Hearts of Iron IV

Hearts of Iron IV

OWB Rebalance Revival
45 Comments
mariic 16 Aug, 2023 @ 7:54pm 
Are you still there?
MonsterKillers1973 13 Sep, 2022 @ 7:29am 
new update or dead mod ?
Fulserish 11 Sep, 2022 @ 2:54pm 
How long until we get an update for this mod?
tran  [author] 11 Jun, 2022 @ 9:26pm 
@lopsmak29 the mod has not been update for 4.0 just yet, but meme is hard at work trying to get it finished
Clonepilotz 11 Jun, 2022 @ 6:53pm 
@lopsmak29 prob the damn patch for hoi4
Lopsmak29 4 Jun, 2022 @ 12:46pm 
"Failed to load the map". Hi, can someone help me with this? Around 3 or 4 days ago this mod has started to crash my game with that error. Tried every OWB mod independently and this one is the reason. Any idea?
Mr Zoat 2 May, 2022 @ 5:22am 
@~Insert Meme Here~
Thing is, WARDEN is a policing AI. There's no obvious reason why he would have Heavy Lifters under his direct control, because those have limited use in stopping food riots or containing New Plague outbreaks. It would seem to make more sense to me that WARDEN would take control of the robots he had before the war first.
~Insert Meme Here~  [author] 1 May, 2022 @ 11:09pm 
I have also added some of the change notes, but honestly a lot where lost to history from before I even started keeping track of them, and the full redo of the entire mod, and even before making a changelog which I have not been appreciating recently and before we even had a personal mod discord server.
~Insert Meme Here~  [author] 1 May, 2022 @ 11:00pm 
No, that wasn't intentional, but it is fixed now (Hangdog Advisors), also as for Hello America, the Heavy Robots would be more useful later on than the Police Protectrons, but I'll look into giving it some more Light Robots on one of his foci. Thanks for the reports.
Mr Zoat 1 May, 2022 @ 3:29am 
Also regarding Hangdogs, you appear to have altered the research advisers to not give military experience. Was that intentional?
Mr Zoat 30 Apr, 2022 @ 3:29am 
Could you please alter the Hangdogs focus Hello America! so that it gives police protectrons instead of heavy lifters? When Warden spawns he only uses light robots, so those heavy robots are totally useless.
tran  [author] 27 Apr, 2022 @ 3:23pm 
Thank you for reporting it :)
Mr Zoat 27 Apr, 2022 @ 11:54am 
Thank you for fixing that.
~Insert Meme Here~  [author] 26 Apr, 2022 @ 7:52pm 
Thank you very much for the report John Wick, the bug should be fixed next update as we have identified the issue.
Panam 25 Apr, 2022 @ 7:54pm 
Today's update affected the scavenger program decisions. They look like WIP tags now. As far as I know, they still function correctly, so the change is cosmetic.
~Insert Meme Here~  [author] 25 Apr, 2022 @ 3:00pm 
I've identified the issue, and it should be fixed next update Mr Zoat, thank you again for catching the issue, when I brought over the files from the last major update to the mod, I forgot to include the line supply_truck = yes in the code for the equipments, hence why they wouldn't function for supply lines.
~Insert Meme Here~  [author] 24 Apr, 2022 @ 3:22pm 
Thank you for the report Mr. Zoat, I will look into this and see if I can fix the issue.
Mr Zoat 23 Apr, 2022 @ 1:35pm 
As shown in the image, I have plenty of vehicles. The submod isn't counting them as 'vehicles' for the purpose of logistics fulfilment i.e. the thing that takes equipment from factories to units.
tran  [author] 23 Apr, 2022 @ 11:41am 
usually that vehicle number shows up when you change your generals from the cavalry supply icon to motorized. motorized are typically cheap enough for you to just put one mil factory on them and have enough for any supply or scavenging stuff, maybe 2 to be safe
Mr Zoat 23 Apr, 2022 @ 10:54am 
Logistics Fulfilment has three equipment requirements.
The first is caravan equipment, and that's fine.
The second is vehicles, and the submod isn't registering what I have for that.
The third is convoys, and I don't have any boats yet.

