Don't Starve Together

Don't Starve Together

Custom Item Templates
27 Comments
白眉鹰王 26 Jun, 2024 @ 6:17am 
Hello, I am nooby in modding. Would you please tell me which file tweak the sanity change of the equipment? I checked your mod and others, didn't find anything related with sanity in prefabs files.
Moracalle 27 Sep, 2022 @ 12:54pm 
I also had issues with items becoming invisible and files not zipping as they should.
should swap_objects not be renamed?
☠Oh I'm ded☠ 14 May, 2022 @ 4:14am 
Hello, I was trying to design a hat with this mod (It's super helpful btw, thank you) but when I drop it, it become totally invisible. Do you have an idea of what I did wrong???
Prince 4 Mar, 2022 @ 12:04pm 
Spent 3 hours tryna get my custom body item to work, and this saved me! Thank you sm!!
Mickmane 23 Nov, 2021 @ 9:35am 
Oder mods end up in the old directory, newer mods in the new one.
skeb 23 Nov, 2021 @ 9:35am 
Whoops, I accidentally forgot something
Program Files/Steam/steamapps/content/workshop/322330/2536268729
That's the fixed directory
skeb 23 Nov, 2021 @ 9:34am 
@SneakyAxolotl it doesn't go in the mod files... It apparently goes in another folder where other mods are stored, mainly client mods. This is the directory: Program Files/Steam/steamapps/workshop/322330/2536268729
It took me a while to figure it out, but there you go.
Sneaky Axolotl 9 Oct, 2021 @ 4:03pm 
I can't find this in the mod files so I can't edit it, does it even GO in the mod files?
Daniel 1 Sep, 2021 @ 1:01pm 
it's been 1300 years...
<default>  [author] 10 Aug, 2021 @ 11:47am 
@oblivioncth: While being a mod contributor/developer, you can edit the mod as if it was yours. I'll add you.
oblivioncth 10 Aug, 2021 @ 1:34am 
@<default> Lastly, I believe we have to be friends for you to add me as a contributor. I can promise I'll keep all communication strictly on the topic of this mod since the last thing I want to do is be a bother. Plus I almost always have my status set to Invisible anyway, so I'll just be a ghost anyway... though not a DST ghost that drives everyone insane hehe.
oblivioncth 10 Aug, 2021 @ 1:34am 
@<default> As I noted originally that's perfectly fine, and I think more than appropriate given the mod ultimately belongs to you. My main concern would be no longer being able to edit the mod itself in case there's future issues and your (understandably) busy self doesn't want to be bothered fixing them. So, if that ends up happening, as long as your at least around to physically push the updated scripts I'd make when you have a moment then there is no problem. I'll leave everything to your discretion obviously, I just want to be there as a backup for bugs/QoL reasons.

Be advised I did restructure the code slightly, but the changes are fairly idiomatic. Sometime "tomorrow" (4AM right now for me) and I'll send a summary of the changes. In terms of my upload, I can just push an update and edit the description to direct the few that subbed back to the original after the new one is ready and then eventually delete it once adequate time has passed.
<default>  [author] 9 Aug, 2021 @ 10:53am 
@oblivioncth: Would you mind if I added your version of the mod as the new main version to the workshop and added you as a contributor?

I've had an idea for a tiny feature update too, so I could add a little bit on top while we're at it.
oblivioncth 6 Aug, 2021 @ 2:59pm 
@<default> Sorry to hijack this for this purpose, but you did just talk about it :)

G10MM-3R did actually have some bugs I took care of here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2564548582

If the copy is an issue for you I'd be glad to be added as a contributor for the original and act as its maintainer, backporting the changes. If you'd rather just leave it archived and don't mind my upload that's also fine.
Mickmane 15 Jul, 2021 @ 12:48pm 
Ok, thank you. :)

Shame though, it's really one of the best mods ever. :)
<default>  [author] 15 Jul, 2021 @ 12:39pm 
@Mickmane: Comments on my older mods are disabled, for my sanity's sake. It's hard to keep up with updating 40+ mods, so I eventually have to give up on supporting some of them.

G10MM-3R should still be fine, though. It doesn't do anything too "out there".
It's still pretty badly coded for what it is, and I'm not going to add anything to it, nor alter its internal logic anytime soon.

It would need a major rewrite, but that would be too time-consuming. So I'm just leaving it as-is.
Mickmane 15 Jul, 2021 @ 1:26am 
Hello Default. I wanted to get the G10MM-3R mod again, and wanted to look at the comments and see whether it's still working, but comments are disabled. Is that deliberate? Is that mod (and the others without comments allowed) disabled for good?

It's a great mod!

Thanks! :)
<default>  [author] 11 Jul, 2021 @ 10:15am 
Because players have 3 arms in most animations normally. You just don't see all of them at once in-game, because two of them can be hidden with code. One of these two is called ARM_carry and the other is ARM_normal.
Hamburger 10 Jul, 2021 @ 1:48pm 
why do they have 3 arms?
Dumb_Sponge 10 Jul, 2021 @ 8:23am 
Ok, thanks
<default>  [author] 9 Jul, 2021 @ 9:38pm 
You mean, like, change on the player? As shown in this mod, you override symbols in player's build (player always has a hat on their head, but it's an empty artwork by default. You override that empty art with your own hat art when equipping a hat).
Dumb_Sponge 9 Jul, 2021 @ 6:57pm 
how do you make the hat, armor and handslot change
<default>  [author] 8 Jul, 2021 @ 12:44pm 
Hey, you need to log in on Klei Forums to be able to download it on there. Hope I helped!
Kazual_sosi 8 Jul, 2021 @ 8:02am 
zip on klei forum site unavalaible
Jack 5 Jul, 2021 @ 12:47am 
Thank you so much! This literally saved my life. Bless you. Cheers!
_Zero 4 Jul, 2021 @ 2:58am 
Thank you for making modding more accessible and fun.
ForxeNN 4 Jul, 2021 @ 12:27am 
Will be very useful, thanks man!