Solasta: Crown of the Magister

Solasta: Crown of the Magister

A1 Haunted Keep of the Slavers
152 Comments
seangeno 16 Apr @ 8:46pm 
Sorry, looks like this is already answered . . .
seangeno 16 Apr @ 7:20pm 
. . . I'm trying to get some friends to join me in MP and they don't have the DLCs . . .
seangeno 16 Apr @ 7:11pm 
Do any of these slaver mods need Ice or Valley DLC? It looks like not . . .
Cat 28 Jun, 2024 @ 12:11pm 
I just finished playing this mod in MP. It was a lot of fun and worked great! It's a classic hack and slash dungeon module. The design/story is realistic like the previous poster mentioned - definitely liked that! We made it to level 4 after about six hours of play. :cozybethesda:
Millesabords 14 Apr, 2024 @ 1:15am 
Very happy with this module. The encounters are meaningfull, opponents have a reason to be there. The bandits are living, they are not just placed blindlessy there, waiting for a party to slaughter them. They have quarters, functions, when you come they are doing something (well sorry to disturb).
You have to explore carefully to get all the story... and to reach that sweet level 4 in the end.
Let's jump to the next one
Harag 30 Jul, 2023 @ 9:31am 
@silverquick - thanks... my mistake. was on the wrong slot with the rogue... Doh. went back and picked the lock. Just about to finish the first episode - loved every minute of it. Thanks for all your hardwork on this. Looking forward to the rest of your campaigns :)
Silverquick  [author] 30 Jul, 2023 @ 6:33am 
Nope usually it just means you're not clicking on the door or there's a character in the way. But yes if you fail to pick the lock you won;t be able to get in there.
Harag 29 Jul, 2023 @ 12:26pm 
Greetings, Just started this map earlier today and just made it down to the 2nd level, the sewers. Loving it so far, been a good mix of stealth and combat. However in the middle of the map there is a "locked" door which we couldn't unlock and it kept saying "there is no path" as the location to stand on to unlock the door is at the other side. Wondering around it all I couldn't find a way in. Found the room with the "peep hole", but still failed to get into that middle room...

Is this a bug? Is it possible?

Again Great map, looking forward to the next one after I finish this. :)
onealone 3 Jun, 2023 @ 6:22pm 
Perfect, thank you again.
Silverquick  [author] 3 Jun, 2023 @ 4:15pm 
Well,
The final fight is in the bottom level of the dungeon, once you find their wagon there is a gate leading out. which takes you back to the inn... leaving the Inn leads to the ending screen.
onealone 2 Jun, 2023 @ 3:25am 
I've been playing D&D for ages. This was really the closest I've felt to playing these early modules. Which is great because I've always ended up being the DM. So I've not had a lot of chances to play as a character.

Is there a way though to tell when I've reached the end of each module? I think I've completed A1. The named NPC in the dungeon has been defeated and I've read his notes/book.

The Unknown Drunk at the Inn says there is a meeting going on inside. Would this be a flag that I haven't competed the dungeon yet?
Silverquick  [author] 21 May, 2023 @ 9:43am 
Find the Trapdoor down to the second level.
mmcdonald50 18 May, 2023 @ 2:14pm 
I got leveled to 2 and seem to have cleared the whole building. How to I proceed to next map/level?
Maleioch 25 Apr, 2023 @ 6:20pm 
Just started A1. Went to town to sell items but I see no place for a long rest. Am I missing something?
Umrhedar 14 Apr, 2023 @ 6:57pm 
Had a blast for over 8 hours regarding to the final statistics screen. But I have to say that I collected ALL loot at a chest near a stove, a bed and a trap door. Transferring it after clearing every hallway and secret passage/room with 3 or 4 hauls with everybodys inventory packed to the brim. Got some magical and crafting Items and about 3.3k gold (so there is indeed a charakter you can trade with (a ka sell your junk ;) ) :D Just like the old days in Pen and Paper :D Thanks for that, I'm looking forward to do the same in A2 (and 3, 4 after that). Had a great time and beside the dungeon crawling the story was not to bad either :D
firelilly 6 Apr, 2023 @ 3:54pm 
It's fantastic, closest I've felt to having a real DM describe areas and lend explanations to my adventures without being overbearing or immersion breaking. Felt like the great old days around a table with mini's and a battle mat.
Wildust 22 Mar, 2023 @ 4:03pm 
I had a blast playing this.
Probably the best level design i seen so far in a community module. Everything is perfectly placed and the immersion is at its best. Writing is really good, and for a short adventure on low level party, it's a catch without making too much. The exploration is regularly lifted by very nice descriptions.
Encounters are well balanced. Very enjoyable.
I'm jumping to the next episode right away.
home4972 10 Mar, 2023 @ 11:04am 
Excellent. Good use of graphics and very playable. Nice job
Guerric 24 Feb, 2023 @ 7:31pm 
Just finished this after completing Temple of Evil. I'm an old school player who has done ToEE in other formats and that was tons of fun, as has been this one. Quick question. Did I miss the Rodemus heir somewhere or is that resolved in a future module?

