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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3514258146
It should provide the same compatibility as the Nexus version. Please advise otherwise.
Please read description before usage
<It's pretty raw tho 😆>
Also, you may preview my mind maps [github.com] of the new features -> using https://app.diagrams.net/ to open them.
The idea behind delaying evaluations is to immerse the player by making the universe react to their actions after a little time has passed. It might be a bit silly, but it works for me, so I thought it might work for others too. 😆
Please play with the mod little longer on and report if the problem still occurrs. Sorry for deleting comment but I missclicked YwY
I wanted to share that I've started working on two exciting new systems for X4: Foundations. These ideas are still in the early stages, and I'm considering whether to implement them as optional modules or separate mods (I haven't decided yet), but already started making mind maps and UMLs.
More details at the sticky post on Nexus [www.nexusmods.com].
Expression: $FactionsList != null and $FactionsList.count > 0
Action: <do_if>, line 987
This issue has been fixed, and this expression no longer exists.
Well done man.
Do you not have these in your debug log when you run it?
idk how much this matters, but the ones at the start were:
[] 1285144.42 Error in MD cue md.ReactiveMain.ReactiveInit: Property lookup failed: $FactionsList.{119}
and the ones it repeated endlessly were:
[] 1286668.76 Error in MD cue md.ReactiveMain.ReactivePlayerPowerUpdate<inst:21f1765>: Property lookup failed: $FactionsList.{119}
The bracketed numbers go from 78-131 and then repeat.
I notice that the error regarding "$ListofCooldowns" at the top of the UI Protected On log is not present anywhere in the full UI Protected Off log.
There is also just a single error at game launch, prior to loading a save:
[] 0.00 File I/O: Could not find signature file '.\extensions\reactivefactionsretribution\content.xml.sig' (there will be no more errors for missing signatures; enable debug filter 'fileio' to get all signature verification failures)
Honestly, you might end up wasting your time until SirNukesAPI is updated and some other things with the new patch are shaken out. I appreciate the effort though. I will have to make enemies the old-fashion way until then, lol.
2/2
Some interesting results in the log though. I normally run with Protected UI Mode On because something in SirNukesAPI was broken in 7.50 and I can't right-click on my ships. With Protection Mode Off, similar errors and framedrop as the previous version don't present themselves until after your mod recognizes my wealth-based status: Logfile Here [pastebin.com]
1/2 (damn character limit)
The changes I've made should address these issues:
- Added specific localizations for the mod. Anybody can contribute to improving the translation if you are an advanced or native speaker of any language.
- Improved exception handling for the `tag.reactivefaction` property. The tag feature may still not work as intended if the issue was not addressed by Ego.
- Fixed an issue within the FactionFilter library that caused a null pointer exception.
- Added a missing bracket that caused another exception.
Log before save is loaded: Debuglog Start [pastebin.com]
Log after game is loaded: Debuglog Loaded [pastebin.com]
Hope this helps.