Arma 3
[SP/CO-02]Operation Red Split
12 Comments
marco.toppy 15 Jun @ 8:25pm 
Nice little mission ! :steamhappy:
Avant-garde 18 Dec, 2024 @ 2:20am 
Nice work
Komodo 31 Jul, 2024 @ 4:59am 
fun mission, ty
Nobody 9 Sep, 2022 @ 2:45pm 
The mission is well done and enjoyable so I'll upvote. Yet I had troubles with the scripting:
1. Sometimes there's a lag of 5-7 secs when commands to your AI team member are not getting through. The engine does not call them out and if issue many they'll be called out and processed all at once after the lag.
2. Sometimes AI team member gets stuck. You issue commands to move -- either move or regroup, -- the engine calls them out yet AI team member does not move. Since it happed in the middle of a field with no obstacles around it's not pathfinding. May be the reason is the same as with previous point.
Clorox Enjoyer 6 Jun, 2022 @ 11:14am 
If I recall correctly, it's set on 5000, object draw distance also set to 5000.
Multicellular Organism  [author] 6 Jun, 2022 @ 9:35am 
I do not remember, has been a while since I created this mission. Out of curiosity, what is your draw distance?
Clorox Enjoyer 5 Jun, 2022 @ 1:47pm 
I was walking back to the checkpoint, went through a town, suddenly had a lag spike and saw through windows as props were spawning into houses. Do you have a house filling script in this mission? Like ZEI? I mean I did read the Infantry Occupy House Script thing but does that do props too?
Boosterchen 22 Jan, 2022 @ 3:03am 
gg
coffe46 1 Jan, 2022 @ 11:48am 
buen mapa
Gabor 31 Dec, 2021 @ 11:05am 
Thank You! #HappyNewYear
Multicellular Organism  [author] 26 Dec, 2021 @ 11:46pm 
Thanks for kind words, glad you like it.
NightJay 26 Dec, 2021 @ 6:26pm 
great mission, thx