Also, I may be interested in converting some classic modules. I still have I6: Ravenloft and the Sequel, which would be great here. Since you seem to be the resident community expert on old module conversions, is anyone working on that? I wouldn't want to be redundant if I do find time to make that.

Thanks again for all the awesome work!
Silverquick  [author] 30 Jan, 2023 @ 12:45pm 
There is a Merchant there at the Inn you can sell to.
Cam2J 30 Jan, 2023 @ 12:26pm 
Thank you Silverquick! One more question - when we leave the inn, will we have a chance to visit the merchants in Grimhaven? Or does it automatically end things for us (I didn't want to test it out for fear that it was an automatic export process)
Silverquick  [author] 30 Jan, 2023 @ 6:31am 
As soon as you go through the area transition at the very end, it will allow you to export your characters, or rather update them in the Character Vault. Just hit the button that says Update under the character picture in the final stats screen at the end.

I believe in this one, all you need to do is leave the Inn to get that.
Cam2J 29 Jan, 2023 @ 11:38pm 
Just finished with 3 friends. Great module! Thank you!
How exactly do we take these characters and loot forward into the next module? I don't see that explained anywhere.
jens 21 Jan, 2023 @ 11:42am 
This was really fun dungeon crawling. The battles seemed well balanced, and there was a lot of fun loot to find. I recommend bringing someone with detect magic & identify :)
Tuskounette 11 Dec, 2022 @ 5:54am 
We played your dungeon and it was our first experience in a dungeon created by a player. We really enjoyed the fights (we nearly died on the first one) thanks for this adventure
Imban 5 Dec, 2022 @ 3:26am 
Solid low-level module with very good map design. I started at level 2 and made it most of the way towards 5 while clearing everything I could. It seemed to be rather high on loot, with a good chunk of magical items and enough money that I bought everything I wanted and still walked out with several thousand gold, but I assume this isn't a problem because you're meant to carry your characters into the future modules in the series which are designed for that.

Recommended custom module!
Silverquick  [author] 22 Nov, 2022 @ 8:24am 
That's actually the ending boss fight, so yeah its a hard one.
LordBrooklyn56 19 Nov, 2022 @ 6:28am 
wtf is up with the 4 v 15 in the sublevel???
harpolekaren 3 Nov, 2022 @ 10:31am 
Just got through it, no problem - ended the module just a few hundred XP short of level 5. Really liked the maps, they were pretty. I did find it a bit on the easy side, but then I do play with rolled stats, so that might be the reason. On to number two!
JonCon 27 Oct, 2022 @ 7:01pm 
Really good adventure, and a great recreation of the original. Brought back a lot of fond memories
Perkus 23 Oct, 2022 @ 12:20am 
FYI: I was able to finish the adventure without any further problems.
Perkus 21 Oct, 2022 @ 3:14pm 
Thanks for the response. Seems I jumped the gun, rebooting somehow fixed this. Before reboot, I still crashed if I left the dungeon. Now I can load my latest save right inside town itself. So false alarm, not sure what it didn't like, I hadn't done anything squirly since playing last night.
Silverquick  [author] 21 Oct, 2022 @ 3:11pm 
Hmm...
Well this module just flat out doesn't use anything other than base campaign assets.
BUT I did go in and test again just a second ago by putting in a first level party and going immediately back to town and saving, then reloading that save and had no issues.