https://ibb.co/nP4DTt0
tran  [author] 23 Apr, 2022 @ 6:31am 
Ahhhhh alright.
The main equipment which is used in place of trains is caravan equipment. If your nation doesn't start with them they're in the vehicle tab, but this is what they look like:
https://i.gyazo.com/cbb5c69b602eb41938162c6833494dc2.png
Vehicles can also be used to help with supply if you click on a general's icon here: https://i.gyazo.com/3b5f21339fb823981d50601181311b15.png
Mr Zoat 23 Apr, 2022 @ 2:37am 
Ah, no. I'm asking what counts regarding logistics fulfilment. Usually I put one factory on bikes near the start of the game and increase the distribution when I get into a war. I did that with this submod on and my logistics fulfilment is still at 0%.
tran  [author] 22 Apr, 2022 @ 4:47pm 
Hey Mr. Zoat. Meme can answer in more detail, but typically there will be a little battalion icon you can mouse over which will show what units do and don't get affected by the respective buff or nerf
Mr Zoat 22 Apr, 2022 @ 4:43pm 
What does this submod count as a motorised vehicle? Bikes don't appear to qualify.
~Insert Meme Here~  [author] 11 Apr, 2022 @ 11:02pm 
Yes, StrategyDingus, the mod works fine in Singleplayer, but it's more aimed at Multiplayer games, nothing about the mod prevents or hampers Singleplayer though, and I mostly use my mod when playing Singleplayer.
StrategyDingus 10 Apr, 2022 @ 8:27pm 
is this mod fine to use in singleplayer?
~Insert Meme Here~  [author] 5 Apr, 2022 @ 4:41pm 
Hello and thank you for your feedback Dux, Rebalance mostly uses Krage’s Colored Puppets for the colored puppets, but I will try contacting Nicholas to see if integrating his version would be possible. Thank you again.
DUX 5 Apr, 2022 @ 11:46am 
Can you replace Krahe's Colored Puppets and Country Specific Names with OWB Puppet Name +?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2627237621
Especially, that could be nice 'cause mod creator urges to use this mod instead of his own. Or is it compitable with this submod?
DudeChris33 28 Mar, 2022 @ 6:05pm 
idk lol that was 4 months ago I havent played in a long time
~Insert Meme Here~  [author] 28 Mar, 2022 @ 4:26pm 
Thanks, for the feedback, Kurisu, could you tell me what you think is unbalanced and how you think I could change the mod for the better?
DudeChris33 28 Nov, 2021 @ 3:26pm 
This mod is very unbalanced
~Insert Meme Here~  [author] 14 Oct, 2021 @ 2:55pm 
30w Infantry are better
warpups 14 Oct, 2021 @ 3:15am 
Is 20width or 30width Infantry better?
~Insert Meme Here~  [author] 8 Sep, 2021 @ 2:22pm 
TNT okay you got me I only changed fuel : )
54e_TNTDragon11 7 Sep, 2021 @ 7:23pm 
why is fuel the only thing changed???
smallsaye 7 Sep, 2021 @ 5:23pm 
nice try buddy but i know you did
~Insert Meme Here~  [author] 7 Sep, 2021 @ 4:31pm 
The mod does far more than just buff Robots, but I am always open to constructive feedback if you have any suggestions.
~Insert Meme Here~  [author] 7 Sep, 2021 @ 4:30pm 
Fuel Consumption is not changed. Neither for specific Robot Divisions nor in the defines.
smallsaye 30 Aug, 2021 @ 1:35pm 
is fuel consumption changed? I played a game of new vegas and just defending i ran out of fuel within 17 days
Hydraflak 26 Aug, 2021 @ 1:31pm 
just a giant robot buff, what a waste of time
zr777445 26 Aug, 2021 @ 11:37am 
Nerf New Vegas, he gets the chip too early
Champ Big DurBum ham mafia 6 Aug, 2021 @ 3:19pm 
Good Job Meme
~Insert Meme Here~  [author] 3 Aug, 2021 @ 11:14pm 
Now there is a changelog
dotdot 28 Jul, 2021 @ 5:32pm 
Meme said he refuses to write changelogs for his rebalance "because the owb devs dont" even though they literally do...
Heavy 23 Jul, 2021 @ 10:24am 
what does this rebalance