sensivity, heat etc. stats which it already does
Macca  [autor] 18 SEP 2022 a las 9:32 
yeah look id love to but idk how to make complex mods, i just made a texture and used if for a combination of the vanilla apparel expanded jumpsuit and copied over the stats of the royalty eltex shirt. thats all i know how to do. linking it into vanilla expanded psycasts is beyond my skill
Deadcurze 17 SEP 2022 a las 1:08 
I don't see why it wouldn't work with VEP - it won't require Eltex to craft or lean on its research projects, but psychic sensitivity and neural heat offset works the same way.
BrenTenkage 16 SEP 2022 a las 17:07 
sooooooo gonna update to go with the vanilla expanded psycasts? so its kinda on point of everything
Gonb 22 MAY 2022 a las 5:02 
this stuff works suprisingly well as armor, pants and shirts have 20% multiplier but this thing has 50%
RunningSandwich 20 NOV 2021 a las 7:18 
oh i found it sorry
RunningSandwich 20 NOV 2021 a las 5:54 
Your mode is really good.
But before, when I used this mode, there was an eltex bodysuit in the study.
But now I can't see any research or production.
It says production is possible, but I couldn't see it at all.
Did you disable research and production?
Voryn Dagoth Ur 21 OCT 2021 a las 6:48 
Kinda reminds me of the Dune Suits.
NX 26 SEP 2021 a las 7:53 
First, Great mod, thank you! While theres no compatibility issues, it would be cool if you added some sort of cross compatibility with this mod using its craftable Eltex for immersion sake. Maybe a mod check that if true adds the need for 60 Eltex + X chosen stuffable material. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2206684670
Macca  [autor] 20 SEP 2021 a las 8:27 
updated let me know if you have any issues. tried to balance insulation values a bit better
Deadcurze 15 SEP 2021 a las 1:33 
It can be crafted from various materials, that's what "stuffable" means.
Goose 14 SEP 2021 a las 16:59 
Can it be crafted with vanilla materials? Not just archotech mass, for those not using that mod?
DJ_Indominus 6 SEP 2021 a las 8:53 
great mod.
Patternseeker 30 AGO 2021 a las 0:57 
Would love to get a mod option where it makes it quest reward only, would be a lot more streamlined
Deadcurze 23 AGO 2021 a las 1:00 
Much appreciated. Looking forward to sticking it on transhumanists for the aesthetics in a future playthrough, nevermind the fact that most won't actually need psychic sensitivity.
Macca  [autor] 21 AGO 2021 a las 23:24 
sorry guys working on it
Xurker 20 AGO 2021 a las 9:56 
@Macca 1.3 came out, can you officially update it ;) good mod btw I like the art
I blame Earthshaker 14 AGO 2021 a las 14:16 
1.3, but without red warning?
r3xm0rt1s 3 AGO 2021 a las 6:42 
It seems to work in 1.3. But the bodysuit has very little effect on pawn temperature tolerance. Even legendary hyperweave bodysuits barely offer any protection from hot or cold environments.
Ulas 28 JUL 2021 a las 17:14 
Hey i love this mod and i use it all the time, id appreciate it if u updated it to 1.3, no hurry do please take as long as u need : )
JAS 25 JUL 2021 a las 0:36 
Can comfirm it works in 1.3. Tested a colony out in ideology that had this as favored apparel, worked just fine.
Macca  [autor] 8 JUL 2021 a las 2:50 
it should work fine in 1.3, just ignore the wrong game version message. I'll update it when 1.3 actually comes out.
The Dutchman 7 JUL 2021 a las 6:53 
Of course it would be fine for 1.3...
Hykal 5 JUL 2021 a las 21:21 
I'm sure you've seen the news, but 1.3?
WhoCanItBeNow 4 JUL 2021 a las 7:06 
It's so pleasing in the eyes, I like this, hoping someone would work on a CE patch, this is such a simple yet elegant design that I would want to make a video out of this in the future, great work! You deserve my steam points!
Halley 3 JUL 2021 a las 15:46 
I'm a bit of a mod noob myself, but patchwork is relatively easy. Anyone who reads the wiki could learn it.
Here I've done the patchwork for my suggestions: https://pastebin.com/Rc9UKfuC and I've added some redundant commenting for teaching purposes.

I took a closer look at the mod Skorpior mentioned, It doesn't actually add any new research projects. It just adds Eltex as a Stuff/material. So no need for patchwork here, unless they wanted Eltex to replace a portion of the recipe.
Sir Humphrey Appleby 3 JUL 2021 a las 13:09 
Congratulations on your first mod being a runaway success! I really like the artwork.
Furfante 3 JUL 2021 a las 10:51 
I saw this in a Reddit post, nice work, looks really good
Macca  [autor] 3 JUL 2021 a las 7:25 
@halley I appreciate the interest but all of that is a bit beyond my skill. This is literally the first mod I've ever made and most of the code was just copy pasted from the vanilla game. I could try to balance it better but making patches for other mods is not something i know how to do
Halley 3 JUL 2021 a las 6:59 
There is also the Psy-Eltex mod, that adds meditation gain to eltex gear, a patch that looks for that mod and then adds meditation gain to the jumpsuit would be great. I suggest 3-4%.
Halley 3 JUL 2021 a las 3:25 
For Skorpior's compatibility request, my interpretation is that he would want a patch that looks for that mod and then changes the research to that mod's research instead or a new project that comes after that research.

A suggestion I would add myself is a patch that looks for both VGP Garden Fabrics and VGP Garden Fabrics Simplified and then changes the Plasteel Requirement to be 100 Plasteel Thread instead (VG_PlasteelThread). (That is effectively the same amount of Plasteel in total)
Halley 3 JUL 2021 a las 3:01 
I really like this!
I have some balancing feedback (based on my personal opinions):
- While it doesn't visibly cover the 'Neck' bodyPartGroups, its still normal for this type of apparel to do so
The closest thing I would compare this to, statswise, is Vanilla Expanded Apparel's Jumpsuit and Military Uniform
- Your current StuffEffectMultiplierArmor is 0.46, theirs is 0.32 and 0.36 respectively. Even with the plasteel I would recommend scaling the factor down to between 0.36 and 0.4.
- Your insulation multipliers for cold/heat are a surprisingly low 0.05, and theirs is 0.3/0.2 and 0.22/0.2 respectively. Comparatively their T-Shirt and Tank Top have 0.22/0.1 and 0.1/0.22 respectively. I would recommend scaling yours up to between 0.15/0.1 and 0.3/0.2.
Macca  [autor] 2 JUL 2021 a las 23:21 
no other mods are required, it can be built out of any leather/cloth material, which includes archomatter from that mod
MrKociak 2 JUL 2021 a las 14:57 
@Estredar Yes. Stuffable means that you can make it out of a resource of your choice, like how you can make a wall out of either wood, bricks, steel, uranium etc. So Archotech Garbage is obviously not required.