Does this only happen with your quicksaves or can you save normally.
Also disable any game mods like CEP and try against those can sometimes cause saved game corruptions.
Perkus 21 Oct, 2022 @ 3:03pm 
Unrelated: I take it the only way to craft is to rest over & over to pass time? Since there is no overworld travel. I suppose that'll have to do, thank Einar for Goodberry or we'd starve while the mage tinkers away in the corner... Yeah, I realize the town sells more food.
Perkus 21 Oct, 2022 @ 3:00pm 
All my quicksaves in the town of Grimhaven are crashing immediately during Load. The last save in the dungeon itself works. It should be noted I don't have Lost Valley or any other DLC - are you maybe using some non-base assets in town? Tried this as my first user-content campaign after finishing main. Didn't have a single crash like during that. Made it to level 2, having fun, can probably avoid relying on town saves if it otherwise works.
Silverquick  [author] 20 Oct, 2022 @ 8:17pm 
If you have problems locating lootable objects and or finding revealed doors... hit the Alt Key... it will make them show up and glow.
TacoSauce 20 Oct, 2022 @ 8:13pm 
I'm so loving this. But it took me 40 minutes to discover that trapdoor under the rug and I only saw it because after 40 minutes of searching I checked your preview images here and could zoom in on the maps to finally see and locate the exit.
Silverquick  [author] 10 Oct, 2022 @ 11:36pm 
Yeah to be honest A3 hits that cusp of 6th-7th level power increase or the party at that point so this one is a little easier than the first two.
That said, I try to keep this series as close to the original as possible so I left it as is.
Brightsoul 8 Oct, 2022 @ 2:06pm 
Playing through A3 and the encounters really need to be updated to reflect the party power level in 5th edition vs. 2nd edition. In 2e the rule set required easy encounters between boss/mini-boss fights. If I re-balanced the size and composition of the encounters, would you be interested in taking a look? Sent you a Steam friend invite to be able to chat if you wish. No problem if not.
Brightsoul 8 Oct, 2022 @ 5:20am 
Perhaps they allow a save on subsequent turns if you remain in combat, but what happened to me is that a character got Doomblade Cut and then combat ended. The d6 necrotic DOT ticked away without any saves. Taking a short rest removed the DOT but I agree that the proper fix would be granting saves even after combat ends.
On a side note: I completed A2 and imported into A3 only to find the my big fun electric shock 2H sword didn't accompany me. Was that weapon just too overpowered for the content?
Silverquick  [author] 7 Oct, 2022 @ 7:01pm 
Heh, there are no Stirges in the official campaign, I designed them using the monster creator. That said, they should allow a save on each subsequent turn.
Brightsoul 7 Oct, 2022 @ 3:00pm 
Thanks for the quick reply. Interesting. Do they stirges in the official DLC apply Doomblade Cut? How do the developers deal with it there? Presumably everyone bitten by a stirge doesn't just die of the DOT with no recourse. Not complaining, just trying to problem solve. Love the content!
Silverquick  [author] 7 Oct, 2022 @ 2:43pm 
Yeah unfortunately that is hard coded,
I can't manipulate doomblade cut to be affected by spells.
Brightsoul 7 Oct, 2022 @ 2:42pm 
Great modules! Fantastic work. I'm enjoying playing them through sequentially.
The stirges in A2 cause Doomblade Cut on a successful bite but there is no way to remove it and the PC isn't given a Con save each round as they should be per 5e rules.
If the Con save can't be added, then could you make it removable by at least one of the following: Lesser Restoration, Cure Poison, Cure Disease. I have tried those all and none work.
Thank you for such great work and I can't wait for Against the Giants!
ZeterZero 26 Aug, 2022 @ 4:58am 
Well this was a surprisingly fun and interesting module! I wasn't sure what I was getting into with it but I found myself very absorbed by the whole experience. The method for story telling is very reminiscent of a GM telling players what their character see or hear and the story while simple has some really unexpected twists and turns. I went in thinking I would be done in maybe two or three hours but I was playing this for almost five! It just kept going! I really highly suggest this for anyone looking for a fun dungeon romp. Planning to try the sequels soon!
Silverquick  [author] 4 Aug, 2022 @ 7:19pm 
Leave via the Exit near the Caravan in the Lower Cavern area. Its a virtual exit overlayed on the door.
sirwilliamthomas 4 Aug, 2022 @ 6:01pm 
How do you export your characters
lotfive 15 Jul, 2022 @ 11:12pm 
Amazing, easily one of the best!
billyzero 5 Jul, 2022 @ 5:00pm 
Really well done. My wife and I are looking forward to running part two. Thanks for your work!
moyer4487 4 Jul, 2022 @ 3:57am 
u did a really good job too. well done with the visuals