Stellaris

Stellaris

Combat Computers Extended [Outdated][Deprecated for now.]
14 Comments
[TKT][LCDR]Tranxalive  [author] 3 Jun, 2024 @ 1:23pm 
Probably not... sorry. I might get a burst of inspiration and fix it up sometime, but for now, it's unlikely for the foreseeable future. Figures something Paradox added broke this mod...
Next Evolution 3 Jun, 2024 @ 12:03pm 
Any chance this mod will receive another update? The new cosmogenesis ship types can't be build while this mod is active.
Junal 11 Dec, 2022 @ 8:36pm 
Thank you!
[TKT][LCDR]Tranxalive  [author] 11 Dec, 2022 @ 10:28am 
Okay. I just released an update to update the mod. The new ship types should be included. The "Missile Barrage" computer might be useless now, but I'm sure someone can find a use for it.
Junal 10 Dec, 2022 @ 8:38pm 
Any to update this? The game Combat Computers is crap!
Quo Vadis ? 21 Jul, 2022 @ 4:05am 
Oh right, I'll try that thanks
[TKT][LCDR]Tranxalive  [author] 20 Jul, 2022 @ 8:27pm 
You'll want to go into the '00_utilities_roles' file, and add the star wars ship sizes codes to the allowed ship sizes for each of the components.
Quo Vadis ? 20 Jul, 2022 @ 5:15am 
Yea it's just the for the mod "star wars ships 3.4", I got the computer on The Juggernaut which is the only ship not disabled by the Mod, but for the ships classes added by the mod the computer dont show.
I tried copying the stats of the stationary behaviour computer and past them on the Vanilla artillery one to see if I could use them on the Moded ships but without success.
I don't know if you would be willing to make a compatible patch, but anyways thanks for answering
[TKT][LCDR]Tranxalive  [author] 19 Jul, 2022 @ 3:51pm 
The mod should already be compatible with most mods. Unless the mod overwrites the file listed in the description, it'll be compatible.
Quo Vadis ? 19 Jul, 2022 @ 11:42am 
Hi first thanks for making the mod, But I Wonder you take request to make the mod compatible with other ?
Chidy1776 5 Jun, 2022 @ 9:53pm 
Im surprised at the lack of mods like this. Some overhauls add more tactical options but this stand alone is great. I like having the ability to set ships at different distances, as the default options are to limited.
Guardsman Pius 18 Oct, 2021 @ 2:29pm 
Definitely something good, though the missile barrage description is a little off since standard torpedoes have a range of 80, otherwise, an absolutely necessary mod for tinkerers like myself!
[TKT][LCDR]Tranxalive  [author] 20 Jul, 2021 @ 8:03pm 
Well, I don't know about that... But thanks anyways.
Råb!d 20 Jul, 2021 @ 4:54pm 
Possibly the greatest mod ever created.