X4: Foundations

X4: Foundations

Ship Variation Expansion VRO
391 Comments
EagleDelta  [author] 24 May @ 12:22pm 
@Falkur - I've never been able to get into L and XL ships from space suit IIRC (or I've just never been able to find the port). I've always used a marine or crew member to capture a derelict capital ship
Falkur 22 May @ 11:42am 
Afternoon EagleDelta, first of many thanks for an amazing mod, as to my issue, for some reason i cant get into the Copperhead Mk1 via space suit hope you can assist
ceburnat 18 May @ 10:25pm 
пожалуйста скажите где в коде мода прописаны корабли ищу Paramerion - Terran Fighter [S].Нашел мод который удаляет корабли S из игры сильно увеличивая fps но у него нет некоторых кораблей нужно добавить эту строку
<remove sel="/index/entry[@name='ship_gen_s_fighter_01_a_macro']"/>
чтобы удалить корабль. Но нужно знать как он обозначен в коде. Можете написать его название когда или где я сам могу его посмотреть. Заранее спасибо
Dryad 22 Apr @ 7:07am 
Thank you very much for answering my confusion, I'll reflect on that in the SVE itself mod.
Trego 20 Apr @ 3:33pm 
Hello! Not sure if this is due to your mod or the original mod authors intent but I noticed that you cannot purchase the Aamon blueprints from the faction rep.
EagleDelta  [author] 20 Apr @ 10:13am 
1. The Fenrir - As setup by the parent mod, this ship is only aquireable via purchase or finding the derelict in Pioneers space. This is intended by the author of the vanilla mod. As this is only a VRO compatibility mod, that won't be changed here.

2. Scimitar - Main guns firing have nothing to do with models or not. This is either an AI bug (not something the mod can change) or a bug in the parent mod itself (again not something fixable in this mod)
Dryad 20 Apr @ 2:17am 
Greetings, mod authors. I'd like to report two small bugs.

1. The Fenrir - Terran Destroyer [L],

I did not find the blueprints for that destroyer, so I had to go TER purchase it instead of producing it myself.

2.Scimitar - Terran Heavy Frigate [L]
The frigate has two unique and well characterized main guns, which is very interesting.

But the npc can't fire with the main gun while piloting that frigate, maybe because that main gun has no model?

If this is not an easy fix, would it be possible to add TER's regular destroyer main gun to the frigate?
I really like having that frigate in the fleet because of its coool look!

