Arma 3
[CO-08 / SP] Operation Cakewalk
21 Comments
marco.toppy 4 Jul @ 9:54pm 
How do you design this mission thinking that 8 soldiers VS too much enemis number at last task of AA ? Do you like waste players time ? I dont understand this editor design criteria sorry. Thanks for all. :steamfacepalm:
CHINOX 28 Jan, 2019 @ 11:43pm 
Another very nice mission indeed. I enjoyded the fast pace and intense firefights. Only one bug at the end, the chopper extract was completed but the mission didn't end.
Keep them coming !
Cheers.
Valtros 9 Jun, 2015 @ 9:57am 
@Jonskichov We tried with several different members. Anyone we would play as, with the exception of team leader, would be outside of the boat. Any team members who were AI spawned inside the boat, and disabling AI had no effect on any of this.

As for the fatigue system, it's not that you *didn't remove* it, I play with a client mod that turns it off for me, and it has worked on all "vanilla" missions except yours. It also works on basically every other mission I've played as well. This leads me to believe that something in your mission forces the fatigue system somehow.

Our playthrough was done on a private LAN network.
Jonskichov  [author] 9 Jun, 2015 @ 5:26am 
Not sure what happened with the boat - everyone should spawn riding in it. Tests on my end in multiplayer and single player are working fine there. Just re-uploaded in case the one on Steam was out of date.

If you're having spawning issues can you tell me where (LAN / Internet / Local game) and which squad member you chose? Also was this on a dedicated server?

Re. the fatigue system, I make vanilla Arma 3 missions, and the fatigue system is part of that. I may look into putting a variable in to turn it off for multiplayer.

Re. revive, I'll probably add the official revive when it's available from Bohemia. Otherwise, you will respawn as another squad member if you die.

-J
PoPoFlabbins 4 Jun, 2015 @ 10:00pm 
Your spawning into the mission is more jacked up then Heath Ledger's Joker sitting in a car after two ounces of cocaine and a flat tire. When the mission begins all non AI players who are not the squad leader are thrown out of the boat and forced to Davy Jone's locker. Why not feature revive for co-op? Plus why force the terrible fatigue system upon players who have gotten rid of it? Decent concept, very poorly excecuted
Mali Robot 4 Jan, 2015 @ 4:32pm 
Thumbs up!
ultra_wrongway 4 Jan, 2015 @ 4:32pm 
Nice mission, thanks
McGregor 4 Jan, 2015 @ 4:32pm 
Nice chaotic mission. Make things go boom
Alwarren 4 Jan, 2015 @ 4:32pm 
Very cool mission. There was a slight bug at the end when our extraction vehicle didn't want to land, but other than that, great!
Varanon 4 Jan, 2015 @ 4:32pm 
Great mission! Pretty action packed and intense. Can't wait to see more of you.
Variable 4 Jan, 2015 @ 4:31pm 
Great mission! We had some great firefights...
Jonskichov  [author] 27 May, 2014 @ 6:57am 
@artek3333 Should be fixed now.
artek3333 10 May, 2014 @ 12:44pm 
The Mission of the good but may not finish. A helicopter with the team flies out to sea and nothing happens, the mission will not end
Absyn7h3 3 May, 2014 @ 3:56am 
okey thanks .. its look a nice mission :)
Jonskichov  [author] 2 May, 2014 @ 11:23am 
Well the mission lets you respawn as remaining team members. There are some ammo boxes here and there as part of the mission - mostly for decoration.
Absyn7h3 2 May, 2014 @ 11:11am 
got u mission ammobox and respawn ?
Jonskichov  [author] 2 May, 2014 @ 10:41am 
@ABSYNTHE erm... I don't know what you mean? Are you having a problem?
Absyn7h3 2 May, 2014 @ 9:47am 
ammobox respawn ??
Jonskichov  [author] 28 Apr, 2014 @ 8:46am 
... In fact multiplayer testing has been limited so please let me know if there's problems for me to fix.
Jonskichov  [author] 28 Apr, 2014 @ 8:25am 
Not tested on a dedicated server...

I fully expect there to be problems as this is a first for me :P
Variable 28 Apr, 2014 @ 6:40am 
Sounds good! Have you tested it on a dedicated server by any chance?