UBOAT
Torpedo Inspectorate
18 Comments
Baddhist 7 Aug, 2024 @ 6:35pm 
This is the one mod I hope gets updated
simcunningham62 6 Mar, 2024 @ 9:41am 
hey um how do i disable the magnetic aim bot/torpeode auto aim thing im only here for the infinite torpedoes
hellrider 1 Nov, 2022 @ 7:38am 
does it work with last 2022.1 and both dimensions of impact angle - vertical and horisontal?
I have tested recently and i think the number in report:
*Torpedo in contact with target! Impact angle: x%*

is in pre -2022.1 meaning, so horizontal meaning, am I right?

tnx, Lukas.
Dakka 13 May, 2022 @ 9:03am 
Where is that MOD file?
von_bock 17 Jan, 2022 @ 1:30pm 
Thank you for considering it!
salamander  [author] 17 Jan, 2022 @ 1:25pm 
Ah ok, that is interesting idea, I will ask link and ii, i think they have experience with adding something into the log.
von_bock 17 Jan, 2022 @ 1:23pm 
I mean some of the info that this mod provides.A log entry would look like "fired such-and-such torpedo at such and such target using such and such settings but it bounced off the side of the target ship, calculated impact angle blah, which is over what the Px pistol can do" or something in that manner.
salamander  [author] 17 Jan, 2022 @ 12:57pm 
Hello, can you be more specific please? Which stuff you mean exactly?
von_bock 17 Jan, 2022 @ 12:40pm 
Is it possible to add this stuff to the mission log?
salamander  [author] 9 Jan, 2022 @ 9:32am 
Hello, in the recent update, torpedo tracks were added, be careful as this might have quite an performance hit after some time as the points are not automatically deleted. I might change it, but at this point I do not see it as issue as the mod is mostly meant as an debug tool. This is especially useful to evaluate the acoustic torpedoes.

Also by un-commenting 3 lines in the mod code, you can enable insta-reload of torpedoes and torpedoes are unlimited. By default T5 will load, but you can change the name according to the name in the datasheet to change that as well.
salamander  [author] 30 Sep, 2021 @ 12:23pm 
Hmm tbh I am not 100% sure anymore, we tested it with McDewgle few months ago, but I do not remember exactly. Maybe I am wrong. I will look at this during my testing.
Red_Seven_ 30 Sep, 2021 @ 12:20pm 
So the game itself doesn't consider it? That would have explained a lot of duds when running the impact detonator torpedos just slightly ABOVE the keel-level.
salamander  [author] 30 Sep, 2021 @ 12:06pm 
Hello, not in vanilla and this mod is only to display the information for debug/investigation purposes, it does not change anything. I am now working in a full torpedo overhaul mod where I want to mainly add new torpedo types and also to improve the gameplay mechanics like in the realistic T5 mod. Considering vertical impact angle is good idea. Thank you :)
Red_Seven_ 30 Sep, 2021 @ 12:02pm 
Does this mod (or the game in general) consider the vertical impact angle, too?
salamander  [author] 26 Sep, 2021 @ 1:43pm 
It seems the torpedo DUD system was reworked again in the later patches. I will have look.
EmotionallyBroken 15 Jul, 2021 @ 12:05am 
go home torpedo youre drunk
salamander  [author] 4 Jul, 2021 @ 3:56pm 
I have added some more info to the messages.