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You have to explore carefully to get all the story... and to reach that sweet level 4 in the end.
Let's jump to the next one
Is this a bug? Is it possible?
Again Great map, looking forward to the next one after I finish this. :)
The final fight is in the bottom level of the dungeon, once you find their wagon there is a gate leading out. which takes you back to the inn... leaving the Inn leads to the ending screen.
Is there a way though to tell when I've reached the end of each module? I think I've completed A1. The named NPC in the dungeon has been defeated and I've read his notes/book.
The Unknown Drunk at the Inn says there is a meeting going on inside. Would this be a flag that I haven't competed the dungeon yet?
Probably the best level design i seen so far in a community module. Everything is perfectly placed and the immersion is at its best. Writing is really good, and for a short adventure on low level party, it's a catch without making too much. The exploration is regularly lifted by very nice descriptions.
Encounters are well balanced. Very enjoyable.
I'm jumping to the next episode right away.
Also, I may be interested in converting some classic modules. I still have I6: Ravenloft and the Sequel, which would be great here. Since you seem to be the resident community expert on old module conversions, is anyone working on that? I wouldn't want to be redundant if I do find time to make that.
Thanks again for all the awesome work!
I believe in this one, all you need to do is leave the Inn to get that.
How exactly do we take these characters and loot forward into the next module? I don't see that explained anywhere.
Recommended custom module!
Well this module just flat out doesn't use anything other than base campaign assets.
BUT I did go in and test again just a second ago by putting in a first level party and going immediately back to town and saving, then reloading that save and had no issues.
Does this only happen with your quicksaves or can you save normally.
Also disable any game mods like CEP and try against those can sometimes cause saved game corruptions.
That said, I try to keep this series as close to the original as possible so I left it as is.
On a side note: I completed A2 and imported into A3 only to find the my big fun electric shock 2H sword didn't accompany me. Was that weapon just too overpowered for the content?
I can't manipulate doomblade cut to be affected by spells.
The stirges in A2 cause Doomblade Cut on a successful bite but there is no way to remove it and the PC isn't given a Con save each round as they should be per 5e rules.
If the Con save can't be added, then could you make it removable by at least one of the following: Lesser Restoration, Cure Poison, Cure Disease. I have tried those all and none work.
Thank you for such great work and I can't wait for Against the Giants!