Thanks.
EagleDelta  [author] 15 Apr @ 9:44pm 
@Lokaar - the issue should be fixed now.
EagleDelta  [author] 14 Apr @ 9:21pm 
@Trego - No. This mod simply updates data files to make the ships more in line with VRO. Actual model and hardpoint modifications would need to go to the main mod
Trego 12 Apr @ 6:15pm 
Is there any chances of adding an additional forward facing cannon or two to the Copperhead MK1 for the player to use? I like making the Copperhead my flagship but I'd like to be able to shoot stuff myself as well.
EagleDelta  [author] 10 Apr @ 3:01pm 
@Lark - As far as I can tell the Skiron does have an iShield. If the issue is tied to NPC ships, I'll need to dig deeper into how those are spawned by SVE and modify them accordingly. Like the Basilisk bug, it will probably not be something I can address before Monday.
EagleDelta  [author] 10 Apr @ 2:59pm 
@Lokaar there is a strange bug with the Basilisk. I'll have to dig a bit deeper to understand what's going on. I'm out of town all weekend, so I may not get to it before Monday.
Lark 9 Apr @ 8:32am 
J and L and HAT Skiron not equipped with internal shields (machine translation)
Thalur 6 Apr @ 4:31am 
The Basilisk has has crazy acceleration for a destroyer (6000m/s2 normal, 8000m/s2 boost and 477m/s2 strafe).
EagleDelta  [author] 28 Mar @ 8:27pm 
@Dio good catch. That should be fixed now.
Dio 28 Mar @ 12:24pm 
The shield of Pallas has a bug. It doesn't have Internal Generator.
KLS 28 Mar @ 2:23am 
The Tartarus exploded when destroyed but didn't leave a destroyed version, just a lot of nothing (only seen once).
The Copperhead is called "Mokassin" in German, in the description it is called first "Kupferkopf" (Copperhead) and then "Gavial".
Than you very much for this mod.
DocMitch50 24 Mar @ 7:16pm 
I see. i hope there are no conflicts. they are both very cool ships
EagleDelta  [author] 24 Mar @ 6:49pm 
@DocMitch50 it is NOT the same. You can use them together if you want, but they are different ships that will have the same name
DocMitch50 24 Mar @ 11:23am 
is the Freyr here the same as the ATF Freyr mod and if it is not can i use them together in the same game? (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3418738784&searchtext=Frey)
Stroichik 18 Mar @ 3:12am 
Thanks, you are the best!
EagleDelta  [author] 17 Mar @ 7:49pm 
@Stroichik should be fixed now
EagleDelta  [author] 17 Mar @ 7:32pm 
@Stroichik the parent mod was recently updated, so I need to make a small quick change to mine to adjust. It's just a small text change, I just haven't had time to get to it. I plan on working on it tonight.
Stroichik 17 Mar @ 9:30am 
Its weird, but somehow my Tartarus can't turn unless its flying forward. I dunno what have happened to it. It used to be quite fine when i just built it, but now its somehow glitched. Anyone had anything like that?
EagleDelta  [author] 12 Mar @ 10:10pm 
@Vollhov - correct. It's just text data in XML files. So I didn't need to wait for Luca. I WILL have to update this mod when his is ready otherwise it may cause errors, but we're coordinating on that.
Vollhov 12 Mar @ 10:26am 
And if the main mod is not updated and yours is updated, will everything work?
Poacher886 11 Mar @ 2:36am 
@EagleDelta Nice one thanks.
EagleDelta  [author] 10 Mar @ 10:07am 
@Poacher886 - yes
Poacher886 10 Mar @ 4:36am 
Does this have the 7,5 Flight models??
EagleDelta  [author] 4 Mar @ 5:52pm 
@About - what doesn't work about the mod. It's working fine on my end. Did you install VRO, VRO Assets, and Ship Variation Expansion first?
About 1 Mar @ 1:32pm 
It seems that the mode did not work here
EagleDelta  [author] 28 Feb @ 8:11am 
@nr07 - That is by design. The Fenrir can only be bought from the Terrans and a derelict one can be found in PIO space.
nr07 28 Feb @ 7:51am 
It seems I cannot buy the Fenrir blueprint from the Terrans.
Critical Cadance 28 Feb @ 7:06am 
Can I add this to an existing VRO save?
nr07 28 Feb @ 1:45am 
Hi, what is the combat strength/value of these Xenon ships compared to each other? K, J, L,V, I, U
I just want to know how scary each of them are compared to the others. I kind of know the K and I from vanilla.
EagleDelta  [author] 26 Feb @ 7:03pm 
@sheep from hell - yes. Just keep in mind that I will be monitoring the mod and adjusting as needed.

It will also need another update once the vanilla mod is made compatible with the new flight model.
sheep from hell 26 Feb @ 4:42pm 
do the ships work with the new flight model?
Templar 26 Feb @ 3:38pm 
Just a heads up. Downloading from steam workshop is working now. Got the mod.
EagleDelta  [author] 26 Feb @ 9:57am 
Quick update - I did some testing. There appears to be a problem with the Workshop in general. Lots of mods are not fully downloading right now.... including this one :/
EagleDelta  [author] 26 Feb @ 9:10am 
@Neutonig - I'll take a look again. However, the mod doesn't require the new DLC, though the DLC is listed in the deps as "optional"
Neutonig 26 Feb @ 8:51am 
könnte sein das es am hinzugefügten dlc Hyperion liegt da die abfrage bei dem stehen bleibt
Neutonig 26 Feb @ 8:48am 
hi habe das selbe Problem stemm Version nicht identisch
Mars Albiorix 26 Feb @ 8:48am 
Steam doesn't seem to like this update for some reason, it just won't download anything for me. I eventually got the nexus version to work after changing the id from "ws_2551053441" to something else because it keep trying to enable the steam workshop version that just wasn't working for whatever reason.
EagleDelta  [author] 26 Feb @ 8:04am 
@[Oms!]Divine* - that is odd, might have been an odd situation with your install. It worked on my system and the Steam/Nexus uploads are identical. Like exactly the same files.

Good to hear that it's working now, may have been a Steam or Workshop issue itself. I'll monitor for other reports
[Oms!]Divine* 26 Feb @ 7:29am 
@deæas86 Thanks. Unsubbed to this one, deleted the folder in extensions and got the one from Nexusmods and able to run it with that one without any errors now. Thanks :)
delas86 26 Feb @ 7:07am 
@ Divine. you can download it at nexus
[Oms!]Divine* 26 Feb @ 6:55am 
@EagleDelta Getting an update error with the new update after starting X4 under Extensions
EagleDelta  [author] 25 Feb @ 10:35pm 
Uploaded the initial release with the 7.5 changes.
EagleDelta  [author] 22 Feb @ 7:28pm 
@Templar - Yes, I've been working on it already. Just taking time as I've been sick and had my kids the last few days